Player Matchup

He Bo
He Bo
GokuGamer025
He Bo
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
MaguilaGorila
Discordia
Level 115
God Stats
18W - 17L
1,493 SR
Queue Stats
33W - 36L
1,508 Elo+
Solo
Bellona
Bellona
Needless777
Bellona
Level 108
God Stats
3W - 0L
1,831 SR
Queue Stats
110W - 122L
1,473 Elo+
Solo
Artio
Artio
StellaLecarde
Artio
Level 69
God Stats
15W - 12L
1,824 SR
Queue Stats
140W - 129L
1,784 Elo+
Solo
Medusa
Medusa
Usunus
Medusa
Level 128
God Stats
4W - 3L
1,438 SR
Queue Stats
138W - 119L
1,548 Elo+
Solo
Team Averages
Level 104
1,617 SR
1,563 Elo+

VS

Team Averages
Level 104
1,564 SR
1,509 Elo+
Cthulhu
Cthulhu
DarkLordDracula
Cthulhu
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
ElCasana
Nike
Level 69
God Stats
4W - 2L
1,463 SR
Queue Stats
224W - 224L
1,450 Elo+
Solo
Ra
Ra
HattoriYasuke
Ra
Level 69
God Stats
2W - 2L
1,694 SR
Queue Stats
7W - 11L
1,530 Elo+
Solo
Cernunnos
Cernunnos
LeZekjaet
Cernunnos
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
PanicoMutumbo
Scylla
Level 150
God Stats
4W - 3L
1,664 SR
Queue Stats
17W - 17L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 7
9,583
1,065
9,381
7,510
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Discordia
MaguilaGorila
Discordia
14
3 / 1 / 5
8,608
956
4,388
2,402
846
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bellona
Needless777
Bellona
15
2 / 2 / 12
9,093
1,010
6,334
10,122
9,280
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
3 / 0 / 8
8,771
975
4,271
9,847
7,252
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Usunus
Medusa
16
6 / 2 / 10
9,859
1,095
18,864
8,958
3,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

275

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 4
7,769
863
7,438
8,270
4,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nike
14
3 / 2 / 2
8,581
953
4,688
7,980
3,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 6 / 3
8,003
889
2,699
8,869
2,960
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
LeZekjaet
Cernunnos
14
1 / 1 / 4
8,267
919
7,824
7,784
2,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 6 / 3
9,206
1,023
10,749
12,626
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
17
Kills
6
6
Deaths
17
42
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
L
Nike
3
2
2
2
W
3
1
7
6.5
L
0
6
3
0.25
L
Cernunnos
LeZekjaet
Cernunnos
1
1
4
3
W
Discordia
MaguilaGorila
Discordia
3
1
5
5.5
W
Bellona
Needless777
Bellona
2
2
12
4
L
2
6
3
0.58
W
3
0
8
7
W
Medusa
Usunus
Medusa
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,238
Damage
33,398
38,839
Taken
45,529
23,533
Mitigated
17,934
3,963
Healing
4,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,438
392
255
207
8,270
4,794
0
3,260
4,825
17,328
0
L
Nike
4,688
635
0
412
7,980
3,974
0
5,628
2,111
303
6,200
W
9,381
365
143
439
7,510
2,346
0
4,138
3,107
32,201
0
L
2,699
141
993
1,138
8,869
2,960
0
3,739
4,928
18,314
0
L
Cernunnos
LeZekjaet
Cernunnos
7,824
4,510
0
1,043
7,784
2,511
0
1,676
6,061
0
25,181
W
Discordia
MaguilaGorila
Discordia
4,388
247
0
0
2,402
846
0
1,896
466
16,208
0
W
Bellona
Needless777
Bellona
6,334
533
0
164
10,122
9,280
0
5,019
4,951
0
17,316
L
10,749
960
0
0
12,626
3,695
0
3,163
9,114
34,826
0
W
4,271
379
1,368
1,589
9,847
7,252
0
4,754
5,057
14,719
0
W
Medusa
Usunus
Medusa
18,864
6,626
0
260
8,958
3,809
0
4,824
3,889
0
34,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,914
Gold Earned
41,826
173
Minions Killed
171
7
Camps Cleared
6
849,922
Distance Traveled
773,050
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,769
863
25
3
0
172,827
2
L
Nike
8,581
953
5
1
1
139,231
2
W
He Bo
9,583
1,065
67
7
2
177,856
3
L
Ra
8,003
889
36
4
1
127,214
0
L
Cernunnos
8,267
919
31
3
2
172,004
0
W
Discordia
8,608
956
24
3
2
125,678
0
W
Bellona
9,093
1,010
22
2
0
193,480
0
L
Scylla
9,206
1,023
74
8
2
161,774
1
W
Artio
8,771
975
21
2
0
183,532
1
W
Medusa
9,859
1,095
39
4
3
169,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role