Player Matchup

Tiamat
Tiamat
Braedino
Tiamat
Level 28
God Stats
2W - 0L
1,770 SR
Queue Stats
36W - 39L
1,515 Elo+
Party 2
Sylvanus
Sylvanus
Bull3tpr00fx12x
Sylvanus
Level 22
God Stats
5W - 5L
1,463 SR
Queue Stats
15W - 20L
1,441 Elo+
Party 2
Bellona
Bellona
crcline34
Bellona
Level 28
God Stats
2W - 7L
1,474 SR
Queue Stats
21W - 27L
1,368 Elo+
Party 2
Danzaburou
Danzaburou
jacob_moore38
Danzaburou
Level 25
God Stats
9W - 7L
1,488 SR
Queue Stats
16W - 21L
1,358 Elo+
Party 2
Tsukuyomi
Tsukuyomi
superid
Tsukuyomi
Level 22
God Stats
23W - 17L
1,670 SR
Queue Stats
38W - 34L
1,568 Elo+
Party 2
Team Averages
Level 25
1,573 SR
1,450 Elo+

VS

Team Averages
Level 23
1,557 SR
1,445 Elo+
Ares
Ares
BuffBipolarBear
Ares
Level 42
God Stats
9W - 7L
1,810 SR
Queue Stats
60W - 70L
1,534 Elo+
Party 1
Nemesis
Nemesis
Chaoszilla156
Nemesis
Level 16
God Stats
8W - 7L
1,586 SR
Queue Stats
65W - 80L
1,465 Elo+
Party 1
Arachne
Arachne
DooM__SvM
Arachne
Level 22
God Stats
5W - 6L
1,524 SR
Queue Stats
82W - 80L
1,403 Elo+
Solo
Nox
Nox
Janek2510666
Nox
Level 28
God Stats
37W - 40L
1,367 SR
Queue Stats
628W - 601L
1,470 Elo+
Solo
Set
Set
Masta_CH3_dOiNks
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Braedino
Tiamat
20
1 / 9 / 7
14,837
412
13,632
24,599
18,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
18
2 / 10 / 8
14,860
413
13,384
43,353
60,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
crcline34
Bellona
20
9 / 6 / 9
17,477
485
15,722
27,890
30,987
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
jacob_moore38
Danzaburou
19
2 / 5 / 6
14,299
397
17,133
23,645
11,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tsukuyomi
superid
Tsukuyomi
20
7 / 2 / 12
18,366
510
14,944
26,057
13,810
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 17
17,164
477
27,153
36,723
50,147
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
20
2 / 7 / 4
17,230
479
15,124
24,520
26,014
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arachne
DooM__SvM
Arachne
20
15 / 4 / 7
17,770
494
36,055
28,314
23,414
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
5 / 1 / 13
18,434
512
21,754
18,935
12,060
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 4 / 0
11,946
332
3,181
10,218
3,540
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
72
21
Kills
31
32
Deaths
21
42
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Braedino
Tiamat
1
9
7
0.5
L
7
5
17
3.1
W
Sylvanus
2
10
8
0.6
L
Nemesis
2
7
4
0.57
L
Arachne
DooM__SvM
Arachne
15
4
7
4.63
L
5
1
13
11.5
L
2
4
0
0.5
W
Bellona
crcline34
Bellona
9
6
9
2.25
W
Danzaburou
jacob_moore38
Danzaburou
2
5
6
1
W
Tsukuyomi
superid
Tsukuyomi
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,815
Damage
103,267
145,544
Taken
118,710
135,938
Mitigated
115,175
46,299
Healing
26,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Braedino
Tiamat
13,632
812
0
3,220
24,599
18,891
1,008
11,296
13,303
77,466
0
L
27,153
2,404
0
2,336
36,723
50,147
1,891
12,014
24,409
81,968
0
W
Sylvanus
13,384
3,206
7,446
14,572
43,353
60,914
1,318
20,471
22,882
42,793
0
L
Nemesis
15,124
5,717
0
2,341
24,520
26,014
2,032
5,169
19,329
12,214
117,335
L
Arachne
DooM__SvM
Arachne
36,055
22,151
0
8,556
28,314
23,414
2,325
7,523
20,641
0
151,958
L
21,754
729
0
9,481
18,935
12,060
1,605
5,682
12,841
156,586
0
L
3,181
1,041
0
3,586
10,218
3,540
472
2,295
7,701
0
28,152
W
Bellona
crcline34
Bellona
15,722
5,326
0
2,527
27,890
30,987
3,945
9,313
18,577
0
84,876
W
Danzaburou
jacob_moore38
Danzaburou
17,133
6,165
1,098
7,118
23,645
11,336
3,763
11,711
11,934
0
110,341
W
Tsukuyomi
superid
Tsukuyomi
14,944
4,290
0
10,318
26,057
13,810
2,486
7,714
18,343
0
130,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,839
Gold Earned
82,544
633
Minions Killed
751
0
Camps Cleared
0
3,091,674
Distance Traveled
3,012,048
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,837
412
119
3
0
556,693
2
L
Ares
17,164
477
70
2
0
635,604
3
W
Sylvanus
14,860
413
40
1
0
537,836
3
L
Nemesis
17,230
479
211
6
0
690,836
1
L
Arachne
17,770
494
172
5
0
656,555
2
L
Nox
18,434
512
245
7
0
726,204
3
L
Set
11,946
332
53
1
0
302,849
0
W
Bellona
17,477
485
156
4
0
633,175
2
W
Danzaburou
14,299
397
149
4
0
585,472
2
W
Tsukuyomi
18,366
510
169
5
0
778,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role