Player Matchup

Nox
Nox
Grochu000000008
Nox
Level 144
God Stats
4W - 11L
1,259 SR
Queue Stats
501W - 563L
1,436 Elo+
Solo
Bacchus
Bacchus
Jhinphobia
Bacchus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
LeroyMalkins
Chang'e
Level 87
God Stats
11W - 9L
1,500 SR
Queue Stats
241W - 236L
1,532 Elo+
Solo
Danzaburou
Danzaburou
VaTaRKo
Danzaburou
Level 160
God Stats
15W - 14L
1,502 SR
Queue Stats
35W - 39L
1,413 Elo+
Solo
Serqet
Serqet
Yanderefy
Serqet
Level 82
God Stats
1W - 0L
1,482 SR
Queue Stats
13W - 5L
1,695 Elo+
Party 2
Team Averages
Level 107
1,449 SR
1,515 Elo+

VS

Team Averages
Level 122
1,440 SR
1,482 Elo+
Sol
Sol
 
Sol
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
G3T-_FUKD_-KiD
Tiamat
Level 115
God Stats
4W - 5L
1,418 SR
Queue Stats
211W - 223L
1,429 Elo+
Party 1
Hercules
Hercules
Hypnotixs
Hercules
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,514 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Neddyboi83
Kumbhakarna
Level 150
God Stats
4W - 5L
1,066 SR
Queue Stats
191W - 225L
1,469 Elo+
Party 1
Hachiman
Hachiman
TheToni13
Hachiman
Level 119
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 9
8,503
850
6,556
4,303
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Jhinphobia
Bacchus
13
2 / 0 / 12
8,433
843
5,293
7,050
6,953
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
LeroyMalkins
Chang'e
14
4 / 0 / 8
8,477
848
6,129
7,097
2,622
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
VaTaRKo
Danzaburou
15
2 / 2 / 10
8,144
814
5,622
8,076
3,384
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Yanderefy
Serqet
14
2 / 0 / 9
7,762
776
5,390
4,034
1,713
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 2 / 0
7,008
701
5,280
4,172
2,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 5 / 0
6,874
687
2,594
6,539
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Hypnotixs
Hercules
13
0 / 1 / 2
6,641
664
3,746
8,882
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Neddyboi83
Kumbhakarna
12
0 / 3 / 1
6,748
675
2,639
9,892
5,094
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
TheToni13
Hachiman
12
0 / 4 / 2
6,575
658
7,208
7,825
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
7
15
Kills
2
2
Deaths
15
48
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
L
1
5
0
0.2
W
5
0
9
9.5
L
Hercules
Hypnotixs
Hercules
0
1
2
1
W
Bacchus
Jhinphobia
Bacchus
2
0
12
8
W
Chang'e
LeroyMalkins
Chang'e
4
0
8
8
L
Kumbhakarna
Neddyboi83
Kumbhakarna
0
3
1
0.17
L
Hachiman
TheToni13
Hachiman
0
4
2
0.25
W
Danzaburou
VaTaRKo
Danzaburou
2
2
10
3.5
W
Serqet
Yanderefy
Serqet
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,990
Damage
21,467
30,560
Taken
37,310
16,511
Mitigated
17,467
13,581
Healing
8,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,280
364
0
524
4,172
2,003
0
1,461
2,711
25,701
1,085
L
2,594
135
0
1,176
6,539
3,139
0
3,309
2,631
11,486
0
W
6,556
428
0
1,433
4,303
1,839
660
1,125
3,178
19,797
0
L
Hercules
Hypnotixs
Hercules
3,746
393
0
2,764
8,882
4,029
0
4,524
4,206
0
14,572
W
Bacchus
Jhinphobia
Bacchus
5,293
356
0
1,249
7,050
6,953
314
2,139
4,911
9,679
0
W
Chang'e
LeroyMalkins
Chang'e
6,129
677
4,679
3,813
7,097
2,622
330
2,624
4,473
23,929
0
L
Kumbhakarna
Neddyboi83
Kumbhakarna
2,639
65
0
2,735
9,892
5,094
0
3,929
5,397
15,836
0
L
Hachiman
TheToni13
Hachiman
7,208
2,700
0
1,410
7,825
3,202
96
4,478
3,251
0
24,265
W
Danzaburou
VaTaRKo
Danzaburou
5,622
2,598
0
2,407
8,076
3,384
979
3,291
4,785
0
31,607
W
Serqet
Yanderefy
Serqet
5,390
660
0
0
4,034
1,713
907
1,445
2,589
0
16,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,319
Gold Earned
33,846
220
Minions Killed
195
8
Camps Cleared
4
978,574
Distance Traveled
901,559
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,008
701
60
6
2
170,597
3
L
Tiamat
6,874
687
33
3
0
160,403
3
W
Nox
8,503
850
48
5
0
205,498
2
L
Hercules
6,641
664
44
4
0
199,547
3
W
Bacchus
8,433
843
11
1
1
210,037
2
W
Chang'e
8,477
848
49
5
0
191,250
1
L
Kumbhakarna
6,748
675
15
2
0
202,525
4
L
Hachiman
6,575
658
43
4
2
168,487
4
W
Danzaburou
8,144
814
82
8
3
170,304
4
W
Serqet
7,762
776
30
3
4
201,485
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role