Player Matchup

Ra
Ra
ANDRE VILHENA77
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 156L
1,287 Elo+
Solo
Cupid
Cupid
CaptNMcDaddyy00
Cupid
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 53L
1,500 Elo+
Solo
Ymir
Ymir
Rerock_Dynasty89
Ymir
Level 28
God Stats
9W - 10L
1,530 SR
Queue Stats
98W - 107L
1,327 Elo+
Solo
Janus
Janus
angelic_someone3
Janus
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 74L
1,373 Elo+
Solo
Anhur
Anhur
sana319216
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,341 Elo+
Solo
Team Averages
Level 14
1,506 SR
1,366 Elo+

VS

Team Averages
Level 15
1,479 SR
1,327 Elo+
Neith
Neith
Apollo-_711
Neith
Level 17
God Stats
27W - 18L
1,431 SR
Queue Stats
145W - 130L
1,435 Elo+
Party 2
Cu Chulainn
Cu Chulainn
YunoDatguy
Cu Chulainn
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 65L
1,247 Elo+
Party 1
Zeus
Zeus
kNp1-1q_8125
Zeus
Level 17
God Stats
14W - 10L
1,644 SR
Queue Stats
72W - 70L
1,397 Elo+
Party 2
Ra
Ra
mikan-juice117
Ra
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,485 Elo+
Party 2
Loki
Loki
strawhatzayzay
Loki
Level 3
God Stats
1W - 1L
1,322 SR
Queue Stats
1W - 2L
1,068 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 1
8,154
906
7,316
22,679
8,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 1
6,042
671
0
1,781
627
13
1 / 5 / 2
8,171
908
4,843
10,043
9,302
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 0 / 1
6,042
671
0
0
0
Anhur
13
0 / 8 / 4
8,112
901
1,371
14,408
5,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

462

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 0 / 9
11,804
1,312
15,085
5,971
2,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
YunoDatguy
Cu Chulainn
15
2 / 0 / 9
9,289
1,032
5,906
6,561
5,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
4 / 1 / 9
9,415
1,046
13,166
4,192
1,672
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 1 / 12
10,081
1,120
11,143
6,130
2,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 3 / 5
8,639
960
1,752
7,994
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
2
Kills
23
23
Deaths
5
9
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
10
1
0.15
W
12
0
9
16.5
L
0
0
1
0.5
L
1
5
2
0.4
W
Cu Chulainn
YunoDatguy
Cu Chulainn
2
0
9
6.5
L
0
0
1
0.5
W
4
1
9
8.5
W
5
1
12
11
L
Anhur
0
8
4
0.25
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,530
Damage
47,052
48,911
Taken
30,848
23,556
Mitigated
14,230
528
Healing
5,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,316
1,865
263
76
22,679
8,446
0
12,119
10,360
13,810
0
W
15,085
10,412
0
1,123
5,971
2,368
0
2,771
3,200
0
30,615
L
0
0
0
0
1,781
627
0
1,781
0
0
0
L
4,843
973
0
0
10,043
9,302
0
4,570
5,423
9,357
0
W
Cu Chulainn
YunoDatguy
Cu Chulainn
5,906
1,024
0
336
6,561
5,005
0
1,742
4,819
3,531
19,847
L
0
0
0
0
0
0
0
0
0
0
0
W
13,166
2,647
0
0
4,192
1,672
0
2,413
1,779
29,986
0
W
11,143
2,254
1,541
1,396
6,130
2,070
0
3,499
1,568
26,488
0
L
Anhur
1,371
316
0
189
14,408
5,181
0
6,522
7,811
0
3,168
W
1,752
996
0
1,224
7,994
3,115
0
1,734
6,260
0
11,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,521
Gold Earned
49,228
22
Minions Killed
181
1
Camps Cleared
8
277,727
Distance Traveled
759,762
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,154
906
6
1
0
125,354
0
W
Neith
11,804
1,312
39
4
5
156,601
0
L
Cupid
6,042
671
0
0
0
0
0
L
Ymir
8,171
908
11
1
1
63,931
0
W
Cu Chulainn
9,289
1,032
42
5
0
144,778
0
L
Janus
6,042
671
0
0
0
0
0
W
Zeus
9,415
1,046
45
5
0
133,906
0
W
Ra
10,081
1,120
38
4
0
146,073
0
L
Anhur
8,112
901
5
1
0
88,442
0
W
Loki
8,639
960
17
2
3
178,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role