Player Matchup

Geb
Geb
Gold III
Papagenitals
Geb
Gold III
Level 98
God Stats
2W - 3L
1,355 SR
Queue Stats
30W - 9L
1,664 MMR
Party 1
Bellona
Bellona
Gold II
Qaylle
Bellona
Gold II
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 92L
1,707 MMR
Solo
Kukulkan
Kukulkan
Platinum V
Ranabarana
Kukulkan
Platinum V
Level 159
God Stats
29W - 24L
1,747 SR
Queue Stats
93W - 90L
1,784 MMR
Party 1
Bakasura
Bakasura
Gold II
Semat
Bakasura
Gold II
Level 157
God Stats
10W - 10L
1,522 SR
Queue Stats
386W - 395L
1,713 MMR
Solo
Anhur
Anhur
Platinum III
Zícari
Anhur
Platinum III
Level 159
God Stats
7W - 8L
1,720 SR
Queue Stats
766W - 737L
1,769 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,569 SR
1,727 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,567 SR
1,651 MMR
Kuzenbo
Kuzenbo
Gold I
Arrozconleche200
Kuzenbo
Gold I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Platinum V
NerdMilk
Izanami
Platinum V
Level 147
God Stats
5W - 4L
1,778 SR
Queue Stats
73W - 57L
1,721 MMR
Solo
Ra
Ra
Platinum III
Ssshaasnaal
Ra
Platinum III
Level 160
God Stats
7W - 15L
1,430 SR
Queue Stats
469W - 464L
1,774 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
SzKonig
Cu Chulainn
Platinum IV
Level 152
God Stats
14W - 15L
1,625 SR
Queue Stats
286W - 285L
1,758 MMR
Party 2
Hun Batz
Hun Batz
Gold II
walkerCR
Hun Batz
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 10
9,138
508
7,586
16,022
11,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Qaylle
Bellona
18
8 / 1 / 2
11,294
627
20,617
20,214
19,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
Ranabarana
Kukulkan
16
2 / 2 / 3
9,818
545
7,627
8,606
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Semat
Bakasura
17
4 / 1 / 5
9,917
551
10,826
15,692
7,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Zícari
Anhur
19
6 / 2 / 4
11,472
637
10,265
11,020
6,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SetDanzaburouApolloTsukuyomiScylla

VS

Bans
Guan YuKing ArthurGaneshaTyrSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
7,547
419
6,346
17,059
15,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
NerdMilk
Izanami
15
3 / 5 / 1
9,251
514
5,639
12,247
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 3 / 0
8,783
488
13,099
11,149
4,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
SzKonig
Cu Chulainn
13
1 / 4 / 0
7,650
425
9,906
17,503
12,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
walkerCR
Hun Batz
13
1 / 6 / 1
7,663
426
6,893
14,271
5,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
21
Kills
8
8
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
Izanami
NerdMilk
Izanami
3
5
1
0.7
W
1
2
10
3
W
Bellona
Qaylle
Bellona
8
1
2
9
W
Kukulkan
Ranabarana
Kukulkan
2
2
3
1.75
W
Bakasura
Semat
Bakasura
4
1
5
6.5
L
3
3
0
1
L
Cu Chulainn
SzKonig
Cu Chulainn
1
4
0
0.25
W
Anhur
Zícari
Anhur
6
2
4
4
L
Hun Batz
walkerCR
Hun Batz
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,921
Damage
41,883
71,554
Taken
72,229
47,394
Mitigated
41,378
26,366
Healing
19,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,346
2,443
0
4,681
17,059
15,048
0
6,955
8,904
21,037
0
L
Izanami
NerdMilk
Izanami
5,639
4,129
0
3,269
12,247
3,020
151
786
11,241
0
73,573
W
7,586
1,408
0
4,326
16,022
11,246
0
6,258
9,526
22,763
0
W
Bellona
Qaylle
Bellona
20,617
8,316
0
9,261
20,214
19,155
716
4,266
15,844
11,145
72,538
W
Kukulkan
Ranabarana
Kukulkan
7,627
589
0
403
8,606
3,631
0
3,609
4,861
88,811
0
W
Bakasura
Semat
Bakasura
10,826
6,714
0
6,824
15,692
7,291
0
6,076
9,364
0
63,293
L
13,099
726
2,452
3,305
11,149
4,905
155
5,322
5,463
70,398
0
L
Cu Chulainn
SzKonig
Cu Chulainn
9,906
1,387
0
4,848
17,503
12,887
0
2,268
14,465
3,986
44,287
W
Anhur
Zícari
Anhur
10,265
5,655
0
5,552
11,020
6,071
1,434
378
10,642
0
93,242
L
Hun Batz
walkerCR
Hun Batz
6,893
1,468
0
1,040
14,271
5,518
0
3,035
10,942
0
54,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,639
Gold Earned
40,894
633
Minions Killed
483
0
Camps Cleared
0
1,827,521
Distance Traveled
1,692,490
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,547
419
35
2
0
380,910
4
L
Izanami
9,251
514
148
8
0
302,509
0
W
Geb
9,138
508
26
1
0
340,957
3
W
Bellona
11,294
627
152
8
0
366,951
6
W
Kukulkan
9,818
545
160
9
0
359,886
7
W
Bakasura
9,917
551
129
7
0
440,716
4
L
Ra
8,783
488
135
8
0
337,840
7
L
Cu Chulainn
7,650
425
81
5
0
334,614
3
W
Anhur
11,472
637
166
9
0
319,011
3
L
Hun Batz
7,663
426
84
5
0
336,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role