Player Matchup

Neith
Neith
Platinum IV
Alogiah
Neith
Platinum IV
Level 152
God Stats
184W - 185L
1,627 SR
Queue Stats
412W - 423L
1,441 MMR
Solo
Hun Batz
Hun Batz
Silver II
Pichu25
Hun Batz
Silver II
Level 99
God Stats
2W - 3L
1,466 SR
Queue Stats
119W - 112L
1,420 MMR
Solo
Danzaburou
Danzaburou
Gold III
lijpheid01
Danzaburou
Gold III
Level 124
God Stats
38W - 26L
1,861 SR
Queue Stats
294W - 285L
1,528 MMR
Party 1
Athena
Athena
Gold V
sheep27
Athena
Gold V
Level 109
God Stats
30W - 34L
1,568 SR
Queue Stats
245W - 236L
1,330 MMR
Party 1
Raijin
Raijin
Gold IV
umomgayvol2
Raijin
Gold IV
Level 57
God Stats
7W - 6L
1,500 SR
Queue Stats
65W - 68L
1,444 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,604 SR
1,433 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,557 SR
1,461 MMR
Ymir
Ymir
Bronze III
Okcain
Ymir
Bronze III
Level 31
God Stats
2W - 4L
1,518 SR
Queue Stats
3W - 10L
1,541 MMR
Party 2
Medusa
Medusa
Gold V
Powerdjtuga
Medusa
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Bronze III
Secret012
Chiron
Bronze III
Level 37
God Stats
0W - 1L
1,767 SR
Queue Stats
2W - 11L
1,341 MMR
Party 2
Janus
Janus
Silver I
Thenoma
Janus
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold V
iBazzie
Serqet
Gold V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 263L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alogiah
Neith
11
1 / 0 / 2
6,403
640
3,601
4,750
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hun Batz
Pichu25
Hun Batz
12
4 / 1 / 1
6,518
652
3,251
5,127
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
lijpheid01
Danzaburou
10
5 / 0 / 5
6,769
677
7,701
5,580
1,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
sheep27
Athena
10
5 / 0 / 8
6,606
661
3,635
5,203
3,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
12
3 / 0 / 3
6,932
693
3,714
3,991
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
ScyllaCthulhuTsukuyomiApolloPersephone

VS

Bans
Guan YuMerlinCu ChulainnArachneNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Okcain
Ymir
7
0 / 4 / 0
4,694
469
2,096
8,223
2,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
8
0 / 6 / 0
4,576
458
3,013
6,838
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chiron
Secret012
Chiron
10
0 / 2 / 0
5,225
523
3,159
7,165
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Thenoma
Janus
9
0 / 3 / 1
5,211
521
2,320
4,643
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
iBazzie
Serqet
8
1 / 3 / 0
4,860
486
2,857
7,078
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
18
Kills
1
1
Deaths
18
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
Alogiah
Neith
1
0
2
2
L
Ymir
Okcain
Ymir
0
4
0
0
W
Hun Batz
Pichu25
Hun Batz
4
1
1
4.5
L
Medusa
0
6
0
0
L
Chiron
Secret012
Chiron
0
2
0
0
L
Janus
Thenoma
Janus
0
3
1
0.17
L
Serqet
iBazzie
Serqet
1
3
0
0.33
W
Danzaburou
lijpheid01
Danzaburou
5
0
5
7.5
W
Athena
sheep27
Athena
5
0
8
9
W
Raijin
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,902
Damage
13,445
24,651
Taken
33,947
10,106
Mitigated
9,380
12,067
Healing
10,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alogiah
Neith
3,601
1,250
0
3,315
4,750
2,026
726
363
4,387
0
35,212
L
Ymir
Okcain
Ymir
2,096
386
0
1,740
8,223
2,501
0
1,668
6,555
15,468
0
W
Hun Batz
Pichu25
Hun Batz
3,251
878
0
2,730
5,127
1,603
0
273
4,854
0
35,484
L
Medusa
3,013
1,523
0
1,107
6,838
1,413
0
1,015
5,787
0
20,745
L
Chiron
Secret012
Chiron
3,159
1,288
89
4,154
7,165
2,105
0
513
6,622
0
30,423
L
Janus
Thenoma
Janus
2,320
84
0
250
4,643
1,335
0
2,369
2,092
30,453
0
L
Serqet
iBazzie
Serqet
2,857
1,014
0
2,859
7,078
2,026
0
1,504
5,542
0
21,690
W
Danzaburou
lijpheid01
Danzaburou
7,701
2,786
0
3,536
5,580
1,745
450
1,585
3,995
0
35,274
W
Athena
sheep27
Athena
3,635
1,517
0
1,064
5,203
3,365
128
800
4,403
16,469
0
W
Raijin
3,714
263
0
1,422
3,991
1,367
0
1,395
2,452
42,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,228
Gold Earned
24,566
319
Minions Killed
258
0
Camps Cleared
0
988,795
Distance Traveled
916,408
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,403
640
72
7
0
166,305
2
L
Ymir
4,694
469
30
3
0
179,076
3
W
Hun Batz
6,518
652
72
7
0
222,284
8
L
Medusa
4,576
458
42
4
0
171,716
1
L
Chiron
5,225
523
75
8
0
170,759
0
L
Janus
5,211
521
65
7
0
181,462
2
L
Serqet
4,860
486
46
5
0
213,395
2
W
Danzaburou
6,769
677
53
5
0
186,742
3
W
Athena
6,606
661
27
3
0
220,358
5
W
Raijin
6,932
693
95
10
0
193,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role