Player Matchup

Nemesis
Nemesis
GoddamnSnack
Nemesis
Level 28
God Stats
16W - 18L
1,500 SR
Queue Stats
200W - 192L
1,546 Elo+
Solo
Athena
Athena
Hey_sins
Athena
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,325 Elo+
Solo
Odin
Odin
Natsufull
Odin
Level 7
God Stats
3W - 2L
1,716 SR
Queue Stats
7W - 6L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
Wpit23_SP
Baron Samedi
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 114L
1,428 Elo+
Solo
Discordia
Discordia
Zariely
Discordia
Level 6
God Stats
0W - 1L
1,686 SR
Queue Stats
2W - 4L
1,390 Elo+
Solo
Team Averages
Level 15
1,580 SR
1,444 Elo+

VS

Team Averages
Level 24
1,570 SR
1,427 Elo+
Fenrir
Fenrir
BIoodfalIen
Fenrir
Level 29
God Stats
13W - 5L
1,712 SR
Queue Stats
92W - 89L
1,538 Elo+
Solo
Danzaburou
Danzaburou
DesultoryTriumph
Danzaburou
Level 27
God Stats
51W - 44L
1,500 SR
Queue Stats
171W - 176L
1,497 Elo+
Solo
Nemesis
Nemesis
GR1M_JEST3R
Nemesis
Level 17
God Stats
3W - 1L
1,778 SR
Queue Stats
23W - 22L
1,517 Elo+
Solo
Aphrodite
Aphrodite
GajeeI
Aphrodite
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
21W - 18L
1,236 Elo+
Solo
Cthulhu
Cthulhu
bermiguy3
Cthulhu
Level 18
God Stats
2W - 2L
1,362 SR
Queue Stats
10W - 20L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GoddamnSnack
Nemesis
20
18 / 8 / 4
17,305
577
23,269
27,903
19,324
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
Hey_sins
Athena
17
1 / 9 / 11
12,149
405
7,495
29,147
35,220
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Odin
20
7 / 7 / 11
14,079
469
15,683
39,271
22,579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Wpit23_SP
Baron Samedi
20
4 / 10 / 11
14,776
493
27,026
27,255
14,660
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Zariely
Discordia
14
1 / 16 / 3
10,821
361
3,580
17,015
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
15 / 4 / 9
16,124
537
24,708
27,072
21,493
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
DesultoryTriumph
Danzaburou
20
15 / 5 / 11
17,779
593
33,133
25,330
11,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
GR1M_JEST3R
Nemesis
19
8 / 11 / 7
13,787
460
18,940
23,279
9,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Aphrodite
GajeeI
Aphrodite
20
6 / 5 / 20
16,031
534
19,211
20,933
18,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
bermiguy3
Cthulhu
19
5 / 8 / 11
14,116
471
14,662
22,959
18,145
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
107
31
Kills
49
50
Deaths
33
40
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Fenrir
15
4
9
4.88
W
Danzaburou
DesultoryTriumph
Danzaburou
15
5
11
4.1
W
Nemesis
GR1M_JEST3R
Nemesis
8
11
7
1.05
W
Aphrodite
GajeeI
Aphrodite
6
5
20
3.2
L
Nemesis
GoddamnSnack
Nemesis
18
8
4
2.5
L
Athena
Hey_sins
Athena
1
9
11
0.72
L
Odin
7
7
11
1.79
L
Baron Samedi
Wpit23_SP
Baron Samedi
4
10
11
0.95
L
Discordia
Zariely
Discordia
1
16
3
0.16
W
Cthulhu
bermiguy3
Cthulhu
5
8
11
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,053
Damage
110,654
140,591
Taken
119,573
97,316
Mitigated
78,916
22,632
Healing
42,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
24,708
8,703
0
7,659
27,072
21,493
2,073
9,702
17,150
353
110,631
W
Danzaburou
DesultoryTriumph
Danzaburou
33,133
23,323
0
5,881
25,330
11,123
2,539
7,017
18,085
0
127,395
W
Nemesis
GR1M_JEST3R
Nemesis
18,940
7,954
0
1,292
23,279
9,156
722
7,334
15,573
0
64,560
W
Aphrodite
GajeeI
Aphrodite
19,211
3,074
13,428
11,855
20,933
18,999
2,279
6,674
13,993
59,154
0
L
Nemesis
GoddamnSnack
Nemesis
23,269
15,455
0
6,152
27,903
19,324
3,342
6,995
20,908
0
117,885
L
Athena
Hey_sins
Athena
7,495
2,035
0
250
29,147
35,220
462
9,443
19,704
37,672
0
L
Odin
15,683
6,439
0
9,622
39,271
22,579
797
7,974
31,297
266
75,072
L
Baron Samedi
Wpit23_SP
Baron Samedi
27,026
3,346
1,819
4,789
27,255
14,660
0
6,555
20,700
101,540
0
L
Discordia
Zariely
Discordia
3,580
213
0
0
17,015
5,533
797
3,176
13,839
37,929
0
W
Cthulhu
bermiguy3
Cthulhu
14,662
1,790
90
2,528
22,959
18,145
2,490
12,112
10,605
59,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,130
Gold Earned
77,837
569
Minions Killed
477
0
Camps Cleared
0
2,513,600
Distance Traveled
2,663,972
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,124
537
116
4
0
568,130
0
W
Danzaburou
17,779
593
135
5
0
538,826
1
W
Nemesis
13,787
460
66
2
0
562,880
0
W
Aphrodite
16,031
534
82
3
0
542,171
5
L
Nemesis
17,305
577
170
6
0
586,721
3
L
Athena
12,149
405
62
2
0
543,148
5
L
Odin
14,079
469
142
5
0
478,427
0
L
Baron Samedi
14,776
493
147
5
0
461,821
0
L
Discordia
10,821
361
48
2
0
443,483
1
W
Cthulhu
14,116
471
78
3
0
451,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role