Player Matchup

Thor
Thor
BluePaintedHawk
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,171 Elo+
Solo
Ymir
Ymir
Flashgf
Ymir
Level 27
God Stats
10W - 5L
1,577 SR
Queue Stats
229W - 315L
1,358 Elo+
Solo
Olorun
Olorun
Gamehubler
Olorun
Level 28
God Stats
1W - 2L
1,460 SR
Queue Stats
47W - 54L
1,316 Elo+
Party 2
Cupid
Cupid
iTraderJoe
Cupid
Level 25
God Stats
5W - 3L
1,652 SR
Queue Stats
39W - 31L
1,479 Elo+
Party 2
Odin
Odin
vampehsupreme
Odin
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 21L
1,087 Elo+
Party 2
Team Averages
Level 20
1,538 SR
1,282 Elo+

VS

Team Averages
Level 20
1,574 SR
1,330 Elo+
Neith
Neith
Certaví
Neith
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,290 Elo+
Party 1
Scylla
Scylla
PPIITTUU
Scylla
Level 21
God Stats
5W - 4L
1,701 SR
Queue Stats
95W - 83L
1,440 Elo+
Solo
Jormungandr
Jormungandr
Skonheten
Jormungandr
Level 38
God Stats
4W - 5L
1,604 SR
Queue Stats
43W - 44L
1,424 Elo+
Party 1
King Arthur
King Arthur
TomScience
King Arthur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,117 Elo+
Solo
Nemesis
Nemesis
moplayerone88
Nemesis
Level 23
God Stats
24W - 20L
1,566 SR
Queue Stats
444W - 478L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
7,099
394
5,195
13,891
4,822
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
Flashgf
Ymir
13
0 / 3 / 4
8,095
450
2,686
12,085
7,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
Gamehubler
Olorun
15
1 / 6 / 0
8,801
489
7,582
16,574
5,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cupid
12
3 / 3 / 0
7,330
407
8,941
11,312
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 3 / 2
8,525
474
10,340
14,634
14,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Certaví
Neith
13
0 / 2 / 2
7,266
404
5,046
7,548
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
PPIITTUU
Scylla
17
7 / 0 / 4
10,275
571
15,092
8,405
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Skonheten
Jormungandr
14
3 / 0 / 3
8,776
488
6,811
7,599
6,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
TomScience
King Arthur
13
1 / 2 / 4
8,276
460
7,848
16,527
11,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
17
10 / 3 / 3
10,205
567
12,146
12,945
6,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
7
Kills
21
21
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Neith
Certaví
Neith
0
2
2
0.5
L
Ymir
Flashgf
Ymir
0
3
4
0.67
L
Olorun
Gamehubler
Olorun
1
6
0
0.17
W
Scylla
PPIITTUU
Scylla
7
0
4
9
W
Jormungandr
Skonheten
Jormungandr
3
0
3
4.5
W
King Arthur
TomScience
King Arthur
1
2
4
1.5
L
Cupid
3
3
0
1
W
Nemesis
10
3
3
3.83
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,744
Damage
46,943
68,496
Taken
53,024
35,564
Mitigated
29,641
22,111
Healing
14,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,195
1,398
0
3,719
13,891
4,822
824
4,224
9,642
0
34,193
W
Neith
Certaví
Neith
5,046
990
0
2,088
7,548
2,396
2,561
1,458
6,090
0
35,194
L
Ymir
Flashgf
Ymir
2,686
366
0
1,848
12,085
7,673
0
3,648
8,437
29,160
0
L
Olorun
Gamehubler
Olorun
7,582
4,344
238
8,101
16,574
5,725
734
9,566
6,983
49,142
0
W
Scylla
PPIITTUU
Scylla
15,092
871
0
3,398
8,405
3,162
675
4,785
3,595
62,161
0
W
Jormungandr
Skonheten
Jormungandr
6,811
945
0
2,700
7,599
6,016
861
1,037
6,562
39,231
0
W
King Arthur
TomScience
King Arthur
7,848
2,042
0
3,855
16,527
11,753
480
658
15,210
0
34,025
L
Cupid
8,941
4,564
1,017
5,436
11,312
3,287
945
3,314
7,998
0
41,334
W
Nemesis
12,146
7,418
0
2,533
12,945
6,314
0
2,330
10,515
0
64,299
L
10,340
4,514
0
1,752
14,634
14,057
102
1,151
13,008
0
43,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,850
Gold Earned
44,798
353
Minions Killed
395
0
Camps Cleared
0
1,443,394
Distance Traveled
1,691,861
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,099
394
58
3
0
259,550
1
W
Neith
7,266
404
72
4
0
332,338
4
L
Ymir
8,095
450
48
3
0
348,041
3
L
Olorun
8,801
489
98
5
0
257,525
5
W
Scylla
10,275
571
118
7
0
336,996
0
W
Jormungandr
8,776
488
61
3
0
335,616
5
W
King Arthur
8,276
460
42
2
0
308,467
0
L
Cupid
7,330
407
71
4
0
280,354
4
W
Nemesis
10,205
567
102
6
0
378,444
1
L
Odin
8,525
474
78
4
0
297,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role