Player Matchup

Tiamat
Tiamat
Blu3P4int3r_
Tiamat
Level 136
God Stats
10W - 14L
1,284 SR
Queue Stats
150W - 194L
1,333 Elo+
Party 2
Jormungandr
Jormungandr
Conkna
Jormungandr
Level 62
God Stats
3W - 1L
1,238 SR
Queue Stats
45W - 59L
1,351 Elo+
Party 2
Medusa
Medusa
H4RR15
Medusa
Level 123
God Stats
4W - 3L
1,667 SR
Queue Stats
59W - 93L
1,371 Elo+
Solo
Team Averages
Level 107
1,396 SR
1,351 Elo+

VS

Team Averages
Level 92
1,358 SR
1,303 Elo+
Tiamat
Tiamat
Lamaspapii
Tiamat
Level 109
God Stats
4W - 11L
1,219 SR
Queue Stats
121W - 176L
1,289 Elo+
Party 1
Jormungandr
Jormungandr
g3cko74
Jormungandr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 36L
1,303 Elo+
Solo
Kali
Kali
luiiisito_
Kali
Level 122
God Stats
0W - 2L
1,354 SR
Queue Stats
190W - 289L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
4 / 0 / 5
7,894
789
6,057
4,243
4,781
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Conkna
Jormungandr
10
2 / 0 / 8
7,944
794
4,901
8,602
6,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
H4RR15
Medusa
11
4 / 1 / 3
7,794
779
6,027
6,174
2,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Lamaspapii
Tiamat
7
0 / 0 / 1
5,748
575
1,754
1,457
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

Jormungandr
g3cko74
Jormungandr
10
1 / 5 / 0
6,878
688
3,586
10,131
6,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 5 / 1
6,348
635
3,842
11,626
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
1
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
4
0
5
6.5
W
Jormungandr
Conkna
Jormungandr
2
0
8
6
W
Medusa
H4RR15
Medusa
4
1
3
5.5
L
Tiamat
Lamaspapii
Tiamat
0
0
1
0.5
L
Jormungandr
g3cko74
Jormungandr
1
5
0
0.2
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,985
Damage
9,182
19,019
Taken
23,214
13,116
Mitigated
11,834
8,104
Healing
4,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
6,057
838
0
2,162
4,243
4,781
1,330
938
3,243
24,706
0
W
Jormungandr
Conkna
Jormungandr
4,901
1,323
515
2,675
8,602
6,210
776
2,575
5,913
16,778
0
W
Medusa
H4RR15
Medusa
6,027
2,221
0
2,752
6,174
2,125
770
1,517
4,503
0
25,313
L
Tiamat
Lamaspapii
Tiamat
1,754
0
367
480
1,457
1,127
0
543
914
5,721
0
L
Jormungandr
g3cko74
Jormungandr
3,586
738
187
1,235
10,131
6,470
0
5,494
4,637
16,929
0
L
3,842
1,700
0
2,462
11,626
4,237
0
5,033
6,593
0
26,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,632
Gold Earned
18,974
109
Minions Killed
107
0
Camps Cleared
0
564,159
Distance Traveled
430,498
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,894
789
49
5
0
190,784
3
W
Jormungandr
7,944
794
26
3
0
183,423
0
W
Medusa
7,794
779
34
3
0
189,952
3
L
Tiamat
5,748
575
20
2
0
97,698
0
L
Jormungandr
6,878
688
38
4
0
159,030
1
L
Kali
6,348
635
49
5
0
173,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role