Player Matchup

Scylla
Scylla
El_Tucson391
Scylla
Level 22
God Stats
7W - 12L
1,525 SR
Queue Stats
127W - 158L
1,371 Elo+
Party 2
Mulan
Mulan
Josua-MG
Mulan
Level 27
God Stats
2W - 4L
1,528 SR
Queue Stats
89W - 115L
1,341 Elo+
Party 2
Nemesis
Nemesis
ThaOlivotto
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ymir
Ymir
XANDEKU
Ymir
Level 37
God Stats
1W - 4L
1,413 SR
Queue Stats
262W - 342L
1,421 Elo+
Party 1
Artemis
Artemis
X_Sifz
Artemis
Level 18
God Stats
5W - 11L
1,501 SR
Queue Stats
85W - 118L
1,402 Elo+
Party 1
Team Averages
Level 22
1,493 SR
1,407 Elo+

VS

Team Averages
Level 20
1,495 SR
1,446 Elo+
Set
Set
Alguien07
Set
Level 8
God Stats
2W - 3L
1,329 SR
Queue Stats
145W - 155L
1,384 Elo+
Solo
King Arthur
King Arthur
GolfinhoJR
King Arthur
Level 24
God Stats
8W - 12L
1,512 SR
Queue Stats
101W - 79L
1,560 Elo+
Party 3
Geb
Geb
JaréArrebentado
Geb
Level 18
God Stats
12W - 8L
1,585 SR
Queue Stats
73W - 72L
1,591 Elo+
Party 3
Izanami
Izanami
viniciuswinter
Izanami
Level 24
God Stats
8W - 7L
1,549 SR
Queue Stats
14W - 13L
1,228 Elo+
Party 4
Aphrodite
Aphrodite
viniwinter
Aphrodite
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,466 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
2 / 4 / 4
11,267
417
14,514
13,048
7,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mulan
Josua-MG
Mulan
20
5 / 3 / 1
12,939
479
15,048
26,384
29,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
ThaOlivotto
Nemesis
12
0 / 12 / 2
8,707
322
2,545
13,408
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
XANDEKU
Ymir
17
5 / 5 / 3
11,741
435
15,958
22,423
22,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
X_Sifz
Artemis
16
2 / 1 / 5
9,839
364
13,435
15,105
6,174
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 3
13,228
490
7,457
16,872
8,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
GolfinhoJR
King Arthur
20
13 / 2 / 5
15,034
557
28,274
23,908
39,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
2 / 4 / 6
12,699
470
11,288
25,571
25,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
0 / 3 / 2
11,649
431
6,615
18,503
7,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
viniwinter
Aphrodite
20
3 / 4 / 4
13,104
485
15,329
21,367
11,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
14
Kills
22
25
Deaths
14
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Scylla
2
4
4
1
W
King Arthur
GolfinhoJR
King Arthur
13
2
5
7.75
W
2
4
6
1.25
L
Mulan
Josua-MG
Mulan
5
3
1
1.83
L
Nemesis
ThaOlivotto
Nemesis
0
12
2
0.08
L
Ymir
XANDEKU
Ymir
5
5
3
1.3
L
Artemis
X_Sifz
Artemis
2
1
5
4.5
W
0
3
2
0.33
W
Aphrodite
viniwinter
Aphrodite
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,500
Damage
68,963
90,368
Taken
106,221
69,728
Mitigated
93,368
12,855
Healing
33,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,457
3,874
0
6,774
16,872
8,776
0
3,017
13,830
0
99,174
L
Scylla
14,514
1,676
0
0
13,048
7,617
620
3,444
9,604
74,260
0
W
King Arthur
GolfinhoJR
King Arthur
28,274
3,669
0
750
23,908
39,858
458
6,805
16,681
16,383
75,624
W
11,288
1,489
0
1,416
25,571
25,408
364
9,291
16,180
39,227
0
L
Mulan
Josua-MG
Mulan
15,048
2,981
0
7,385
26,384
29,102
226
7,322
18,828
0
90,201
L
Nemesis
ThaOlivotto
Nemesis
2,545
1,709
0
714
13,408
3,923
156
1,962
11,446
0
17,081
L
Ymir
XANDEKU
Ymir
15,958
2,583
0
2,557
22,423
22,912
468
12,445
9,978
64,807
0
L
Artemis
X_Sifz
Artemis
13,435
6,257
0
2,199
15,105
6,174
618
6,105
9,000
0
43,338
W
6,615
3,894
0
6,236
18,503
7,353
4,301
4,096
14,407
0
97,750
W
Aphrodite
viniwinter
Aphrodite
15,329
449
5,771
12,419
21,367
11,973
673
7,263
14,029
114,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,493
Gold Earned
65,714
465
Minions Killed
639
0
Camps Cleared
0
2,081,677
Distance Traveled
2,358,510
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,228
490
136
5
0
461,073
0
L
Scylla
11,267
417
121
4
0
419,082
1
W
King Arthur
15,034
557
144
5
0
424,583
0
W
Geb
12,699
470
47
2
0
534,889
15
L
Mulan
12,939
479
164
6
0
473,860
0
L
Nemesis
8,707
322
29
1
0
309,346
3
L
Ymir
11,741
435
83
3
0
430,399
0
L
Artemis
9,839
364
68
3
0
448,990
5
W
Izanami
11,649
431
144
5
0
454,792
1
W
Aphrodite
13,104
485
168
6
0
483,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role