Player Matchup

Anhur
Anhur
Bruce22
Anhur
Level 26
God Stats
2W - 0L
1,720 SR
Queue Stats
59W - 64L
1,398 Elo+
Solo
King Arthur
King Arthur
C4Nadense
King Arthur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,344 Elo+
Solo
Ymir
Ymir
Diosito420
Ymir
Level 17
God Stats
23W - 10L
1,443 SR
Queue Stats
254W - 245L
1,508 Elo+
Solo
Thanatos
Thanatos
DorNEL4S_23
Thanatos
Level 27
God Stats
10W - 9L
1,613 SR
Queue Stats
101W - 107L
1,524 Elo+
Solo
He Bo
He Bo
ĐeathØ
He Bo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 8L
1,716 Elo+
Solo
Team Averages
Level 22
1,555 SR
1,498 Elo+

VS

Team Averages
Level 23
1,521 SR
1,468 Elo+
Skadi
Skadi
BaunDur
Skadi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,527 Elo+
Solo
Bellona
Bellona
Ceminite
Bellona
Level 16
God Stats
3W - 2L
1,738 SR
Queue Stats
210W - 243L
1,379 Elo+
Solo
Chang'e
Chang'e
Elwingster
Chang'e
Level 27
God Stats
9W - 8L
1,295 SR
Queue Stats
128W - 172L
1,299 Elo+
Solo
Thoth
Thoth
LucasTheGamer25
Thoth
Level 28
God Stats
5W - 4L
1,571 SR
Queue Stats
72W - 63L
1,513 Elo+
Solo
Tsukuyomi
Tsukuyomi
TompA8
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 27L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bruce22
Anhur
19
14 / 2 / 9
12,590
572
16,131
17,689
7,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
C4Nadense
King Arthur
17
4 / 4 / 11
11,266
512
7,202
17,692
12,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 2 / 19
10,778
490
10,639
15,341
13,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
DorNEL4S_23
Thanatos
17
8 / 4 / 5
11,667
530
8,402
14,819
6,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
ĐeathØ
He Bo
20
18 / 5 / 10
14,048
639
25,636
16,323
6,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BaunDur
Skadi
15
3 / 11 / 1
9,729
442
11,746
17,523
6,221
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
Ceminite
Bellona
13
0 / 10 / 3
8,324
378
7,012
18,171
10,374
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Elwingster
Chang'e
14
1 / 9 / 3
9,594
436
9,283
19,167
10,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 9 / 0
9,442
429
5,992
13,091
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
TompA8
Tsukuyomi
18
10 / 8 / 2
12,142
552
13,825
18,013
7,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
25
47
Kills
16
17
Deaths
47
54
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Skadi
BaunDur
Skadi
3
11
1
0.32
W
Anhur
Bruce22
Anhur
14
2
9
9.25
W
King Arthur
C4Nadense
King Arthur
4
4
11
2.38
L
Bellona
Ceminite
Bellona
0
10
3
0.15
W
3
2
19
6.25
W
Thanatos
DorNEL4S_23
Thanatos
8
4
5
2.63
L
Chang'e
Elwingster
Chang'e
1
9
3
0.28
L
2
9
0
0.22
L
Tsukuyomi
TompA8
Tsukuyomi
10
8
2
1.38
W
He Bo
ĐeathØ
He Bo
18
5
10
4.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,010
Damage
47,858
81,864
Taken
85,965
45,706
Mitigated
38,235
25,907
Healing
15,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
BaunDur
Skadi
11,746
7,161
0
2,671
17,523
6,221
1,107
6,241
11,107
0
64,464
W
Anhur
Bruce22
Anhur
16,131
8,235
0
8,843
17,689
7,216
931
3,822
13,717
0
81,422
W
King Arthur
C4Nadense
King Arthur
7,202
1,370
0
4,343
17,692
12,287
1,275
2,055
15,520
0
38,803
L
Bellona
Ceminite
Bellona
7,012
1,422
0
307
18,171
10,374
816
7,559
10,375
0
32,979
W
10,639
1,834
0
1,961
15,341
13,459
183
3,293
11,986
34,565
0
W
Thanatos
DorNEL4S_23
Thanatos
8,402
1,859
0
7,516
14,819
6,482
526
2,080
12,649
0
65,795
L
Chang'e
Elwingster
Chang'e
9,283
1,456
2,178
5,647
19,167
10,098
0
8,208
10,884
29,743
0
L
5,992
316
0
1,222
13,091
4,339
0
5,585
7,456
41,729
0
L
Tsukuyomi
TompA8
Tsukuyomi
13,825
3,636
0
3,209
18,013
7,203
1,104
8,682
9,206
0
70,737
W
He Bo
ĐeathØ
He Bo
25,636
2,146
0
3,244
16,323
6,262
815
3,442
12,717
112,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,349
Gold Earned
49,231
460
Minions Killed
402
0
Camps Cleared
0
1,965,316
Distance Traveled
1,741,156
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,729
442
91
4
0
334,977
1
W
Anhur
12,590
572
106
5
0
352,001
2
W
King Arthur
11,266
512
81
4
0
383,393
3
L
Bellona
8,324
378
57
3
0
333,774
2
W
Ymir
10,778
490
35
2
0
395,223
4
W
Thanatos
11,667
530
95
4
0
435,652
2
L
Chang'e
9,594
436
43
2
0
386,603
3
L
Thoth
9,442
429
83
4
0
350,570
10
L
Tsukuyomi
12,142
552
128
6
0
335,232
4
W
He Bo
14,048
639
143
7
0
399,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role