Player Matchup

Fenrir
Fenrir
AnOnYmUs-dE
Fenrir
Level 14
God Stats
3W - 4L
1,500 SR
Queue Stats
13W - 12L
1,451 Elo+
Party 2
Baron Samedi
Baron Samedi
DerWahreVlame
Baron Samedi
Level 27
God Stats
2W - 0L
1,705 SR
Queue Stats
6W - 3L
1,542 Elo+
Party 2
Ymir
Ymir
KOJIROTM
Ymir
Level 4
God Stats
3W - 0L
1,803 SR
Queue Stats
10W - 10L
1,527 Elo+
Solo
Apollo
Apollo
OnkelKet_a420
Apollo
Level 18
God Stats
36W - 15L
1,687 SR
Queue Stats
129W - 100L
1,562 Elo+
Solo
Scylla
Scylla
RottenReborn
Scylla
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,542 Elo+
Party 2
Team Averages
Level 17
1,639 SR
1,525 Elo+

VS

Team Averages
Level 29
1,696 SR
1,548 Elo+
Ra
Ra
Drinkyman
Ra
Level 24
God Stats
2W - 2L
1,852 SR
Queue Stats
51W - 46L
1,400 Elo+
Solo
Nemesis
Nemesis
PsychosisEffect
Nemesis
Level 33
God Stats
12W - 6L
1,959 SR
Queue Stats
441W - 283L
1,635 Elo+
Party 1
Sol
Sol
TPlusHC
Sol
Level 32
God Stats
54W - 49L
1,581 SR
Queue Stats
313W - 340L
1,532 Elo+
Party 1
Hachiman
Hachiman
an angry vegan
Hachiman
Level 26
God Stats
1W - 1L
1,798 SR
Queue Stats
406W - 305L
1,731 Elo+
Party 1
Vamana
Vamana
o0o_Mumbles_o0o
Vamana
Level 29
God Stats
0W - 4L
1,291 SR
Queue Stats
59W - 73L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
3 / 1 / 3
5,810
528
4,074
6,377
2,124
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
DerWahreVlame
Baron Samedi
10
3 / 1 / 8
6,503
591
4,473
5,956
2,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
9
0 / 1 / 0
5,376
489
3,415
4,456
2,210
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 1 / 4
6,922
629
4,948
7,410
2,348
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
12
7 / 1 / 3
7,160
651
5,246
3,811
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 6 / 1
5,138
467
3,795
6,458
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 3 / 0
5,850
532
2,830
8,074
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sol
8
0 / 6 / 0
4,823
438
2,692
8,356
2,354
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
10
1 / 2 / 0
5,671
516
2,369
5,587
1,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
0 / 0 / 1
5,534
503
1,857
6,247
3,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
17
Kills
5
5
Deaths
17
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
3
4.5
W
Baron Samedi
DerWahreVlame
Baron Samedi
3
1
8
7
L
2
6
1
0.42
W
Ymir
0
1
0
0
W
4
1
4
6
L
2
3
0
0.67
W
Scylla
7
1
3
8.5
L
Sol
0
6
0
0
L
Hachiman
1
2
0
0.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,156
Damage
13,543
28,010
Taken
34,722
10,068
Mitigated
11,491
12,315
Healing
13,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,074
1,014
0
3,234
6,377
2,124
0
1,175
5,177
0
24,795
W
Baron Samedi
DerWahreVlame
Baron Samedi
4,473
565
275
2,414
5,956
2,168
180
1,487
4,469
14,647
0
L
3,795
836
431
1,496
6,458
2,007
0
2,767
3,675
10,529
0
W
Ymir
3,415
1,173
0
785
4,456
2,210
0
0
4,139
19,188
0
W
4,948
3,091
0
4,595
7,410
2,348
990
2,015
5,395
0
38,904
L
2,830
878
0
2,972
8,074
2,643
0
2,356
5,576
0
30,820
W
Scylla
5,246
921
0
1,012
3,811
1,218
180
1,810
2,001
38,997
0
L
Sol
2,692
948
0
3,013
8,356
2,354
0
3,179
4,988
23,769
0
L
Hachiman
2,369
678
0
2,364
5,587
1,298
0
1,070
4,517
0
30,709
L
1,857
409
0
3,083
6,247
3,189
396
3,415
2,832
0
21,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,771
Gold Earned
27,016
281
Minions Killed
228
0
Camps Cleared
0
979,547
Distance Traveled
981,732
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,810
528
51
5
0
200,996
3
W
Baron Samedi
6,503
591
20
2
0
202,595
1
L
Ra
5,138
467
18
2
0
186,996
0
W
Ymir
5,376
489
36
3
0
181,703
0
W
Apollo
6,922
629
97
9
0
191,822
3
L
Nemesis
5,850
532
65
6
0
229,567
3
W
Scylla
7,160
651
77
7
0
202,431
3
L
Sol
4,823
438
45
4
0
182,297
1
L
Hachiman
5,671
516
57
5
0
174,821
3
L
Vamana
5,534
503
43
4
0
208,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role