Player Matchup

Rama
Rama
Aгmatrix
Rama
Level 148
God Stats
3W - 3L
1,592 SR
Queue Stats
370W - 154L
1,763 Elo+
Party 2
Fenrir
Fenrir
Chwabips
Fenrir
Level 24
God Stats
57W - 21L
1,840 SR
Queue Stats
107W - 46L
1,762 Elo+
Party 2
King Arthur
King Arthur
Floky3858
King Arthur
Level 32
God Stats
15W - 5L
1,703 SR
Queue Stats
534W - 329L
1,646 Elo+
Party 2
Anubis
Anubis
Lennybare
Anubis
Level 109
God Stats
12W - 1L
1,933 SR
Queue Stats
84W - 37L
1,724 Elo+
Party 2
Geb
Geb
Sogyal
Geb
Level 159
God Stats
6W - 4L
1,237 SR
Queue Stats
737W - 358L
1,772 Elo+
Party 2
Team Averages
Level 94
1,661 SR
1,734 Elo+

VS

Team Averages
Level 66
1,511 SR
1,476 Elo+
Chaac
Chaac
DeventerSander
Chaac
Level 92
God Stats
7W - 5L
1,631 SR
Queue Stats
155W - 135L
1,572 Elo+
Party 3
Khepri
Khepri
HitokiriHiryuken
Khepri
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 92L
1,450 Elo+
Party 1
Artemis
Artemis
KuroAwA
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,274 Elo+
Party 1
Scylla
Scylla
Tiiqoo
Scylla
Level 93
God Stats
2W - 1L
1,541 SR
Queue Stats
129W - 108L
1,600 Elo+
Party 3
Mercury
Mercury
guzzly
Mercury
Level 40
God Stats
1W - 3L
1,383 SR
Queue Stats
171W - 153L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
6 / 0 / 4
12,924
646
10,643
10,072
4,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Chwabips
Fenrir
18
10 / 2 / 7
11,827
591
12,077
14,767
6,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Floky3858
King Arthur
17
3 / 3 / 9
11,072
554
14,724
19,795
14,730
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
Lennybare
Anubis
18
6 / 0 / 7
11,501
575
14,552
15,563
8,889
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
Sogyal
Geb
17
4 / 0 / 16
11,521
576
5,103
13,006
12,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
9,173
459
12,285
21,108
19,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 8 / 0
8,050
403
3,863
17,846
10,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
KuroAwA
Artemis
11
0 / 4 / 0
6,797
340
2,608
7,641
2,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Tiiqoo
Scylla
16
1 / 3 / 1
9,719
486
14,652
8,629
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
guzzly
Mercury
13
1 / 9 / 2
8,434
422
2,401
18,198
5,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
9
29
Kills
5
5
Deaths
29
43
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
6
0
4
8
W
Fenrir
Chwabips
Fenrir
10
2
7
6.75
L
2
5
1
0.5
W
King Arthur
Floky3858
King Arthur
3
3
9
2.5
L
1
8
0
0.13
L
Artemis
KuroAwA
Artemis
0
4
0
0
W
Anubis
Lennybare
Anubis
6
0
7
9.5
W
Geb
Sogyal
Geb
4
0
16
12
L
Scylla
Tiiqoo
Scylla
1
3
1
0.5
L
Mercury
guzzly
Mercury
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,099
Damage
35,809
73,203
Taken
73,422
46,183
Mitigated
39,838
35,739
Healing
17,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
10,643
9,006
0
8,199
10,072
4,271
4,919
1,316
8,705
0
123,716
W
Fenrir
Chwabips
Fenrir
12,077
5,562
0
3,849
14,767
6,178
1,887
5,854
8,635
0
81,532
L
12,285
2,693
0
7,235
21,108
19,119
474
3,980
16,931
0
54,843
W
King Arthur
Floky3858
King Arthur
14,724
2,260
0
7,445
19,795
14,730
356
2,268
15,736
0
68,817
L
3,863
190
770
2,520
17,846
10,039
0
5,005
12,841
30,738
0
L
Artemis
KuroAwA
Artemis
2,608
953
0
1,467
7,641
2,410
0
698
6,943
0
20,847
W
Anubis
Lennybare
Anubis
14,552
806
0
12,260
15,563
8,889
775
7,155
8,054
94,457
0
W
Geb
Sogyal
Geb
5,103
579
0
3,986
13,006
12,115
0
3,103
9,704
28,843
0
L
Scylla
Tiiqoo
Scylla
14,652
1,055
0
1,480
8,629
2,953
0
4,187
4,442
69,379
0
L
Mercury
guzzly
Mercury
2,401
1,192
0
4,232
18,198
5,317
0
5,785
12,257
0
39,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,845
Gold Earned
42,173
577
Minions Killed
406
0
Camps Cleared
0
1,930,474
Distance Traveled
1,672,960
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,924
646
183
9
0
355,063
3
W
Fenrir
11,827
591
103
5
0
419,304
3
L
Chaac
9,173
459
104
5
0
344,849
4
W
King Arthur
11,072
554
112
6
0
369,010
3
L
Khepri
8,050
403
40
2
0
352,158
7
L
Artemis
6,797
340
38
2
0
257,449
0
W
Anubis
11,501
575
147
7
0
351,868
5
W
Geb
11,521
576
32
2
0
435,229
8
L
Scylla
9,719
486
141
7
0
353,009
6
L
Mercury
8,434
422
83
4
0
365,495
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role