Player Matchup

Sol
Sol
DAN1KTO
Sol
Level 26
God Stats
4W - 5L
1,455 SR
Queue Stats
74W - 62L
1,439 Elo+
Party 2
Bastet
Bastet
GODraf_
Bastet
Level 37
God Stats
12W - 2L
1,789 SR
Queue Stats
1,175W - 1,086L
1,486 Elo+
Party 2
Hades
Hades
ULTRADIAMANTIUM
Hades
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,168 Elo+
Solo
Bellona
Bellona
narysegawa
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,243 Elo+
Party 2
Sylvanus
Sylvanus
sonewlife
Sylvanus
Level 26
God Stats
72W - 54L
1,710 SR
Queue Stats
165W - 130L
1,514 Elo+
Party 2
Team Averages
Level 23
1,591 SR
1,370 Elo+

VS

Team Averages
Level 20
1,387 SR
1,463 Elo+
Cthulhu
Cthulhu
Fynnwetq
Cthulhu
Level 19
God Stats
1W - 1L
1,300 SR
Queue Stats
12W - 8L
1,733 Elo+
Party 1
Izanami
Izanami
RAFAKU513pro
Izanami
Level 18
God Stats
3W - 1L
1,521 SR
Queue Stats
18W - 15L
1,460 Elo+
Solo
Thor
Thor
Thayswetq123
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Fenrir
Fenrir
buffleorque83
Fenrir
Level 29
God Stats
9W - 14L
1,502 SR
Queue Stats
31W - 53L
1,339 Elo+
Solo
Sun Wukong
Sun Wukong
lufamada
Sun Wukong
Level 17
God Stats
3W - 5L
1,111 SR
Queue Stats
61W - 72L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
19
18 / 3 / 6
13,659
650
22,371
14,605
7,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
GODraf_
Bastet
18
8 / 5 / 5
11,888
566
12,495
15,324
6,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 8 / 7
8,567
408
5,038
12,805
6,478
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
narysegawa
Bellona
17
6 / 2 / 7
10,998
524
12,828
16,688
18,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
sonewlife
Sylvanus
15
1 / 5 / 7
9,938
473
6,458
23,154
21,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fynnwetq
Cthulhu
16
4 / 5 / 4
10,420
496
13,085
16,719
8,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
RAFAKU513pro
Izanami
17
6 / 6 / 4
11,417
544
12,737
13,743
7,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 11 / 0
8,980
428
4,539
16,099
11,358
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

18
7 / 5 / 4
11,930
568
10,667
19,651
10,759
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
lufamada
Sun Wukong
14
3 / 6 / 8
9,248
440
9,726
17,302
10,947
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
42
33
Kills
22
23
Deaths
33
32
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
18
3
6
7
L
Cthulhu
Fynnwetq
Cthulhu
4
5
4
1.2
W
Bastet
GODraf_
Bastet
8
5
5
2.1
L
Izanami
RAFAKU513pro
Izanami
6
6
4
1.33
L
2
11
0
0.18
W
0
8
7
0.44
L
7
5
4
1.8
L
Sun Wukong
lufamada
Sun Wukong
3
6
8
1.17
W
Bellona
narysegawa
Bellona
6
2
7
4.75
W
Sylvanus
sonewlife
Sylvanus
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,190
Damage
50,754
82,576
Taken
83,514
61,238
Mitigated
49,045
22,812
Healing
12,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
22,371
7,097
0
7,136
14,605
7,982
7,633
1,643
12,830
76,337
2,538
L
Cthulhu
Fynnwetq
Cthulhu
13,085
1,491
0
2,823
16,719
8,848
439
7,248
9,066
45,034
0
W
Bastet
GODraf_
Bastet
12,495
5,744
0
2,705
15,324
6,696
819
495
14,704
0
65,501
L
Izanami
RAFAKU513pro
Izanami
12,737
8,519
649
1,117
13,743
7,133
6,900
7,511
6,182
0
85,723
L
4,539
1,316
0
0
16,099
11,358
661
6,550
9,499
0
33,384
W
5,038
1,373
499
1,028
12,805
6,478
174
2,465
10,092
24,002
0
L
10,667
4,020
0
6,814
19,651
10,759
346
5,235
14,391
0
72,900
L
Sun Wukong
lufamada
Sun Wukong
9,726
1,602
0
1,439
17,302
10,947
500
8,506
8,646
0
27,046
W
Bellona
narysegawa
Bellona
12,828
2,612
0
2,032
16,688
18,241
2,675
4,025
12,113
10,329
49,296
W
Sylvanus
sonewlife
Sylvanus
6,458
2,912
4,055
5,357
23,154
21,841
743
3,518
19,211
40,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,050
Gold Earned
51,995
419
Minions Killed
457
0
Camps Cleared
0
1,685,739
Distance Traveled
1,703,432
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,659
650
117
6
0
366,052
2
L
Cthulhu
10,420
496
65
3
0
349,996
2
W
Bastet
11,888
566
101
5
0
417,743
3
L
Izanami
11,417
544
168
8
0
331,831
0
L
Thor
8,980
428
55
3
0
297,893
0
W
Hades
8,567
408
36
2
0
240,166
3
L
Fenrir
11,930
568
123
6
0
341,896
0
L
Sun Wukong
9,248
440
46
2
0
381,816
0
W
Bellona
10,998
524
98
5
0
381,286
2
W
Sylvanus
9,938
473
67
3
0
280,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role