Player Matchup

Yemoja
Yemoja
AlejanBRO90
Yemoja
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
4W - 6L
1,781 Elo+
Solo
Nemesis
Nemesis
DeinoDeido
Nemesis
Level 9
God Stats
10W - 6L
1,564 SR
Queue Stats
35W - 24L
1,524 Elo+
Solo
Guan Yu
Guan Yu
TheSeventhOmen
Guan Yu
Level 28
God Stats
28W - 24L
1,637 SR
Queue Stats
58W - 56L
1,601 Elo+
Solo
Nox
Nox
bratpunks
Nox
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
vinni1436
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Solo
Team Averages
Level 13
1,540 SR
1,529 Elo+

VS

Team Averages
Level 14
1,585 SR
1,465 Elo+
Cernunnos
Cernunnos
DinoHeadly
Cernunnos
Level 20
God Stats
8W - 8L
1,491 SR
Queue Stats
88W - 89L
1,489 Elo+
Solo
Tyr
Tyr
RaMainNoodles
Tyr
Level 5
God Stats
1W - 1L
1,821 SR
Queue Stats
7W - 3L
1,709 Elo+
Solo
Kukulkan
Kukulkan
WoodenDivision
Kukulkan
Level 15
God Stats
15W - 9L
1,514 SR
Queue Stats
39W - 32L
1,377 Elo+
Solo
Cthulhu
Cthulhu
olafthedark
Cthulhu
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
7W - 11L
1,303 Elo+
Solo
Ao Kuang
Ao Kuang
shadow792413
Ao Kuang
Level 27
God Stats
46W - 56L
1,598 SR
Queue Stats
351W - 375L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
2 / 5 / 2
5,112
511
2,258
6,821
2,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
DeinoDeido
Nemesis
8
0 / 2 / 2
4,867
487
3,051
7,724
2,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

10
4 / 1 / 0
6,546
655
6,848
8,580
5,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 3 / 2
4,319
432
2,054
4,459
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
vinni1436
Anhur
6
1 / 11 / 3
4,723
472
1,340
9,841
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DinoHeadly
Cernunnos
13
3 / 0 / 0
7,089
709
3,312
5,435
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 0
6,031
603
4,938
6,460
2,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
13
11 / 2 / 3
8,359
836
9,441
6,261
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
olafthedark
Cthulhu
9
4 / 2 / 4
6,202
620
3,788
5,504
2,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
shadow792413
Ao Kuang
9
1 / 1 / 4
5,808
581
2,134
5,665
1,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
21
22
Deaths
7
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
2
5
2
0.6
L
Nemesis
DeinoDeido
Nemesis
0
2
2
0.5
W
Cernunnos
DinoHeadly
Cernunnos
3
0
0
3
W
2
2
0
1
L
4
1
0
4
W
Kukulkan
11
2
3
6.25
L
0
3
2
0.33
W
Cthulhu
olafthedark
Cthulhu
4
2
4
3
W
Ao Kuang
shadow792413
Ao Kuang
1
1
4
3
L
Anhur
vinni1436
Anhur
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,551
Damage
23,613
37,425
Taken
29,325
14,905
Mitigated
9,830
8,239
Healing
10,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
2,258
1,323
459
401
6,821
2,620
350
3,089
3,634
9,229
0
L
Nemesis
DeinoDeido
Nemesis
3,051
1,446
0
1,705
7,724
2,500
0
4,223
3,501
0
26,635
W
Cernunnos
DinoHeadly
Cernunnos
3,312
1,225
0
3,411
5,435
1,761
2,701
1,420
3,990
0
39,278
W
4,938
620
0
2,040
6,460
2,521
307
499
5,561
0
25,345
L
6,848
683
184
3,960
8,580
5,857
0
1,921
6,384
0
27,906
W
Kukulkan
9,441
1,280
0
1,380
6,261
2,014
1,732
626
5,610
49,199
0
L
2,054
543
0
790
4,459
1,266
0
1,765
2,694
14,220
0
W
Cthulhu
olafthedark
Cthulhu
3,788
609
57
550
5,504
2,115
136
1,176
4,253
14,559
0
W
Ao Kuang
shadow792413
Ao Kuang
2,134
698
0
3,116
5,665
1,419
0
591
5,074
22,950
0
L
Anhur
vinni1436
Anhur
1,340
905
0
740
9,841
2,662
17
4,365
5,476
0
6,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,567
Gold Earned
33,489
155
Minions Killed
291
0
Camps Cleared
0
959,544
Distance Traveled
1,010,783
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,112
511
12
1
0
189,989
0
L
Nemesis
4,867
487
54
5
0
203,335
1
W
Cernunnos
7,089
709
79
8
0
150,972
0
W
Tyr
6,031
603
40
4
0
213,703
0
L
Guan Yu
6,546
655
60
6
0
211,531
0
W
Kukulkan
8,359
836
96
10
0
181,682
0
L
Nox
4,319
432
23
2
0
203,916
0
W
Cthulhu
6,202
620
23
2
0
222,617
0
W
Ao Kuang
5,808
581
53
5
0
241,809
0
L
Anhur
4,723
472
6
1
0
150,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role