Player Matchup

Ra
Ra
BookOfMike
Ra
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 36L
1,761 Elo+
Solo
Fafnir
Fafnir
CrimsonMiralis
Fafnir
Level 129
God Stats
2W - 2L
1,170 SR
Queue Stats
59W - 55L
1,585 Elo+
Solo
Fenrir
Fenrir
I c e Wataa X
Fenrir
Level 134
God Stats
1W - 3L
1,666 SR
Queue Stats
70W - 59L
1,540 Elo+
Party 2
Chiron
Chiron
IMIoneyshot
Chiron
Level 159
God Stats
16W - 2L
1,786 SR
Queue Stats
211W - 203L
1,557 Elo+
Party 2
Anhur
Anhur
VetteLife32
Anhur
Level 123
God Stats
4W - 4L
1,652 SR
Queue Stats
229W - 209L
1,656 Elo+
Solo
Team Averages
Level 138
1,555 SR
1,620 Elo+

VS

Team Averages
Level 120
1,536 SR
1,583 Elo+
Tyr
Tyr
Chebbeefus
Tyr
Level 138
God Stats
7W - 7L
1,663 SR
Queue Stats
411W - 394L
1,556 Elo+
Party 1
Ymir
Ymir
DragomirRaven
Ymir
Level 106
God Stats
0W - 1L
1,319 SR
Queue Stats
34W - 35L
1,609 Elo+
Party 1
Hun Batz
Hun Batz
Jadennnnn
Hun Batz
Level 83
God Stats
1W - 1L
1,699 SR
Queue Stats
295W - 300L
1,510 Elo+
Party 1
Neith
Neith
SHEEPASAURUS01
Neith
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
526W - 466L
1,617 Elo+
Party 1
Chang'e
Chang'e
WCC2 NO SCOPES
Chang'e
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 104L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 4
7,401
529
4,293
7,011
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 3 / 5
7,748
553
4,366
12,314
10,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
9 / 0 / 6
8,691
621
10,761
10,720
4,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
16
6 / 1 / 5
9,529
681
12,294
7,440
3,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 10
7,476
534
8,687
8,507
2,316
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,311
522
5,768
12,560
11,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 5
6,874
491
4,477
12,626
5,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Jadennnnn
Hun Batz
10
0 / 7 / 2
6,399
457
3,100
10,937
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 2 / 3
7,427
531
11,169
8,004
2,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 5 / 2
7,439
531
5,169
9,738
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
24
Kills
9
10
Deaths
24
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
5
4
0.8
L
2
5
1
0.5
W
4
3
5
2.17
L
1
5
5
0.7
W
9
0
6
12
W
Chiron
6
1
5
8.5
L
Hun Batz
Jadennnnn
Hun Batz
0
7
2
0.14
L
3
2
3
2.25
W
3
1
10
8
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,401
Damage
29,683
45,992
Taken
53,865
23,334
Mitigated
25,010
16,036
Healing
17,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,293
852
558
1,380
7,011
2,748
0
2,665
4,168
44,605
0
L
5,768
838
0
4,834
12,560
11,493
674
66
12,479
0
39,381
W
4,366
942
0
5,145
12,314
10,274
0
2,922
9,348
15,418
0
L
4,477
927
661
3,055
12,626
5,174
68
2,815
9,790
13,039
0
W
10,761
2,300
0
2,265
10,720
4,170
0
2,417
8,013
0
55,245
W
Chiron
12,294
5,639
35
3,322
7,440
3,826
130
0
7,190
0
66,157
L
Hun Batz
Jadennnnn
Hun Batz
3,100
564
0
1,760
10,937
3,270
0
2,422
8,391
0
34,189
L
11,169
5,026
0
3,866
8,004
2,046
0
668
7,330
0
53,767
W
8,687
5,599
0
3,331
8,507
2,316
483
1,220
7,277
0
46,723
L
5,169
773
579
2,947
9,738
3,027
587
2,343
7,216
39,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,845
Gold Earned
35,450
406
Minions Killed
324
0
Camps Cleared
0
1,386,085
Distance Traveled
1,309,158
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,401
529
88
6
0
279,970
1
L
Tyr
7,311
522
75
5
0
296,989
5
W
Fafnir
7,748
553
15
1
0
265,322
4
L
Ymir
6,874
491
13
1
0
263,907
4
W
Fenrir
8,691
621
83
6
0
318,318
4
W
Chiron
9,529
681
121
9
0
268,306
4
L
Hun Batz
6,399
457
70
5
0
269,867
1
L
Neith
7,427
531
98
7
0
249,884
3
W
Anhur
7,476
534
99
7
0
254,169
4
L
Chang'e
7,439
531
68
5
0
228,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role