Player Matchup

Izanami
Izanami
Bronze III
FACEITBultz
Izanami
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,210 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 49
1,500 SR
1,210 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 53
1,500 SR
1,056 MMR
Xbalanque
Xbalanque
Silver I
xXxLeCosmosxXx
Xbalanque
Silver I
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 66L
1,056 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FACEITBultz
Izanami
13
1 / 6 / 0
8,252
825
8,740
13,412
6,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Hou YiTsukuyomiBakasuraSkadiUllr

VS

Bans
Ah Muzen CabFreyaAnubisHe BoAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
xXxLeCosmosxXx
Xbalanque
16
6 / 1 / 0
9,761
976
10,567
11,634
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
6
6
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
FACEITBultz
Izanami
1
6
0
0.17
W
Xbalanque
xXxLeCosmosxXx
Xbalanque
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,740
Damage
10,567
13,412
Taken
11,634
6,904
Mitigated
4,351
2,774
Healing
5,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
FACEITBultz
Izanami
8,740
5,902
0
2,774
13,412
6,904
0
48
13,364
204
44,328
W
Xbalanque
xXxLeCosmosxXx
Xbalanque
10,567
5,496
0
5,421
11,634
4,351
2,793
213
11,421
0
59,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,252
Gold Earned
9,761
75
Minions Killed
105
0
Camps Cleared
0
169,281
Distance Traveled
172,876
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,252
825
75
8
0
169,281
2
W
Xbalanque
9,761
976
105
11
0
172,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role