Player Matchup

Fenrir
Fenrir
BeatrixKiddo11
Fenrir
Level 13
God Stats
7W - 4L
1,305 SR
Queue Stats
82W - 87L
1,420 Elo+
Solo
Achilles
Achilles
Blck-PanTheR-_-
Achilles
Level 27
God Stats
2W - 1L
1,567 SR
Queue Stats
22W - 32L
1,401 Elo+
Solo
Ymir
Ymir
Gibbomeister97
Ymir
Level 14
God Stats
3W - 7L
1,411 SR
Queue Stats
27W - 37L
1,351 Elo+
Party 1
Zeus
Zeus
HUNTER H0LE
Zeus
Level 10
God Stats
9W - 10L
1,570 SR
Queue Stats
193W - 189L
1,445 Elo+
Solo
Apollo
Apollo
KaneyCee96
Apollo
Level 18
God Stats
4W - 0L
1,800 SR
Queue Stats
62W - 61L
1,413 Elo+
Party 1
Team Averages
Level 16
1,531 SR
1,406 Elo+

VS

Team Averages
Level 12
1,507 SR
1,304 Elo+
Thor
Thor
Beta_Capitaine
Thor
Level 5
God Stats
1W - 1L
1,709 SR
Queue Stats
6W - 11L
1,324 Elo+
Solo
Guan Yu
Guan Yu
Divinity_Moon
Guan Yu
Level 7
God Stats
0W - 2L
1,278 SR
Queue Stats
2W - 6L
1,416 Elo+
Party 2
Tyr
Tyr
Nicolas__OR8
Tyr
Level 12
God Stats
1W - 2L
1,645 SR
Queue Stats
9W - 17L
1,329 Elo+
Solo
Ymir
Ymir
Sachatouille1301
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,110 Elo+
Party 2
Hel
Hel
TDX_ELECTRO
Hel
Level 21
God Stats
2W - 6L
1,404 SR
Queue Stats
2W - 8L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 0 / 19
12,498
1,250
22,205
7,062
4,136
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
17
8 / 1 / 18
10,293
1,029
12,950
10,753
8,180
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
1 / 0 / 26
11,206
1,121
5,319
8,267
7,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
12 / 1 / 19
11,468
1,147
19,391
6,055
2,431
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
KaneyCee96
Apollo
17
2 / 0 / 25
9,978
998
11,191
5,954
2,345
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

362

VS

Team 2 Tickets

38

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 15 / 0
8,472
847
6,094
20,441
8,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
14
0 / 6 / 2
8,538
854
2,423
15,914
7,932
14
1 / 7 / 0
8,803
880
3,791
16,927
16,549
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 9 / 2
8,379
838
3,162
16,781
7,198
14
0 / 4 / 2
8,476
848
14,787
14,896
5,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
8
39
Kills
2
2
Deaths
41
107
Assists
6
Player
Kills
Deaths
Assists
KDA
W
16
0
19
25.5
L
1
15
0
0.07
W
Achilles
8
1
18
17
L
Guan Yu
0
6
2
0.17
W
1
0
26
14
W
12
1
19
21.5
W
Apollo
KaneyCee96
Apollo
2
0
25
14.5
L
1
7
0
0.14
L
0
9
2
0.11
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,056
Damage
30,257
38,091
Taken
84,959
24,470
Mitigated
46,558
9,160
Healing
11,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,205
8,320
0
2,272
7,062
4,136
0
2,572
4,490
0
39,449
L
6,094
1,326
0
505
20,441
8,938
0
2,036
18,405
0
17,495
W
Achilles
12,950
6,035
0
616
10,753
8,180
0
4,252
6,501
0
23,656
L
Guan Yu
2,423
127
404
1,112
15,914
7,932
0
5,672
10,242
0
11,857
W
5,319
2,018
0
1,852
8,267
7,378
0
5,158
3,109
11,487
0
W
19,391
4,053
260
2,375
6,055
2,431
0
2,814
3,241
34,648
0
W
Apollo
KaneyCee96
Apollo
11,191
8,031
0
1,785
5,954
2,345
0
3,153
2,801
0
30,466
L
3,791
931
680
671
16,927
16,549
0
4,913
12,014
0
15,466
L
3,162
478
0
0
16,781
7,198
0
7,044
9,737
12,959
0
L
14,787
497
3,886
3,782
14,896
5,941
0
5,045
9,851
35,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,443
Gold Earned
42,668
164
Minions Killed
112
5
Camps Cleared
4
881,210
Distance Traveled
744,644
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,498
1,250
33
3
5
212,897
0
L
Thor
8,472
847
16
2
0
117,808
0
W
Achilles
10,293
1,029
30
3
0
181,515
0
L
Guan Yu
8,538
854
18
2
0
175,513
1
W
Ymir
11,206
1,121
11
1
0
168,746
0
W
Zeus
11,468
1,147
47
5
0
163,928
0
W
Apollo
9,978
998
43
4
0
154,124
0
L
Tyr
8,803
880
22
2
3
173,526
1
L
Ymir
8,379
838
15
2
0
110,515
0
L
Hel
8,476
848
41
4
1
167,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role