Player Matchup

Fenrir
Fenrir
DeshizinNoAr
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
MrMengeche
Skadi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Teleleste
Cthulhu
Level 104
God Stats
9W - 6L
1,381 SR
Queue Stats
273W - 248L
1,530 Elo+
Solo
Erlang Shen
Erlang Shen
Zadoki
Erlang Shen
Level 129
God Stats
5W - 5L
1,514 SR
Queue Stats
43W - 41L
1,545 Elo+
Solo
Nu Wa
Nu Wa
michaelgrimes
Nu Wa
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
92W - 79L
1,691 Elo+
Solo
Team Averages
Level 123
1,479 SR
1,553 Elo+

VS

Team Averages
Level 156
1,590 SR
1,622 Elo+
Artemis
Artemis
Bacoxero
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Feitanssauro
Anhur
Level 160
God Stats
28W - 4L
1,951 SR
Queue Stats
268W - 42L
2,098 Elo+
Party 1
Thor
Thor
TioKoool
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
killergød
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
rafael842
Nox
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
496W - 489L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
1 / 1 / 0
3,414
683
1,065
3,096
580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Skadi
4
0 / 2 / 0
2,870
574
1,096
1,896
378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Teleleste
Cthulhu
3
0 / 4 / 0
2,672
534
1,207
3,942
508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Erlang Shen
Zadoki
Erlang Shen
1
0 / 0 / 0
2,457
491
0
6
3
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 1 / 0
3,202
640
1,477
1,418
314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bacoxero
Artemis
6
0 / 1 / 0
3,412
682
429
2,097
561
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
3 / 0 / 3
3,790
758
3,328
2,312
458
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
6
1 / 1 / 1
3,777
755
1,201
2,693
695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hercules
killergød
Hercules
6
3 / 0 / 3
4,038
808
1,937
2,949
977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Boots

Boots

+6%
Movement Speed

6
1 / 0 / 1
3,625
725
533
1,451
439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
8
8
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bacoxero
Artemis
0
1
0
0
L
Fenrir
1
1
0
1
W
3
0
3
4.5
L
Skadi
0
2
0
0
L
Cthulhu
Teleleste
Cthulhu
0
4
0
0
W
Thor
1
1
1
1.5
L
Erlang Shen
Zadoki
Erlang Shen
0
0
0
0
W
Hercules
killergød
Hercules
3
0
3
4.5
L
0
1
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,845
Damage
7,428
10,358
Taken
11,502
1,783
Mitigated
3,130
2,524
Healing
4,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bacoxero
Artemis
429
0
0
233
2,097
561
686
175
1,922
0
12,768
L
Fenrir
1,065
510
0
1,246
3,096
580
0
88
2,968
0
11,433
W
3,328
1,901
0
1,398
2,312
458
84
561
1,595
0
13,765
L
Skadi
1,096
533
0
228
1,896
378
0
0
1,896
0
8,307
L
Cthulhu
Teleleste
Cthulhu
1,207
144
0
790
3,942
508
0
0
3,942
4,346
0
W
Thor
1,201
801
0
1,132
2,693
695
0
310
2,383
0
15,644
L
Erlang Shen
Zadoki
Erlang Shen
0
0
0
0
6
3
0
0
6
0
0
W
Hercules
killergød
Hercules
1,937
704
0
1,828
2,949
977
0
537
2,284
0
4,600
L
1,477
753
0
260
1,418
314
0
365
1,013
11,436
0
W
533
95
0
283
1,451
439
0
817
634
12,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,615
Gold Earned
18,642
84
Minions Killed
126
0
Camps Cleared
0
398,693
Distance Traveled
466,932
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
3,412
682
26
5
0
69,785
0
L
Fenrir
3,414
683
39
8
0
115,846
0
W
Anhur
3,790
758
27
5
0
88,361
0
L
Skadi
2,870
574
21
4
0
81,171
1
L
Cthulhu
2,672
534
6
1
0
100,809
1
W
Thor
3,777
755
36
7
0
124,194
0
L
Erlang Shen
2,457
491
0
0
0
12,764
0
W
Hercules
4,038
808
4
1
0
97,231
2
L
Nu Wa
3,202
640
18
4
0
88,103
2
W
Nox
3,625
725
33
7
0
87,361
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role