Player Matchup

Amaterasu
Amaterasu
Dakimitsu
Amaterasu
Level 16
God Stats
6W - 10L
1,441 SR
Queue Stats
111W - 106L
1,425 Elo+
Party 1
Neith
Neith
Miguele11
Neith
Level 37
God Stats
11W - 28L
1,402 SR
Queue Stats
126W - 168L
1,264 Elo+
Party 2
Ymir
Ymir
Neme7912
Ymir
Level 7
God Stats
5W - 12L
1,294 SR
Queue Stats
73W - 107L
1,405 Elo+
Party 2
Thor
Thor
severchuk
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
spittergoo15
Sol
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 69L
1,285 Elo+
Party 1
Team Averages
Level 17
1,427 SR
1,376 Elo+

VS

Team Averages
Level 14
1,437 SR
1,316 Elo+
Fenrir
Fenrir
DanielSolvang1
Fenrir
Level 15
God Stats
23W - 26L
1,454 SR
Queue Stats
97W - 105L
1,359 Elo+
Party 4
Da Ji
Da Ji
DyIan son
Da Ji
Level 18
God Stats
17W - 19L
1,483 SR
Queue Stats
98W - 95L
1,363 Elo+
Party 3
Cerberus
Cerberus
SageEndymion228
Cerberus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 30L
1,273 Elo+
Party 3
Bakasura
Bakasura
Tw1ssty
Bakasura
Level 15
God Stats
8W - 10L
1,280 SR
Queue Stats
33W - 43L
1,307 Elo+
Party 3
Danzaburou
Danzaburou
lakkopip1
Danzaburou
Level 18
God Stats
31W - 30L
1,467 SR
Queue Stats
131W - 141L
1,279 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dakimitsu
Amaterasu
13
3 / 4 / 1
8,032
472
7,047
14,600
10,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Miguele11
Neith
13
4 / 5 / 3
8,560
504
11,057
12,354
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
4
2 / 1 / 0
5,687
335
1,045
1,749
673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thor
7
0 / 9 / 3
5,849
344
874
9,254
5,713
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 7 / 1
7,585
446
6,269
11,502
3,430
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 6
9,170
539
4,476
8,855
3,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
DyIan son
Da Ji
16
4 / 2 / 4
9,306
547
7,563
9,245
4,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
11
1 / 3 / 4
7,203
424
1,813
9,669
10,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bakasura
Tw1ssty
Bakasura
14
4 / 1 / 3
8,620
507
6,334
15,135
12,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
lakkopip1
Danzaburou
16
12 / 1 / 1
10,628
625
17,316
11,102
4,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
10
Kills
25
26
Deaths
11
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Dakimitsu
Amaterasu
3
4
1
0.88
W
4
4
6
1.75
W
Da Ji
DyIan son
Da Ji
4
2
4
3
L
Neith
Miguele11
Neith
4
5
3
1.1
L
Ymir
2
1
0
2
W
Cerberus
1
3
4
1
W
Bakasura
Tw1ssty
Bakasura
4
1
3
5.5
W
Danzaburou
lakkopip1
Danzaburou
12
1
1
12.5
L
Thor
0
9
3
0.17
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,292
Damage
37,502
49,459
Taken
54,006
24,384
Mitigated
36,024
12,303
Healing
21,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Dakimitsu
Amaterasu
7,047
2,647
0
4,872
14,600
10,471
547
705
13,824
485
36,994
W
4,476
961
0
2,499
8,855
3,796
154
590
8,215
0
37,818
W
Da Ji
DyIan son
Da Ji
7,563
1,659
0
2,493
9,245
4,184
676
177
8,787
0
51,052
L
Neith
Miguele11
Neith
11,057
4,685
0
4,373
12,354
4,097
425
538
11,588
0
57,731
L
Ymir
1,045
356
0
502
1,749
673
0
86
1,604
4,238
0
W
Cerberus
1,813
663
0
1,270
9,669
10,842
125
617
8,983
25,859
4,949
W
Bakasura
Tw1ssty
Bakasura
6,334
4,983
0
9,420
15,135
12,633
2,222
661
14,424
0
26,549
W
Danzaburou
lakkopip1
Danzaburou
17,316
9,772
255
5,685
11,102
4,569
2,529
5,668
5,384
0
63,681
L
Thor
874
287
0
0
9,254
5,713
0
381
8,793
0
5,186
L
6,269
3,229
0
2,556
11,502
3,430
215
0
11,502
34,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,713
Gold Earned
44,927
273
Minions Killed
439
0
Camps Cleared
0
1,074,108
Distance Traveled
1,527,816
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,032
472
86
5
0
279,842
0
W
Fenrir
9,170
539
61
4
0
364,994
0
W
Da Ji
9,306
547
104
6
0
316,478
1
L
Neith
8,560
504
106
6
0
254,804
0
L
Ymir
5,687
335
5
0
0
99,772
0
W
Cerberus
7,203
424
79
5
0
263,791
1
W
Bakasura
8,620
507
84
5
0
311,377
3
W
Danzaburou
10,628
625
111
7
0
271,176
0
L
Thor
5,849
344
6
0
0
189,064
0
L
Sol
7,585
446
70
4
0
250,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role