Player Matchup

Thor
Thor
Bladewise
Thor
Level 20
God Stats
28W - 36L
1,400 SR
Queue Stats
30W - 40L
1,327 Elo+
Party 2
Zeus
Zeus
DeathOfNecro
Zeus
Level 67
God Stats
11W - 3L
1,824 SR
Queue Stats
61W - 36L
1,562 Elo+
Party 1
Anhur
Anhur
KenkakuSam
Anhur
Level 4
God Stats
6W - 3L
1,536 SR
Queue Stats
50W - 24L
1,471 Elo+
Party 1
He Bo
He Bo
Necroforte
He Bo
Level 26
God Stats
18W - 20L
1,550 SR
Queue Stats
18W - 23L
1,382 Elo+
Party 2
Cerberus
Cerberus
Stecia7727
Cerberus
Level 12
God Stats
7W - 3L
1,500 SR
Queue Stats
72W - 56L
1,401 Elo+
Solo
Team Averages
Level 26
1,562 SR
1,429 Elo+

VS

Team Averages
Level 14
1,473 SR
1,448 Elo+
Mercury
Mercury
JustCallMeALoli
Mercury
Level 21
God Stats
3W - 4L
1,576 SR
Queue Stats
59W - 40L
1,532 Elo+
Party 4
Artemis
Artemis
MangyAbba
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,301 Elo+
Party 3
Bellona
Bellona
ReflexRogue
Bellona
Level 19
God Stats
10W - 10L
1,357 SR
Queue Stats
83W - 64L
1,513 Elo+
Party 4
Cernunnos
Cernunnos
WheresYourmichoe
Cernunnos
Level 23
God Stats
41W - 43L
1,433 SR
Queue Stats
48W - 53L
1,392 Elo+
Solo
Susano
Susano
gloopmonster
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
17
12 / 0 / 18
10,459
1,162
12,269
9,133
5,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
15 / 0 / 25
11,121
1,236
23,379
5,398
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
17
12 / 1 / 25
11,057
1,229
18,322
10,343
4,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

He Bo
16
7 / 0 / 19
9,603
1,067
10,137
4,446
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Stecia7727
Cerberus
17
3 / 0 / 31
10,936
1,215
7,078
10,134
10,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

336

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 13 / 0
7,893
877
8,093
17,849
5,377
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Artemis
MangyAbba
Artemis
14
0 / 10 / 0
7,881
876
7,273
14,245
4,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
ReflexRogue
Bellona
13
1 / 11 / 0
8,498
944
12,246
23,648
14,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
14
0 / 4 / 1
8,124
903
3,465
8,721
3,195
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Susano
13
0 / 11 / 1
7,762
862
3,949
13,422
4,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
3
49
Kills
1
1
Deaths
49
118
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
12
0
18
21
W
15
0
25
27.5
L
0
13
0
0
W
Anhur
12
1
25
24.5
L
Artemis
MangyAbba
Artemis
0
10
0
0
W
He Bo
7
0
19
16.5
L
Bellona
ReflexRogue
Bellona
1
11
0
0.09
W
Cerberus
Stecia7727
Cerberus
3
0
31
18.5
L
Cernunnos
0
4
1
0.13
L
Susano
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,185
Damage
35,026
39,454
Taken
77,885
23,460
Mitigated
31,643
12,854
Healing
3,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
12,269
1,343
0
4,188
9,133
5,305
0
0
8,567
0
17,842
W
23,379
3,680
0
2,168
5,398
1,819
0
0
5,398
38,147
0
L
8,093
2,674
0
0
17,849
5,377
0
8,040
9,609
0
20,243
W
Anhur
18,322
12,790
0
3,863
10,343
4,133
0
0
10,051
0
36,181
L
Artemis
MangyAbba
Artemis
7,273
1,595
0
648
14,245
4,173
0
6,869
7,301
0
18,146
W
He Bo
10,137
975
0
554
4,446
1,872
0
0
4,371
23,903
0
L
Bellona
ReflexRogue
Bellona
12,246
3,649
0
329
23,648
14,380
0
14,489
9,059
0
28,738
W
Cerberus
Stecia7727
Cerberus
7,078
886
0
2,081
10,134
10,331
0
0
9,959
13,753
0
L
Cernunnos
3,465
864
231
1,390
8,721
3,195
0
4,690
3,956
0
21,772
L
Susano
3,949
823
0
452
13,422
4,518
0
6,506
6,838
0
8,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,176
Gold Earned
40,158
166
Minions Killed
137
3
Camps Cleared
5
841,608
Distance Traveled
655,135
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,459
1,162
18
2
1
167,818
0
W
Zeus
11,121
1,236
44
5
0
174,288
0
L
Mercury
7,893
877
27
3
1
155,435
0
W
Anhur
11,057
1,229
40
4
0
161,070
0
L
Artemis
7,881
876
25
3
0
96,522
3
W
He Bo
9,603
1,067
40
4
0
161,634
0
L
Bellona
8,498
944
39
4
2
162,775
0
W
Cerberus
10,936
1,215
24
3
2
176,798
0
L
Cernunnos
8,124
903
37
4
1
130,543
0
L
Susano
7,762
862
9
1
1
109,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role