Player Matchup

He Bo
He Bo
Aran18
He Bo
Level 127
God Stats
4W - 8L
1,209 SR
Queue Stats
450W - 417L
1,488 Elo+
Party 2
Bellona
Bellona
CubedVanesa
Bellona
Level 20
God Stats
7W - 6L
1,532 SR
Queue Stats
41W - 66L
1,389 Elo+
Party 2
Hun Batz
Hun Batz
SKjrHD
Hun Batz
Level 27
God Stats
7W - 5L
1,592 SR
Queue Stats
291W - 314L
1,437 Elo+
Party 2
Cthulhu
Cthulhu
Sladderballe
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,171 Elo+
Solo
Cernunnos
Cernunnos
maelliix
Cernunnos
Level 25
God Stats
18W - 16L
1,591 SR
Queue Stats
342W - 363L
1,391 Elo+
Party 2
Team Averages
Level 41
1,485 SR
1,375 Elo+

VS

Team Averages
Level 40
1,446 SR
1,406 Elo+
Horus
Horus
BeTReZeN92
Horus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 129L
1,415 Elo+
Party 1
Zhong Kui
Zhong Kui
HospitaIIer
Zhong Kui
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
447W - 414L
1,543 Elo+
Party 1
Loki
Loki
MIrroxxxxxxxx
Loki
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 55L
1,364 Elo+
Party 1
Ymir
Ymir
Tonno520
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,409 Elo+
Solo
Hachiman
Hachiman
nesh1
Hachiman
Level 8
God Stats
1W - 5L
1,230 SR
Queue Stats
8W - 15L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Aran18
He Bo
16
20 / 3 / 7
11,063
651
28,031
13,822
5,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
CubedVanesa
Bellona
15
2 / 1 / 5
8,550
503
4,990
11,324
6,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
SKjrHD
Hun Batz
15
5 / 3 / 6
9,375
551
10,192
12,523
5,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Sladderballe
Cthulhu
12
3 / 2 / 6
8,175
481
4,870
10,174
5,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
maelliix
Cernunnos
14
1 / 1 / 1
8,165
480
2,033
6,712
2,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
2 / 4 / 2
7,303
430
2,160
11,988
6,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
HospitaIIer
Zhong Kui
14
6 / 4 / 0
9,510
559
20,219
17,860
16,732
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 3 / 2
8,574
504
2,193
10,843
3,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
11
0 / 9 / 1
6,801
400
2,253
13,348
6,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
nesh1
Hachiman
11
1 / 11 / 1
6,826
402
3,003
13,559
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
31
Kills
10
10
Deaths
31
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
Aran18
He Bo
20
3
7
7.83
L
Horus
2
4
2
0.75
W
Bellona
CubedVanesa
Bellona
2
1
5
4.5
L
Zhong Kui
HospitaIIer
Zhong Kui
6
4
0
1.5
L
1
3
2
0.67
W
Hun Batz
SKjrHD
Hun Batz
5
3
6
2.67
W
Cthulhu
Sladderballe
Cthulhu
3
2
6
3
L
Ymir
0
9
1
0.06
W
Cernunnos
maelliix
Cernunnos
1
1
1
1.5
L
Hachiman
nesh1
Hachiman
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,116
Damage
29,828
54,555
Taken
67,598
25,006
Mitigated
37,387
19,006
Healing
16,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Aran18
He Bo
28,031
3,149
0
4,340
13,822
5,457
610
7,356
6,466
67,432
0
L
Horus
2,160
981
99
2,771
11,988
6,629
0
6,471
5,353
0
18,187
W
Bellona
CubedVanesa
Bellona
4,990
953
0
2,943
11,324
6,169
0
8,840
2,484
0
30,320
L
Zhong Kui
HospitaIIer
Zhong Kui
20,219
2,146
0
7,004
17,860
16,732
576
7,403
10,221
57,419
0
L
2,193
604
0
4,161
10,843
3,944
0
2,669
8,080
0
54,828
W
Hun Batz
SKjrHD
Hun Batz
10,192
4,208
255
6,010
12,523
5,272
26
4,365
8,158
0
68,892
W
Cthulhu
Sladderballe
Cthulhu
4,870
699
252
1,091
10,174
5,867
228
1,911
8,263
27,515
0
L
Ymir
2,253
509
0
252
13,348
6,412
408
8,438
4,600
20,854
0
W
Cernunnos
maelliix
Cernunnos
2,033
657
0
4,115
6,712
2,241
0
0
6,712
0
46,002
L
Hachiman
nesh1
Hachiman
3,003
944
0
1,995
13,559
3,670
0
6,887
6,443
0
23,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,328
Gold Earned
39,014
388
Minions Killed
312
0
Camps Cleared
0
1,692,657
Distance Traveled
1,436,787
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,063
651
96
6
0
306,063
2
L
Horus
7,303
430
36
2
0
304,958
0
W
Bellona
8,550
503
63
4
0
383,191
4
L
Zhong Kui
9,510
559
83
5
0
269,807
0
L
Loki
8,574
504
120
7
0
376,799
0
W
Hun Batz
9,375
551
107
6
0
360,267
0
W
Cthulhu
8,175
481
39
2
0
363,293
5
L
Ymir
6,801
400
32
2
0
249,011
1
W
Cernunnos
8,165
480
83
5
0
279,843
0
L
Hachiman
6,826
402
41
2
0
236,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role