Player Matchup

Ymir
Ymir
HF4 Yann
Ymir
Level 6
God Stats
1W - 5L
1,300 SR
Queue Stats
34W - 56L
1,309 Elo+
Party 1
Xbalanque
Xbalanque
LehaneClan
Xbalanque
Level 26
God Stats
1W - 1L
1,448 SR
Queue Stats
15W - 16L
1,578 Elo+
Solo
Tiamat
Tiamat
WoodlandSun
Tiamat
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,342 Elo+
Solo
Set
Set
Xquad555
Set
Level 86
God Stats
0W - 2L
1,571 SR
Queue Stats
42W - 36L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
notQyzxy
Danzaburou
Level 25
God Stats
0W - 1L
1,515 SR
Queue Stats
0W - 3L
1,175 Elo+
Solo
Team Averages
Level 34
1,467 SR
1,363 Elo+

VS

Team Averages
Level 27
1,563 SR
1,550 Elo+
Fenrir
Fenrir
Barbaricbanana69
Fenrir
Level 38
God Stats
10W - 6L
1,608 SR
Queue Stats
225W - 202L
1,563 Elo+
Party 2
Agni
Agni
DanRho5
Agni
Level 43
God Stats
99W - 86L
1,557 SR
Queue Stats
196W - 207L
1,531 Elo+
Party 2
Neith
Neith
DrPeacoockRN
Neith
Level 15
God Stats
15W - 22L
1,340 SR
Queue Stats
16W - 28L
1,338 Elo+
Solo
Chaac
Chaac
Kamahli_363
Chaac
Level 9
God Stats
7W - 7L
1,638 SR
Queue Stats
56W - 72L
1,751 Elo+
Party 2
Ymir
Ymir
jamesharrycar
Ymir
Level 31
God Stats
92W - 72L
1,671 SR
Queue Stats
130W - 119L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 5 / 1
8,589
859
2,958
9,562
6,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
LehaneClan
Xbalanque
15
1 / 6 / 1
9,331
933
10,489
11,653
3,880
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
15
0 / 2 / 1
8,600
860
5,987
5,979
3,116
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 5 / 2
8,795
880
7,506
13,415
4,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
notQyzxy
Danzaburou
14
1 / 6 / 0
9,116
912
7,844
9,996
3,435
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

208

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 1 / 7
11,809
1,181
13,440
9,288
6,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Agni
DanRho5
Agni
18
5 / 0 / 13
11,648
1,165
12,533
7,720
3,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 0 / 1
7,665
767
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

16
2 / 0 / 12
9,441
944
8,801
11,413
11,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 1 / 8
9,639
964
9,768
9,953
10,596
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
65
2
Kills
24
24
Deaths
2
5
Assists
41
Player
Kills
Deaths
Assists
KDA
W
14
1
7
17.5
W
Agni
DanRho5
Agni
5
0
13
11.5
W
0
0
1
0.5
L
Ymir
0
5
1
0.1
W
2
0
12
8
L
Xbalanque
LehaneClan
Xbalanque
1
6
1
0.25
L
Tiamat
0
2
1
0.25
L
0
5
2
0.2
W
3
1
8
7
L
Danzaburou
notQyzxy
Danzaburou
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,784
Damage
44,542
50,605
Taken
38,374
22,036
Mitigated
31,315
5,361
Healing
6,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,440
4,585
0
1,410
9,288
6,201
0
1,467
7,821
0
19,409
W
Agni
DanRho5
Agni
12,533
1,472
0
982
7,720
3,458
0
1,658
6,062
52,310
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
2,958
944
0
480
9,562
6,862
0
5,132
4,078
10,635
0
W
8,801
2,093
0
3,308
11,413
11,060
0
3,042
8,371
209
13,429
L
Xbalanque
LehaneClan
Xbalanque
10,489
5,620
135
1,442
11,653
3,880
0
4,815
6,515
0
33,253
L
Tiamat
5,987
1,495
0
1,055
5,979
3,116
0
2,955
2,911
20,548
0
L
7,506
2,605
0
925
13,415
4,743
0
5,188
7,922
0
18,250
W
9,768
2,545
231
561
9,953
10,596
0
2,778
7,175
13,343
0
L
Danzaburou
notQyzxy
Danzaburou
7,844
3,975
123
1,201
9,996
3,435
0
3,551
5,797
0
28,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,431
Gold Earned
50,202
166
Minions Killed
147
6
Camps Cleared
7
780,724
Distance Traveled
808,053
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,809
1,181
10
1
2
209,990
2
W
Agni
11,648
1,165
114
11
3
183,343
0
W
Neith
7,665
767
0
0
0
0
0
L
Ymir
8,589
859
20
2
2
115,815
0
W
Chaac
9,441
944
11
1
0
220,483
0
L
Xbalanque
9,331
933
52
5
0
174,707
0
L
Tiamat
8,600
860
26
3
0
153,874
1
L
Set
8,795
880
23
2
2
179,648
1
W
Ymir
9,639
964
12
1
2
194,237
0
L
Danzaburou
9,116
912
45
5
2
156,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role