Player Matchup

Ymir
Ymir
Falke6112115
Ymir
Level 26
God Stats
29W - 47L
1,227 SR
Queue Stats
30W - 52L
1,191 Elo+
Party 3
Ra
Ra
Geruhn
Ra
Level 69
God Stats
10W - 7L
1,392 SR
Queue Stats
186W - 193L
1,469 Elo+
Party 3
Mulan
Mulan
ReportFkingBots
Mulan
Level 7
God Stats
0W - 2L
1,036 SR
Queue Stats
0W - 7L
906 Elo+
Party 2
Neith
Neith
StraussAcht
Neith
Level 15
God Stats
3W - 5L
1,267 SR
Queue Stats
28W - 47L
1,030 Elo+
Party 3
Yemoja
Yemoja
UbisoftKidGames
Yemoja
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 25L
906 Elo+
Party 2
Team Averages
Level 26
1,284 SR
1,100 Elo+

VS

Team Averages
Level 15
1,474 SR
1,296 Elo+
Guan Yu
Guan Yu
LenIsABully
Guan Yu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Scylla
Scylla
Mreddy98
Scylla
Level 28
God Stats
1W - 0L
1,696 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Serqet
Serqet
Nemi10
Serqet
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,180 Elo+
Party 1
Artemis
Artemis
SergioBasket9
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,122 Elo+
Party 1
Athena
Athena
VincenchoLadetti
Athena
Level 6
God Stats
1W - 3L
1,172 SR
Queue Stats
3W - 9L
1,180 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 7
13,686
547
9,080
24,394
20,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ra
20
8 / 8 / 4
13,230
529
18,010
21,986
9,527
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 6 / 0
6,711
268
0
5,636
1,550
20
6 / 6 / 6
12,767
511
18,255
21,139
6,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

3
0 / 5 / 0
6,435
257
0
3,824
843

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LenIsABully
Guan Yu
18
9 / 6 / 5
12,810
512
8,106
17,120
22,576
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Mreddy98
Scylla
20
12 / 4 / 4
14,503
580
17,699
15,718
5,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
Nemi10
Serqet
18
5 / 3 / 6
12,730
509
10,937
15,719
6,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
19
4 / 3 / 10
12,772
511
19,435
14,002
5,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
1 / 5 / 13
12,893
516
6,074
20,873
19,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
69
20
Kills
31
31
Deaths
21
17
Assists
38
Player
Kills
Deaths
Assists
KDA
L
6
6
7
1.58
L
Ra
8
8
4
1.25
W
Guan Yu
LenIsABully
Guan Yu
9
6
5
1.92
W
Scylla
Mreddy98
Scylla
12
4
4
3.5
W
Serqet
Nemi10
Serqet
5
3
6
2.67
L
0
6
0
0
W
Artemis
4
3
10
3
L
6
6
6
1.5
L
0
5
0
0
W
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,345
Damage
62,251
76,979
Taken
83,432
39,478
Mitigated
59,739
20,738
Healing
23,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,080
1,431
0
3,842
24,394
20,716
490
7,877
16,442
59,788
0
L
Ra
18,010
1,503
1,976
5,093
21,986
9,527
108
6,584
14,709
108,450
0
W
Guan Yu
LenIsABully
Guan Yu
8,106
1,127
2,753
3,833
17,120
22,576
371
5,169
11,753
0
55,070
W
Scylla
Mreddy98
Scylla
17,699
1,637
0
3,217
15,718
5,858
5,838
5,931
9,657
101,229
0
W
Serqet
Nemi10
Serqet
10,937
2,841
0
5,093
15,719
6,182
837
3,967
11,650
0
69,407
L
0
0
0
0
5,636
1,550
0
1,927
3,659
0
0
W
Artemis
19,435
12,069
0
7,251
14,002
5,496
7,951
5,593
8,237
0
82,034
L
18,255
6,357
231
9,596
21,139
6,842
846
5,835
14,768
0
83,062
L
0
0
0
0
3,824
843
0
1,550
2,249
42
0
W
6,074
1,540
0
1,800
20,873
19,627
1,467
5,662
15,045
32,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,829
Gold Earned
65,708
443
Minions Killed
519
0
Camps Cleared
0
1,396,662
Distance Traveled
2,203,631
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
13,686
547
116
5
0
442,774
3
L
Ra
13,230
529
185
7
0
435,218
5
W
Guan Yu
12,810
512
77
3
0
481,880
2
W
Scylla
14,503
580
178
7
0
403,766
1
W
Serqet
12,730
509
88
4
0
464,822
1
L
Mulan
6,711
268
0
0
0
57,953
0
W
Artemis
12,772
511
116
5
0
382,253
0
L
Neith
12,767
511
142
6
0
397,419
2
L
Yemoja
6,435
257
0
0
0
63,298
0
W
Athena
12,893
516
60
2
0
470,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role