Player Matchup

Pele
Pele
Bronze III
Aigogripin
Pele
Bronze III
Level 32
God Stats
0W - 1L
1,391 SR
Queue Stats
1W - 3L
1,353 MMR
Party 1
Geb
Geb
Silver I
D34thr1dg
Geb
Silver I
Level 94
God Stats
13W - 9L
1,574 SR
Queue Stats
203W - 211L
1,265 MMR
Party 2
Chiron
Chiron
Silver I
HefestioN256
Chiron
Silver I
Level 101
God Stats
1W - 4L
1,263 SR
Queue Stats
40W - 42L
1,361 MMR
Solo
Ullr
Ullr
Gold IV
Lynxyyyyyyy
Ullr
Gold IV
Level 125
God Stats
27W - 36L
1,520 SR
Queue Stats
340W - 342L
1,425 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
differentialxdx
Baron Samedi
Bronze III
Level 35
God Stats
0W - 1L
1,710 SR
Queue Stats
1W - 3L
1,353 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 77
1,491 SR
1,352 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,503 SR
1,374 MMR
Thor
Thor
Silver IV
Carlanul
Thor
Silver IV
Level 123
God Stats
2W - 4L
1,436 SR
Queue Stats
9W - 34L
1,356 MMR
Solo
Kukulkan
Kukulkan
Gold V
JBMorato
Kukulkan
Gold V
Level 124
God Stats
3W - 3L
1,414 SR
Queue Stats
131W - 131L
1,354 MMR
Solo
Guan Yu
Guan Yu
Gold V
N8plus8
Guan Yu
Gold V
Level 134
God Stats
8W - 6L
1,589 SR
Queue Stats
99W - 96L
1,329 MMR
Solo
Anhur
Anhur
Gold IV
RomandG
Anhur
Gold IV
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver V
TuRnErrrr
Ymir
Silver V
Level 128
God Stats
1W - 0L
1,574 SR
Queue Stats
44W - 59L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 11 / 4
11,966
427
15,142
27,560
10,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 5 / 6
10,987
392
7,604
23,016
20,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
20
4 / 8 / 2
14,283
510
16,674
22,070
9,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 3 / 1
12,994
464
18,427
17,170
8,028
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Baron Samedi
differentialxdx
Baron Samedi
17
1 / 8 / 6
10,999
393
13,191
21,148
10,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
DanzaburouTsukuyomiSetScylla

VS

Bans
ApolloCu ChulainnPersephoneCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
5 / 1 / 13
15,094
539
13,415
21,564
10,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
JBMorato
Kukulkan
20
9 / 5 / 7
16,862
602
16,674
15,510
7,748
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
N8plus8
Guan Yu
20
10 / 1 / 11
15,522
554
14,650
25,334
33,148
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Anhur
RomandG
Anhur
20
7 / 2 / 12
15,537
555
33,594
22,589
9,573
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
17
4 / 7 / 13
13,320
476
8,385
25,138
24,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
91
16
Kills
35
35
Deaths
16
19
Assists
56
Player
Kills
Deaths
Assists
KDA
L
4
11
4
0.55
W
Thor
5
1
13
11.5
L
2
5
6
1
L
Chiron
4
8
2
0.63
W
Kukulkan
JBMorato
Kukulkan
9
5
7
2.5
L
5
3
1
1.83
W
Guan Yu
N8plus8
Guan Yu
10
1
11
15.5
W
Anhur
RomandG
Anhur
7
2
12
6.5
W
Ymir
4
7
13
1.5
L
Baron Samedi
differentialxdx
Baron Samedi
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,038
Damage
86,718
110,964
Taken
110,135
58,751
Mitigated
85,667
25,786
Healing
43,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,142
3,292
0
7,082
27,560
10,283
1,656
7,596
19,888
0
80,280
W
Thor
13,415
1,668
0
8,768
21,564
10,624
1,121
4,369
17,195
0
109,281
L
7,604
360
0
4,628
23,016
20,140
0
4,549
18,449
30,357
0
L
Chiron
16,674
7,141
308
2,985
22,070
9,575
0
5,468
16,269
0
107,534
W
Kukulkan
JBMorato
Kukulkan
16,674
1,497
236
2,173
15,510
7,748
2,038
3,358
12,152
140,854
0
L
18,427
7,032
0
1,897
17,170
8,028
0
1,120
16,028
0
93,782
W
Guan Yu
N8plus8
Guan Yu
14,650
2,304
5,811
11,793
25,334
33,148
739
4,417
20,917
0
87,022
W
Anhur
RomandG
Anhur
33,594
16,140
0
11,609
22,589
9,573
5,636
5,121
17,468
0
140,207
W
Ymir
8,385
671
0
2,682
25,138
24,574
545
5,021
20,117
29,128
0
L
Baron Samedi
differentialxdx
Baron Samedi
13,191
1,170
2,258
6,628
21,148
10,725
0
5,873
15,118
82,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,229
Gold Earned
76,335
639
Minions Killed
720
0
Camps Cleared
0
2,454,825
Distance Traveled
2,633,459
37
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,966
427
124
4
0
511,049
6
W
Thor
15,094
539
137
5
0
563,788
3
L
Geb
10,987
392
38
1
0
542,376
9
L
Chiron
14,283
510
204
7
0
443,206
5
W
Kukulkan
16,862
602
244
9
0
480,436
9
L
Ullr
12,994
464
150
5
0
509,248
9
W
Guan Yu
15,522
554
141
5
0
626,308
8
W
Anhur
15,537
555
164
6
0
474,327
9
W
Ymir
13,320
476
34
1
0
488,600
11
L
Baron Samedi
10,999
393
123
4
0
448,946
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role