Player Matchup

Hel
Hel
Athaltharim
Hel
Level 4
God Stats
8W - 9L
1,174 SR
Queue Stats
41W - 57L
1,008 Elo+
Party 1
Ah Puch
Ah Puch
Giiba
Ah Puch
Level 26
God Stats
38W - 35L
1,206 SR
Queue Stats
138W - 167L
1,221 Elo+
Party 1
Fenrir
Fenrir
JohnNoob
Fenrir
Level 128
God Stats
2W - 0L
1,762 SR
Queue Stats
27W - 27L
1,577 Elo+
Party 2
Artemis
Artemis
Jorbaquiles4Kill
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,592 Elo+
Party 2
Cthulhu
Cthulhu
WarGirl26
Cthulhu
Level 4
God Stats
3W - 2L
1,210 SR
Queue Stats
584W - 614L
1,207 Elo+
Party 1
Team Averages
Level 33
1,370 SR
1,321 Elo+

VS

Team Averages
Level 12
1,502 SR
1,438 Elo+
Ymir
Ymir
Kchint
Ymir
Level 10
God Stats
1W - 1L
1,712 SR
Queue Stats
14W - 31L
1,190 Elo+
Solo
Danzaburou
Danzaburou
Okamiinuki
Danzaburou
Level 28
God Stats
11W - 7L
1,579 SR
Queue Stats
26W - 26L
1,497 Elo+
Solo
Bellona
Bellona
OrthoThunder431
Bellona
Level 11
God Stats
2W - 2L
1,446 SR
Queue Stats
11W - 13L
1,297 Elo+
Solo
Ra
Ra
PinguimOanão
Ra
Level 5
God Stats
3W - 3L
1,653 SR
Queue Stats
13W - 19L
1,802 Elo+
Solo
Olorun
Olorun
khendjer_
Olorun
Level 8
God Stats
1W - 5L
1,120 SR
Queue Stats
5W - 8L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 25
11,270
1,127
16,052
10,734
4,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Puch
Giiba
Ah Puch
19
13 / 1 / 20
13,258
1,326
34,694
8,375
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
JohnNoob
Fenrir
19
20 / 3 / 11
14,042
1,404
28,107
15,767
9,616
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 6 / 19
10,579
1,058
9,072
11,971
5,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
WarGirl26
Cthulhu
18
4 / 2 / 24
11,489
1,149
8,536
14,139
20,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

249

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Kchint
Ymir
17
4 / 12 / 7
11,419
1,142
15,470
30,178
32,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Okamiinuki
Danzaburou
15
4 / 8 / 5
10,479
1,048
11,290
14,153
5,141
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
0 / 4 / 4
8,907
891
5,086
18,034
8,306
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 13 / 6
11,578
1,158
14,948
18,615
7,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
khendjer_
Olorun
15
1 / 10 / 5
9,457
946
6,917
24,820
8,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
41
47
Kills
14
14
Deaths
47
99
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
2
25
8.75
W
Ah Puch
Giiba
Ah Puch
13
1
20
23
W
Fenrir
JohnNoob
Fenrir
20
3
11
8.5
W
5
6
19
2.42
L
Ymir
Kchint
Ymir
4
12
7
0.63
L
Danzaburou
Okamiinuki
Danzaburou
4
8
5
0.81
L
0
4
4
0.5
L
5
13
6
0.62
W
Cthulhu
WarGirl26
Cthulhu
4
2
24
8
L
Olorun
khendjer_
Olorun
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,461
Damage
53,711
60,986
Taken
105,800
44,083
Mitigated
62,233
14,783
Healing
7,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,052
3,859
5,670
5,899
10,734
4,786
0
6,764
3,970
25,749
0
W
Ah Puch
Giiba
Ah Puch
34,694
2,742
0
375
8,375
3,289
0
5,564
2,811
60,868
0
W
Fenrir
JohnNoob
Fenrir
28,107
7,574
0
727
15,767
9,616
0
10,122
5,645
0
44,672
W
9,072
7,299
0
1,712
11,971
5,500
0
6,224
5,747
0
16,173
L
Ymir
Kchint
Ymir
15,470
2,828
0
697
30,178
32,653
0
16,547
13,393
26,162
0
L
Danzaburou
Okamiinuki
Danzaburou
11,290
6,498
0
918
14,153
5,141
0
7,815
6,242
0
21,072
L
5,086
1,389
0
226
18,034
8,306
0
12,721
5,238
0
14,763
L
14,948
3,368
665
794
18,615
7,432
0
9,156
9,409
45,487
0
W
Cthulhu
WarGirl26
Cthulhu
8,536
981
0
400
14,139
20,892
0
8,661
5,478
16,665
0
L
Olorun
khendjer_
Olorun
6,917
3,416
404
4,205
24,820
8,701
0
12,509
12,236
17,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,638
Gold Earned
51,840
167
Minions Killed
160
3
Camps Cleared
8
875,241
Distance Traveled
745,933
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,270
1,127
29
3
0
172,884
0
W
Ah Puch
13,258
1,326
71
7
0
184,180
0
W
Fenrir
14,042
1,404
38
4
1
207,961
0
W
Artemis
10,579
1,058
10
1
1
117,890
0
L
Ymir
11,419
1,142
24
2
0
147,643
1
L
Danzaburou
10,479
1,048
35
4
1
122,129
0
L
Bellona
8,907
891
23
2
0
162,891
3
L
Ra
11,578
1,158
66
7
4
152,946
0
W
Cthulhu
11,489
1,149
19
2
1
192,326
1
L
Olorun
9,457
946
12
1
3
160,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role