Player Matchup

Athena
Athena
Ahweeaboo
Athena
Level 6
God Stats
4W - 3L
1,578 SR
Queue Stats
9W - 15L
1,377 Elo+
Party 1
Susano
Susano
Kxhano
Susano
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Trebushey
Cupid
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,410 Elo+
Party 1
Scylla
Scylla
hello30
Scylla
Level 4
God Stats
5W - 0L
1,479 SR
Queue Stats
13W - 7L
1,825 Elo+
Party 2
Nemesis
Nemesis
spongesandwhich
Nemesis
Level 87
God Stats
18W - 10L
1,441 SR
Queue Stats
535W - 513L
1,493 Elo+
Party 2
Team Averages
Level 31
1,500 SR
1,521 Elo+

VS

Team Averages
Level 19
1,447 SR
1,498 Elo+
Mulan
Mulan
LazarJacKman
Mulan
Level 10
God Stats
3W - 6L
1,302 SR
Queue Stats
25W - 32L
1,580 Elo+
Solo
Discordia
Discordia
SaintCP
Discordia
Level 27
God Stats
2W - 5L
1,440 SR
Queue Stats
184W - 182L
1,414 Elo+
Solo
Medusa
Medusa
Sirmidon
Medusa
Level 28
God Stats
23W - 17L
1,492 SR
Queue Stats
192W - 208L
1,439 Elo+
Solo
Ares
Ares
mikubalabala
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,678 Elo+
Solo
Awilix
Awilix
xingcy17
Awilix
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
56W - 53L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Ahweeaboo
Athena
9
1 / 2 / 6
6,028
464
2,214
6,143
4,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
Kxhano
Susano
9
1 / 5 / 2
5,978
460
1,752
6,624
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cupid
Trebushey
Cupid
9
0 / 2 / 6
5,791
445
4,195
8,524
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Scylla
hello30
Scylla
12
0 / 2 / 4
6,940
534
1,292
3,561
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

14
18 / 1 / 1
9,389
722
12,712
7,558
3,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 0
6,448
496
4,054
8,518
4,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
SaintCP
Discordia
13
3 / 4 / 0
7,815
601
2,328
6,073
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Sirmidon
Medusa
9
0 / 4 / 2
5,681
437
4,325
5,666
1,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 2
5,711
439
2,934
6,153
2,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
xingcy17
Awilix
12
5 / 6 / 0
6,989
538
6,749
10,336
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
20
Kills
12
12
Deaths
20
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Athena
Ahweeaboo
Athena
1
2
6
2
W
Susano
Kxhano
Susano
1
5
2
0.4
L
4
4
0
1
L
Discordia
SaintCP
Discordia
3
4
0
0.75
L
Medusa
Sirmidon
Medusa
0
4
2
0.25
W
Cupid
Trebushey
Cupid
0
2
6
1.5
W
Scylla
hello30
Scylla
0
2
4
1
L
0
2
2
0.5
W
18
1
1
18.5
L
Awilix
xingcy17
Awilix
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,165
Damage
20,390
32,410
Taken
36,746
13,277
Mitigated
14,415
6,635
Healing
6,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Ahweeaboo
Athena
2,214
947
0
1,292
6,143
4,564
0
1,046
5,097
5,273
0
W
Susano
Kxhano
Susano
1,752
496
0
195
6,624
1,887
0
12
6,487
0
15,656
L
4,054
866
0
1,756
8,518
4,600
1,100
61
8,457
276
28,309
L
Discordia
SaintCP
Discordia
2,328
66
0
118
6,073
1,886
0
827
5,194
40,697
0
L
Medusa
Sirmidon
Medusa
4,325
1,088
0
1,071
5,666
1,695
354
472
5,194
0
32,325
W
Cupid
Trebushey
Cupid
4,195
2,399
151
4,124
8,524
2,635
123
1,682
6,817
0
31,931
W
Scylla
hello30
Scylla
1,292
452
0
250
3,561
1,059
0
1,744
1,431
34,675
0
L
2,934
352
0
1,041
6,153
2,714
336
938
5,215
5,371
0
W
12,712
7,882
0
623
7,558
3,132
0
603
6,870
0
51,125
L
Awilix
xingcy17
Awilix
6,749
2,596
0
2,244
10,336
3,520
0
1,112
9,180
0
37,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,126
Gold Earned
32,644
253
Minions Killed
294
0
Camps Cleared
0
1,225,640
Distance Traveled
1,180,429
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,028
464
5
0
0
256,935
7
W
Susano
5,978
460
35
3
0
241,276
2
L
Mulan
6,448
496
52
4
0
225,368
4
L
Discordia
7,815
601
88
7
0
238,312
1
L
Medusa
5,681
437
59
5
0
208,699
1
W
Cupid
5,791
445
60
5
0
218,709
0
W
Scylla
6,940
534
74
6
0
216,856
4
L
Ares
5,711
439
14
1
0
260,683
2
W
Nemesis
9,389
722
79
6
0
291,864
1
L
Awilix
6,989
538
81
6
0
247,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role