Player Matchup

Cerberus
Cerberus
Diamond IV
BergerNumber1
Cerberus
Diamond IV
Level 160
God Stats
1W - 3L
1,444 SR
Queue Stats
169W - 156L
2,095 MMR
Solo
Anubis
Anubis
Platinum I
Harambeashes420
Anubis
Platinum I
Level 80
God Stats
2W - 1L
1,904 SR
Queue Stats
41W - 17L
2,332 MMR
Solo
Cupid
Cupid
Diamond IV
SCICU
Cupid
Diamond IV
Level 141
God Stats
2W - 1L
1,458 SR
Queue Stats
157W - 153L
2,148 MMR
Solo
Fenrir
Fenrir
Diamond II
Sae-RoYi
Fenrir
Diamond II
Level 126
God Stats
14W - 21L
1,635 SR
Queue Stats
447W - 426L
2,310 MMR
Solo
Baron Samedi
Baron Samedi
Diamond I
Waldrom
Baron Samedi
Diamond I
Level 160
God Stats
12W - 9L
1,892 SR
Queue Stats
163W - 148L
2,434 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,666 SR
2,264 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,645 SR
1,963 MMR
Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond III
 
Cabrakan
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond V
PuRe V3NoMzZ
Chang'e
Diamond V
Level 147
God Stats
7W - 3L
1,756 SR
Queue Stats
233W - 227L
2,113 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
ZerYaTix
Tsukuyomi
Diamond I
Level 160
God Stats
31W - 13L
1,817 SR
Queue Stats
147W - 117L
2,616 MMR
Solo
Guan Yu
Guan Yu
Platinum I
c4uatropatas
Guan Yu
Platinum I
Level 79
God Stats
23W - 23L
1,650 SR
Queue Stats
263W - 248L
2,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BergerNumber1
Cerberus
18
2 / 4 / 1
11,003
524
7,036
16,334
14,600
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

15
2 / 13 / 6
9,680
461
8,651
19,157
6,160
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
SCICU
Cupid
17
3 / 3 / 1
10,379
494
9,786
11,765
4,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Sae-RoYi
Fenrir
18
3 / 6 / 2
11,108
529
5,905
15,880
6,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Waldrom
Baron Samedi
17
3 / 7 / 1
10,504
500
15,180
15,560
6,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
PersephoneAo KuangSetAphrodite

VS

Bans
NemesisApolloDanzaburouHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
6 / 4 / 9
13,428
639
12,931
17,683
6,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
 
Cabrakan
15
7 / 2 / 11
11,419
544
7,859
19,873
20,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chang'e
PuRe V3NoMzZ
Chang'e
18
3 / 2 / 13
11,601
552
7,970
14,076
5,606
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
ZerYaTix
Tsukuyomi
20
15 / 3 / 8
13,885
661
19,529
16,443
9,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
c4uatropatas
Guan Yu
19
2 / 2 / 7
12,456
593
11,178
18,615
24,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
81
13
Kills
33
33
Deaths
13
11
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
4
9
2.63
W
Cabrakan
 
Cabrakan
7
2
11
6.25
L
Cerberus
BergerNumber1
Cerberus
2
4
1
0.63
L
2
13
6
0.38
W
Chang'e
PuRe V3NoMzZ
Chang'e
3
2
13
4.75
L
Cupid
SCICU
Cupid
3
3
1
1.17
L
Fenrir
Sae-RoYi
Fenrir
3
6
2
0.67
L
Baron Samedi
Waldrom
Baron Samedi
3
7
1
0.5
W
Tsukuyomi
ZerYaTix
Tsukuyomi
15
3
8
6.33
W
Guan Yu
c4uatropatas
Guan Yu
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,558
Damage
59,467
78,696
Taken
86,690
38,548
Mitigated
66,820
21,771
Healing
44,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,931
7,866
0
7,344
17,683
6,834
5,200
6,366
11,317
0
112,002
W
Cabrakan
 
Cabrakan
7,859
1,213
0
5,574
19,873
20,742
151
8,713
11,160
25,004
0
L
Cerberus
BergerNumber1
Cerberus
7,036
173
0
6,192
16,334
14,600
0
1,091
14,838
70,692
0
L
8,651
305
187
3,295
19,157
6,160
135
5,863
13,294
42,962
0
W
Chang'e
PuRe V3NoMzZ
Chang'e
7,970
468
5,406
7,481
14,076
5,606
470
7,586
6,490
82,294
0
L
Cupid
SCICU
Cupid
9,786
5,806
0
4,463
11,765
4,843
486
1,271
10,494
0
68,766
L
Fenrir
Sae-RoYi
Fenrir
5,905
2,724
0
3,153
15,880
6,490
0
3,297
12,583
0
84,159
L
Baron Samedi
Waldrom
Baron Samedi
15,180
1,064
173
4,308
15,560
6,455
0
3,902
11,658
86,904
0
W
Tsukuyomi
ZerYaTix
Tsukuyomi
19,529
6,588
0
4,304
16,443
9,093
2,106
5,190
11,253
0
114,750
W
Guan Yu
c4uatropatas
Guan Yu
11,178
1,818
4,007
10,062
18,615
24,545
653
5,916
12,699
0
84,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,674
Gold Earned
62,789
656
Minions Killed
669
0
Camps Cleared
0
1,935,480
Distance Traveled
2,024,612
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,428
639
168
8
0
355,310
4
W
Cabrakan
11,419
544
26
1
0
392,925
9
L
Cerberus
11,003
524
185
9
0
407,679
4
L
Anubis
9,680
461
50
2
0
342,173
5
W
Chang'e
11,601
552
143
7
0
399,939
2
L
Cupid
10,379
494
134
6
0
406,221
6
L
Fenrir
11,108
529
130
6
0
418,522
1
L
Baron Samedi
10,504
500
157
7
0
360,885
8
W
Tsukuyomi
13,885
661
163
8
0
463,585
6
W
Guan Yu
12,456
593
169
8
0
412,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role