Player Matchup

Yemoja
Yemoja
AhggronToxic
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,391 Elo+
Solo
Scylla
Scylla
DYLTHESKILL
Scylla
Level 24
God Stats
11W - 11L
1,376 SR
Queue Stats
279W - 301L
1,480 Elo+
Solo
Da Ji
Da Ji
Fyeya
Da Ji
Level 27
God Stats
13W - 10L
1,621 SR
Queue Stats
61W - 81L
1,393 Elo+
Solo
Horus
Horus
Lupo11
Horus
Level 23
God Stats
3W - 2L
1,521 SR
Queue Stats
235W - 242L
1,438 Elo+
Solo
Tiamat
Tiamat
Subzero72602
Tiamat
Level 6
God Stats
3W - 6L
1,435 SR
Queue Stats
231W - 229L
1,286 Elo+
Solo
Team Averages
Level 20
1,491 SR
1,398 Elo+

VS

Team Averages
Level 17
1,459 SR
1,428 Elo+
Baron Samedi
Baron Samedi
GarboTheClown
Baron Samedi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,265 Elo+
Solo
Bellona
Bellona
LeBaggo
Bellona
Level 26
God Stats
8W - 9L
1,452 SR
Queue Stats
211W - 178L
1,542 Elo+
Solo
Tsukuyomi
Tsukuyomi
PRimE1155
Tsukuyomi
Level 27
God Stats
16W - 10L
1,511 SR
Queue Stats
265W - 253L
1,427 Elo+
Solo
Artemis
Artemis
SpatialCognition
Artemis
Level 16
God Stats
4W - 5L
1,500 SR
Queue Stats
221W - 227L
1,595 Elo+
Solo
Aphrodite
Aphrodite
italo12312
Aphrodite
Level 8
God Stats
4W - 4L
1,331 SR
Queue Stats
7W - 9L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
1 / 3 / 2
9,130
397
7,094
10,512
8,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
18
6 / 9 / 3
11,908
518
12,385
17,490
5,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
Fyeya
Da Ji
18
5 / 6 / 1
11,265
490
8,222
19,682
8,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Horus
Lupo11
Horus
19
1 / 2 / 1
10,889
473
8,312
13,950
9,782
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
14
1 / 6 / 3
9,222
401
11,051
15,989
7,397
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GarboTheClown
Baron Samedi
18
2 / 6 / 6
11,216
488
4,943
12,756
5,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
LeBaggo
Bellona
20
4 / 1 / 5
13,517
588
14,860
22,586
21,377
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
PRimE1155
Tsukuyomi
20
14 / 2 / 7
13,254
576
18,321
14,745
6,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 2 / 2
11,663
507
13,705
17,894
7,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
italo12312
Aphrodite
15
1 / 3 / 6
9,133
397
3,399
10,305
6,228
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
14
Kills
26
26
Deaths
14
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
3
2
0.67
L
Scylla
6
9
3
0.83
L
Da Ji
Fyeya
Da Ji
5
6
1
0.92
W
Baron Samedi
GarboTheClown
Baron Samedi
2
6
6
0.83
W
Bellona
LeBaggo
Bellona
4
1
5
6.5
L
Horus
Lupo11
Horus
1
2
1
0.75
W
Tsukuyomi
PRimE1155
Tsukuyomi
14
2
7
8.75
W
5
2
2
3
L
Tiamat
1
6
3
0.42
W
Aphrodite
italo12312
Aphrodite
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,064
Damage
55,228
77,623
Taken
78,286
38,956
Mitigated
46,254
20,215
Healing
36,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
7,094
1,090
759
817
10,512
8,291
500
1,325
9,187
24,982
0
L
Scylla
12,385
783
0
1,619
17,490
5,294
280
2,552
14,938
78,411
0
L
Da Ji
Fyeya
Da Ji
8,222
2,671
0
8,519
19,682
8,192
0
1,656
18,026
216
82,122
W
Baron Samedi
GarboTheClown
Baron Samedi
4,943
1,378
383
747
12,756
5,338
474
8,845
3,623
43,552
0
W
Bellona
LeBaggo
Bellona
14,860
5,371
0
16,349
22,586
21,377
1,187
1,450
21,136
3,214
100,350
L
Horus
Lupo11
Horus
8,312
3,816
334
2,687
13,950
9,782
706
1,062
12,888
4,035
50,730
W
Tsukuyomi
PRimE1155
Tsukuyomi
18,321
3,163
0
4,232
14,745
6,104
1,356
5,345
9,190
0
88,493
W
13,705
8,962
0
7,396
17,894
7,207
1,496
8,548
9,296
0
110,154
L
Tiamat
11,051
2,081
579
4,901
15,989
7,397
450
2,872
13,117
63,346
0
W
Aphrodite
italo12312
Aphrodite
3,399
611
3,885
3,337
10,305
6,228
1,339
6,747
3,514
19,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,414
Gold Earned
58,783
523
Minions Killed
608
0
Camps Cleared
0
1,879,633
Distance Traveled
2,049,169
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,130
397
39
2
0
298,473
2
L
Scylla
11,908
518
135
6
0
370,888
0
L
Da Ji
11,265
490
134
6
0
414,250
5
W
Baron Samedi
11,216
488
93
4
0
391,642
4
W
Bellona
13,517
588
188
8
0
416,150
7
L
Horus
10,889
473
107
5
0
438,191
1
W
Tsukuyomi
13,254
576
107
5
0
524,131
7
W
Artemis
11,663
507
187
8
0
350,237
2
L
Tiamat
9,222
401
108
5
0
357,831
8
W
Aphrodite
9,133
397
33
1
0
367,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role