Player Matchup

Nemesis
Nemesis
ATR0SlTY
Nemesis
Level 106
God Stats
2W - 8L
1,273 SR
Queue Stats
243W - 233L
1,471 Elo+
Party 1
Fafnir
Fafnir
B L0ngb0Tm
Fafnir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 171L
1,508 Elo+
Party 1
Hercules
Hercules
Diego-Sama1703
Hercules
Level 68
God Stats
2W - 6L
1,347 SR
Queue Stats
414W - 596L
1,406 Elo+
Solo
Janus
Janus
R3POD2
Janus
Level 99
God Stats
1W - 7L
1,326 SR
Queue Stats
832W - 763L
1,553 Elo+
Party 1
Apollo
Apollo
xx1ShotPxx
Apollo
Level 102
God Stats
18W - 14L
1,582 SR
Queue Stats
520W - 468L
1,514 Elo+
Solo
Team Averages
Level 101
1,405 SR
1,490 Elo+

VS

Team Averages
Level 82
1,705 SR
1,501 Elo+
Bakasura
Bakasura
BUT YEAH
Bakasura
Level 99
God Stats
28W - 14L
1,616 SR
Queue Stats
551W - 485L
1,537 Elo+
Solo
Danzaburou
Danzaburou
Grimberly-
Danzaburou
Level 105
God Stats
13W - 3L
1,851 SR
Queue Stats
67W - 51L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
J-talk1315
Sun Wukong
Level 57
God Stats
70W - 65L
1,589 SR
Queue Stats
1,372W - 1,279L
1,462 Elo+
Solo
Agni
Agni
Purple Syrup616
Agni
Level 63
God Stats
2W - 1L
1,741 SR
Queue Stats
3W - 5L
1,452 Elo+
Solo
Ganesha
Ganesha
fanaGanGGanG
Ganesha
Level 85
God Stats
5W - 1L
1,726 SR
Queue Stats
199W - 171L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ATR0SlTY
Nemesis
13
2 / 8 / 8
8,729
436
10,546
17,205
5,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fafnir
B L0ngb0Tm
Fafnir
13
3 / 7 / 4
9,136
457
11,920
17,859
13,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
15
1 / 6 / 6
8,921
446
14,188
24,230
20,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
R3POD2
Janus
17
12 / 10 / 0
12,263
613
14,186
15,421
5,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
xx1ShotPxx
Apollo
14
2 / 8 / 7
8,773
439
9,683
18,681
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BUT YEAH
Bakasura
20
11 / 2 / 4
12,005
600
12,778
15,278
6,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Grimberly-
Danzaburou
17
12 / 3 / 6
11,061
553
17,252
15,236
6,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
J-talk1315
Sun Wukong
19
9 / 4 / 7
12,080
604
20,802
24,256
17,999
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 5 / 13
10,737
537
13,646
11,616
4,270
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
fanaGanGGanG
Ganesha
15
0 / 6 / 16
9,966
498
10,352
19,365
16,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
85
20
Kills
39
39
Deaths
20
25
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ATR0SlTY
Nemesis
2
8
8
0.75
L
Fafnir
B L0ngb0Tm
Fafnir
3
7
4
0.71
W
Bakasura
BUT YEAH
Bakasura
11
2
4
6.5
L
Hercules
1
6
6
0.67
W
Danzaburou
Grimberly-
Danzaburou
12
3
6
5
W
Sun Wukong
J-talk1315
Sun Wukong
9
4
7
3.13
W
7
5
13
2.7
L
Janus
R3POD2
Janus
12
10
0
1.2
W
Ganesha
fanaGanGGanG
Ganesha
0
6
16
1.33
L
Apollo
xx1ShotPxx
Apollo
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,523
Damage
74,830
93,396
Taken
85,751
50,342
Mitigated
51,902
26,318
Healing
28,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ATR0SlTY
Nemesis
10,546
3,397
101
3,503
17,205
5,764
0
2,945
13,560
0
46,689
L
Fafnir
B L0ngb0Tm
Fafnir
11,920
3,043
0
4,757
17,859
13,475
0
5,589
12,200
30,144
0
W
Bakasura
BUT YEAH
Bakasura
12,778
8,235
0
3,404
15,278
6,627
0
3,069
12,134
0
90,941
L
Hercules
14,188
5,007
0
11,111
24,230
20,181
0
4,889
18,851
0
46,358
W
Danzaburou
Grimberly-
Danzaburou
17,252
7,994
0
6,468
15,236
6,103
384
5,518
9,668
0
70,994
W
Sun Wukong
J-talk1315
Sun Wukong
20,802
5,333
0
9,563
24,256
17,999
0
5,004
18,527
0
85,181
W
13,646
1,290
255
1,732
11,616
4,270
811
5,098
6,443
47,942
0
L
Janus
R3POD2
Janus
14,186
1,256
231
874
15,421
5,051
0
5,610
9,484
59,439
0
W
Ganesha
fanaGanGGanG
Ganesha
10,352
688
0
7,051
19,365
16,903
250
7,417
11,927
40,947
0
L
Apollo
xx1ShotPxx
Apollo
9,683
4,618
0
5,741
18,681
5,871
99
4,965
13,102
0
59,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,822
Gold Earned
55,849
376
Minions Killed
535
0
Camps Cleared
0
1,703,631
Distance Traveled
1,888,705
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,729
436
69
3
0
390,235
0
L
Fafnir
9,136
457
33
2
0
339,896
6
W
Bakasura
12,005
600
153
8
0
445,506
2
L
Hercules
8,921
446
69
3
0
350,727
1
W
Danzaburou
11,061
553
123
6
0
345,368
5
W
Sun Wukong
12,080
604
163
8
0
371,174
2
W
Agni
10,737
537
83
4
0
381,875
2
L
Janus
12,263
613
108
5
0
328,014
2
W
Ganesha
9,966
498
13
1
0
344,782
5
L
Apollo
8,773
439
97
5
0
294,759
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role