Player Matchup

Nemesis
Nemesis
BeneKoblihata
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
1,500 Elo+
Party 1
Ra
Ra
Ciastek202
Ra
Level 49
God Stats
3W - 1L
1,596 SR
Queue Stats
48W - 46L
1,437 Elo+
Party 2
Ratatoskr
Ratatoskr
GRIZLOY
Ratatoskr
Level 7
God Stats
1W - 1L
1,320 SR
Queue Stats
10W - 18L
1,666 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MizuFQ
Tsukuyomi
Level 16
God Stats
3W - 3L
1,213 SR
Queue Stats
4W - 5L
1,645 Elo+
Solo
Izanami
Izanami
Sticz
Izanami
Level 8
God Stats
1W - 2L
1,189 SR
Queue Stats
16W - 17L
1,457 Elo+
Party 2
Team Averages
Level 16
1,364 SR
1,541 Elo+

VS

Team Averages
Level 12
1,424 SR
1,293 Elo+
Sol
Sol
AshelonWar
Sol
Level 24
God Stats
10W - 9L
1,277 SR
Queue Stats
116W - 140L
1,442 Elo+
Solo
Set
Set
gfded
Set
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,171 Elo+
Solo
Hachiman
Hachiman
nesh1
Hachiman
Level 8
God Stats
1W - 5L
1,335 SR
Queue Stats
8W - 15L
1,274 Elo+
Solo
Nemesis
Nemesis
nickqer
Nemesis
Level 5
God Stats
1W - 6L
1,500 SR
Queue Stats
53W - 42L
1,078 Elo+
Solo
Amaterasu
Amaterasu
无名不是错
Amaterasu
Level 19
God Stats
0W - 1L
1,508 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
3 / 6 / 16
8,439
469
5,577
11,956
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
6 / 2 / 11
9,156
509
5,405
7,906
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
GRIZLOY
Ratatoskr
13
7 / 2 / 14
9,050
503
6,282
8,197
2,415
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
MizuFQ
Tsukuyomi
18
11 / 0 / 7
11,145
619
13,575
10,483
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Sticz
Izanami
18
16 / 2 / 8
12,117
673
19,575
17,015
5,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 4
7,757
431
9,002
15,072
4,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Set
gfded
Set
12
3 / 10 / 4
7,916
440
6,571
11,951
4,794
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
nesh1
Hachiman
11
2 / 10 / 4
7,628
424
6,281
14,523
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
nickqer
Nemesis
12
3 / 11 / 4
7,652
425
5,805
12,646
6,358
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Amaterasu
无名不是错
Amaterasu
16
3 / 6 / 3
9,314
517
7,681
14,545
10,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
30
43
Kills
11
12
Deaths
44
56
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
W
Nemesis
3
6
16
1.83
W
6
2
11
5.75
W
Ratatoskr
GRIZLOY
Ratatoskr
7
2
14
7
W
Tsukuyomi
MizuFQ
Tsukuyomi
11
0
7
14.5
W
Izanami
Sticz
Izanami
16
2
8
10
L
Set
gfded
Set
3
10
4
0.5
L
Hachiman
nesh1
Hachiman
2
10
4
0.4
L
Nemesis
nickqer
Nemesis
3
11
4
0.45
L
Amaterasu
无名不是错
Amaterasu
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,414
Damage
35,340
55,557
Taken
68,737
18,739
Mitigated
30,453
18,537
Healing
10,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,002
1,745
0
4,010
15,072
4,300
1,533
1,916
12,944
46,957
0
W
Nemesis
5,577
2,119
0
771
11,956
3,435
581
1,234
10,672
0
17,310
W
5,405
582
831
2,647
7,906
2,628
469
1,509
6,397
46,781
0
W
Ratatoskr
GRIZLOY
Ratatoskr
6,282
1,624
0
320
8,197
2,415
675
1,048
7,124
0
29,822
W
Tsukuyomi
MizuFQ
Tsukuyomi
13,575
3,494
0
5,917
10,483
4,355
0
1,576
8,907
0
76,925
W
Izanami
Sticz
Izanami
19,575
16,892
0
8,051
17,015
5,906
5,347
3,635
13,027
0
86,187
L
Set
gfded
Set
6,571
3,163
0
229
11,951
4,794
1,024
661
11,268
0
30,186
L
Hachiman
nesh1
Hachiman
6,281
3,952
0
2,662
14,523
4,418
1,002
1,502
12,893
0
25,741
L
Nemesis
nickqer
Nemesis
5,805
2,049
0
284
12,646
6,358
983
705
11,811
0
27,166
L
Amaterasu
无名不是错
Amaterasu
7,681
2,019
0
3,062
14,545
10,583
0
89
14,416
0
50,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,907
Gold Earned
40,267
437
Minions Killed
296
0
Camps Cleared
0
1,627,538
Distance Traveled
1,556,564
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,757
431
87
5
0
300,720
0
W
Nemesis
8,439
469
28
2
0
339,500
2
W
Ra
9,156
509
78
4
0
267,111
4
W
Ratatoskr
9,050
503
51
3
0
364,028
2
W
Tsukuyomi
11,145
619
132
7
0
347,371
2
W
Izanami
12,117
673
148
8
0
309,528
0
L
Set
7,916
440
43
2
0
330,951
1
L
Hachiman
7,628
424
40
2
0
263,097
0
L
Nemesis
7,652
425
47
3
0
343,921
0
L
Amaterasu
9,314
517
79
4
0
317,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role