Player Matchup

Hercules
Hercules
Gold I
Crossº
Hercules
Gold I
Level 158
God Stats
0W - 1L
1,285 SR
Queue Stats
118W - 107L
1,487 MMR
Solo
Scylla
Scylla
Gold II
Darckdem0n
Scylla
Gold II
Level 157
God Stats
7W - 16L
1,316 SR
Queue Stats
153W - 155L
1,535 MMR
Solo
Anhur
Anhur
Gold III
PSxTV
Anhur
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold V
StyleGamerHD
Ares
Gold V
Level 84
God Stats
1W - 3L
1,223 SR
Queue Stats
52W - 59L
1,497 MMR
Solo
Fenrir
Fenrir
Silver I
suitedu
Fenrir
Silver I
Level 143
God Stats
5W - 4L
1,842 SR
Queue Stats
23W - 22L
1,570 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,433 SR
1,518 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,717 SR
1,518 MMR
Cupid
Cupid
Silver I
EuQueLuti
Cupid
Silver I
Level 67
God Stats
9W - 3L
1,907 SR
Queue Stats
48W - 46L
1,522 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
Gropius
Kumbhakarna
Gold IV
Level 158
God Stats
1W - 0L
1,909 SR
Queue Stats
69W - 77L
1,503 MMR
Solo
Ra
Ra
Gold II
SrB0SS
Ra
Gold II
Level 120
God Stats
1W - 0L
1,660 SR
Queue Stats
94W - 97L
1,483 MMR
Solo
Nemesis
Nemesis
Platinum V
eLiRico
Nemesis
Platinum V
Level 158
God Stats
5W - 3L
1,606 SR
Queue Stats
78W - 71L
1,582 MMR
Solo
Guan Yu
Guan Yu
Gold II
rigelclayser
Guan Yu
Gold II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Crossº
Hercules
7
0 / 1 / 0
4,242
530
1,829
5,055
2,609
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Darckdem0n
Scylla
10
2 / 0 / 2
5,470
684
3,773
2,136
709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
PSxTV
Anhur
8
0 / 0 / 0
4,408
551
2,912
4,470
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 3 / 1
4,105
513
2,268
5,447
2,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
suitedu
Fenrir
8
2 / 4 / 0
5,059
632
3,190
6,510
1,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
PersephoneTsukuyomiCthulhuApolloHe Bo

VS

Bans
DanzaburouAthenaGebSobekGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
EuQueLuti
Cupid
9
1 / 0 / 0
5,053
632
3,101
3,905
793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kumbhakarna
Gropius
Kumbhakarna
8
1 / 0 / 3
4,951
619
1,818
5,847
2,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Ra
10
1 / 3 / 3
5,477
685
2,279
4,722
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
eLiRico
Nemesis
9
3 / 1 / 3
5,271
659
2,742
6,031
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
rigelclayser
Guan Yu
10
2 / 0 / 1
5,615
702
3,562
4,969
4,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
8
8
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
Crossº
Hercules
0
1
0
0
L
Scylla
Darckdem0n
Scylla
2
0
2
3
W
Cupid
EuQueLuti
Cupid
1
0
0
1
W
Kumbhakarna
Gropius
Kumbhakarna
1
0
3
2.5
L
Anhur
PSxTV
Anhur
0
0
0
0
W
Ra
1
3
3
0.83
L
0
3
1
0.17
W
Nemesis
eLiRico
Nemesis
3
1
3
4.5
W
Guan Yu
rigelclayser
Guan Yu
2
0
1
2.5
L
Fenrir
suitedu
Fenrir
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,972
Damage
13,502
23,618
Taken
25,474
8,320
Mitigated
10,678
8,338
Healing
11,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Crossº
Hercules
1,829
801
0
2,179
5,055
2,609
0
0
4,785
0
16,406
L
Scylla
Darckdem0n
Scylla
3,773
461
0
750
2,136
709
0
906
1,230
32,122
0
W
Cupid
EuQueLuti
Cupid
3,101
1,734
86
2,653
3,905
793
0
414
3,491
0
28,946
W
Kumbhakarna
Gropius
Kumbhakarna
1,818
149
0
1,782
5,847
2,351
0
2,273
3,472
12,083
0
L
Anhur
PSxTV
Anhur
2,912
1,601
0
2,820
4,470
827
0
601
3,869
0
21,752
W
Ra
2,279
456
284
1,509
4,722
1,575
0
2,003
2,659
33,774
0
L
2,268
57
0
964
5,447
2,329
0
1,609
3,838
9,909
0
W
Nemesis
eLiRico
Nemesis
2,742
1,110
0
2,036
6,031
1,729
0
1,127
4,842
0
21,385
W
Guan Yu
rigelclayser
Guan Yu
3,562
678
308
2,826
4,969
4,230
0
0
4,969
0
29,196
L
Fenrir
suitedu
Fenrir
3,190
654
0
1,625
6,510
1,846
0
981
5,479
0
21,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,284
Gold Earned
26,367
205
Minions Killed
270
0
Camps Cleared
0
789,838
Distance Traveled
830,472
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,242
530
34
4
0
147,041
1
L
Scylla
5,470
684
67
8
0
147,945
2
W
Cupid
5,053
632
72
9
0
157,863
2
W
Kumbhakarna
4,951
619
17
2
0
168,305
2
L
Anhur
4,408
551
40
5
0
144,121
3
W
Ra
5,477
685
68
9
0
163,891
3
L
Ares
4,105
513
12
2
0
168,146
4
W
Nemesis
5,271
659
47
6
0
189,009
1
W
Guan Yu
5,615
702
66
8
0
151,404
1
L
Fenrir
5,059
632
52
7
0
182,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role