Player Matchup

Tiamat
Tiamat
REVIVED SAVITR
Tiamat
Level 136
God Stats
16W - 13L
1,450 SR
Queue Stats
180W - 176L
1,524 Elo+
Party 2
Hun Batz
Hun Batz
Salamancator911
Hun Batz
Level 45
God Stats
2W - 4L
1,484 SR
Queue Stats
55W - 52L
1,589 Elo+
Solo
Hou Yi
Hou Yi
TheL0rdofCinder
Hou Yi
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 171L
1,522 Elo+
Party 2
Kukulkan
Kukulkan
bugaboo49
Kukulkan
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,570 Elo+
Party 2
Sobek
Sobek
chavillegas
Sobek
Level 48
God Stats
5W - 4L
1,268 SR
Queue Stats
413W - 347L
1,501 Elo+
Solo
Team Averages
Level 83
1,440 SR
1,541 Elo+

VS

Team Averages
Level 61
1,435 SR
1,513 Elo+
Fenrir
Fenrir
PH-Jedi
Fenrir
Level 50
God Stats
0W - 3L
1,255 SR
Queue Stats
83W - 82L
1,501 Elo+
Party 1
Olorun
Olorun
SlimySock420
Olorun
Level 60
God Stats
0W - 2L
1,219 SR
Queue Stats
172W - 152L
1,468 Elo+
Party 1
Heimdallr
Heimdallr
SmookyJones
Heimdallr
Level 65
God Stats
0W - 1L
1,586 SR
Queue Stats
24W - 23L
1,477 Elo+
Party 1
Achilles
Achilles
Sunman_25
Achilles
Level 88
God Stats
6W - 7L
1,593 SR
Queue Stats
264W - 218L
1,486 Elo+
Party 1
Chang'e
Chang'e
yCBass
Chang'e
Level 43
God Stats
1W - 3L
1,521 SR
Queue Stats
77W - 78L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
7,798
487
6,548
8,385
3,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
15
5 / 2 / 0
8,963
560
3,874
10,326
3,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
6 / 1 / 4
8,908
557
15,257
10,210
3,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
bugaboo49
Kukulkan
15
0 / 3 / 1
8,349
522
4,699
6,840
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
4 / 1 / 7
8,132
508
6,707
12,695
7,553
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PH-Jedi
Fenrir
10
0 / 5 / 1
6,652
416
3,609
13,820
9,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
11
0 / 5 / 1
6,679
417
3,576
10,554
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
SmookyJones
Heimdallr
14
1 / 1 / 3
8,285
518
7,582
10,268
4,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Sunman_25
Achilles
15
4 / 2 / 1
9,171
573
9,648
11,423
6,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
yCBass
Chang'e
16
3 / 2 / 0
9,361
585
6,007
9,599
5,786
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
15
Kills
8
8
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
PH-Jedi
Fenrir
0
5
1
0.1
W
0
1
0
0
W
Hun Batz
5
2
0
2.5
L
Olorun
0
5
1
0.1
L
Heimdallr
SmookyJones
Heimdallr
1
1
3
2.5
L
Achilles
Sunman_25
Achilles
4
2
1
2.25
W
6
1
4
8
W
Kukulkan
bugaboo49
Kukulkan
0
3
1
0.17
W
4
1
7
7.5
L
Chang'e
yCBass
Chang'e
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,085
Damage
30,422
48,456
Taken
55,664
21,427
Mitigated
29,452
14,081
Healing
17,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
PH-Jedi
Fenrir
3,609
874
0
3,360
13,820
9,421
0
2,610
11,168
0
14,456
W
6,548
596
0
3,944
8,385
3,814
1,197
634
7,751
47,021
0
W
Hun Batz
3,874
682
0
684
10,326
3,699
321
808
9,518
0
59,734
L
Olorun
3,576
1,353
742
4,143
10,554
4,015
0
2,172
8,328
37,392
0
L
Heimdallr
SmookyJones
Heimdallr
7,582
2,195
0
3,100
10,268
4,100
863
4,687
5,205
0
56,144
L
Achilles
Sunman_25
Achilles
9,648
4,163
0
1,128
11,423
6,130
73
3,210
8,109
0
70,632
W
15,257
8,762
0
5,589
10,210
3,735
2,966
1,423
8,787
0
53,300
W
Kukulkan
bugaboo49
Kukulkan
4,699
1,238
0
0
6,840
2,626
645
5,315
1,525
48,817
0
W
6,707
516
414
3,450
12,695
7,553
214
1,403
11,292
22,355
0
L
Chang'e
yCBass
Chang'e
6,007
494
59
4,556
9,599
5,786
270
4,699
4,900
58,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,150
Gold Earned
40,148
412
Minions Killed
425
0
Camps Cleared
0
1,577,638
Distance Traveled
1,503,819
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,652
416
21
1
0
326,120
5
W
Tiamat
7,798
487
101
6
0
292,068
0
W
Hun Batz
8,963
560
98
6
0
346,073
3
L
Olorun
6,679
417
60
4
0
252,973
2
L
Heimdallr
8,285
518
98
6
0
297,778
3
L
Achilles
9,171
573
112
7
0
354,680
9
W
Hou Yi
8,908
557
82
5
0
284,449
4
W
Kukulkan
8,349
522
99
6
0
279,345
4
W
Sobek
8,132
508
32
2
0
375,703
3
L
Chang'e
9,361
585
134
8
0
272,268
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role