Player Matchup

Thor
Thor
Explays34
Thor
Level 28
God Stats
3W - 3L
1,524 SR
Queue Stats
81W - 69L
1,492 Elo+
Solo
Nike
Nike
HugoLocoo
Nike
Level 28
God Stats
4W - 2L
1,738 SR
Queue Stats
88W - 75L
1,496 Elo+
Solo
Neith
Neith
JohnFighter1925
Neith
Level 13
God Stats
11W - 4L
1,582 SR
Queue Stats
56W - 76L
1,365 Elo+
Party 1
Ymir
Ymir
thedarksoldier13
Ymir
Level 14
God Stats
14W - 4L
1,723 SR
Queue Stats
29W - 41L
1,279 Elo+
Party 1
Ra
Ra
ГРИНАДЁР
Ra
Level 17
God Stats
9W - 10L
1,307 SR
Queue Stats
42W - 61L
1,143 Elo+
Solo
Team Averages
Level 20
1,575 SR
1,355 Elo+

VS

Team Averages
Level 17
1,427 SR
1,232 Elo+
Olorun
Olorun
AceDsnt
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,117 Elo+
Solo
Kuzenbo
Kuzenbo
Osursus
Kuzenbo
Level 15
God Stats
1W - 2L
1,449 SR
Queue Stats
20W - 34L
1,215 Elo+
Party 2
Neith
Neith
Saracastik
Neith
Level 15
God Stats
1W - 4L
1,185 SR
Queue Stats
11W - 27L
1,097 Elo+
Party 2
Sun Wukong
Sun Wukong
seeyoulat
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kali
Kali
veloxwin1
Kali
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
6 / 0 / 2
7,974
498
8,435
6,831
2,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nike
15
4 / 1 / 4
9,234
577
9,613
10,587
5,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 2 / 4
7,809
488
10,444
9,823
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
4 / 0 / 6
8,557
535
6,836
10,031
9,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 1 / 2
7,232
452
5,010
6,708
2,150
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AceDsnt
Olorun
12
0 / 3 / 0
7,260
454
2,554
9,502
3,316
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Osursus
Kuzenbo
10
0 / 7 / 1
6,341
396
5,212
14,211
10,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
10
0 / 7 / 0
6,133
383
4,756
9,669
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
seeyoulat
Sun Wukong
11
0 / 4 / 1
6,650
416
4,886
12,074
7,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
11
3 / 1 / 0
7,431
464
5,148
10,841
4,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
22
Kills
3
4
Deaths
22
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
AceDsnt
Olorun
0
3
0
0
W
Thor
6
0
2
7
W
Nike
4
1
4
6
W
6
2
4
4
L
Kuzenbo
Osursus
Kuzenbo
0
7
1
0.07
L
Neith
0
7
0
0
L
Sun Wukong
seeyoulat
Sun Wukong
0
4
1
0.13
W
4
0
6
7
L
Kali
3
1
0
3
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,338
Damage
22,556
43,980
Taken
56,297
23,374
Mitigated
28,400
10,274
Healing
8,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
AceDsnt
Olorun
2,554
194
0
2,505
9,502
3,316
793
3,273
6,229
33,601
0
W
Thor
8,435
3,293
0
2,480
6,831
2,720
294
1,018
5,813
0
39,731
W
Nike
9,613
1,245
0
1,497
10,587
5,773
144
0
10,112
0
59,250
W
10,444
6,280
0
3,955
9,823
3,611
1,732
1,727
8,096
0
44,844
L
Kuzenbo
Osursus
Kuzenbo
5,212
1,661
0
519
14,211
10,023
116
4,466
9,745
21,037
0
L
Neith
4,756
2,332
0
1,943
9,669
3,037
686
2,294
7,375
0
26,228
L
Sun Wukong
seeyoulat
Sun Wukong
4,886
1,225
0
1,025
12,074
7,094
189
0
12,074
0
32,070
W
6,836
1,728
0
1,376
10,031
9,120
200
3,372
6,659
19,716
0
L
Kali
5,148
2,900
0
2,549
10,841
4,930
0
1,813
9,028
0
41,804
W
5,010
512
245
721
6,708
2,150
120
1,649
5,059
29,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,806
Gold Earned
33,815
323
Minions Killed
263
0
Camps Cleared
0
1,418,892
Distance Traveled
1,343,699
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,260
454
64
4
0
257,321
1
W
Thor
7,974
498
52
3
0
348,580
2
W
Nike
9,234
577
122
8
0
303,092
4
W
Neith
7,809
488
67
4
0
225,780
0
L
Kuzenbo
6,341
396
24
2
0
297,344
2
L
Neith
6,133
383
53
3
0
236,219
0
L
Sun Wukong
6,650
416
60
4
0
285,060
0
W
Ymir
8,557
535
37
2
0
270,589
0
L
Kali
7,431
464
62
4
0
267,755
0
W
Ra
7,232
452
45
3
0
270,851
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role