Player Matchup

Hercules
Hercules
Ghanimah
Hercules
Level 15
God Stats
18W - 12L
1,588 SR
Queue Stats
33W - 32L
1,444 Elo+
Solo
Tiamat
Tiamat
RexFlam
Tiamat
Level 27
God Stats
9W - 4L
1,645 SR
Queue Stats
66W - 47L
1,424 Elo+
Solo
Ares
Ares
ohsanslesmains
Ares
Level 21
God Stats
10W - 9L
1,575 SR
Queue Stats
65W - 65L
1,463 Elo+
Party 1
Neith
Neith
ohsanslespied
Neith
Level 12
God Stats
10W - 7L
1,531 SR
Queue Stats
20W - 21L
1,451 Elo+
Party 1
Kukulkan
Kukulkan
skotinaga
Kukulkan
Level 28
God Stats
6W - 2L
1,551 SR
Queue Stats
36W - 22L
1,479 Elo+
Solo
Team Averages
Level 21
1,578 SR
1,452 Elo+

VS

Team Averages
Level 18
1,466 SR
1,449 Elo+
Kukulkan
Kukulkan
BetaDashX
Kukulkan
Level 29
God Stats
313W - 284L
1,535 SR
Queue Stats
696W - 711L
1,496 Elo+
Solo
Olorun
Olorun
Chofaesse
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,305 Elo+
Party 2
Agni
Agni
ParnishaSoDvora
Agni
Level 24
God Stats
1W - 2L
1,228 SR
Queue Stats
61W - 48L
1,571 Elo+
Solo
Scylla
Scylla
Ørage
Scylla
Level 26
God Stats
44W - 29L
1,567 SR
Queue Stats
97W - 103L
1,458 Elo+
Party 2
Nemesis
Nemesis
上来思考
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ghanimah
Hercules
16
1 / 3 / 12
10,727
1,073
11,242
14,849
21,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
RexFlam
Tiamat
16
1 / 0 / 5
10,267
1,027
3,982
6,052
7,822
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
3 / 2 / 11
10,939
1,094
11,084
15,707
15,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
8 / 2 / 7
11,056
1,106
11,604
8,268
3,640
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kukulkan
skotinaga
Kukulkan
17
5 / 1 / 9
11,209
1,121
10,809
6,655
2,740
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

258

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BetaDashX
Kukulkan
16
4 / 4 / 2
10,452
1,045
16,122
12,652
5,466
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Olorun
Chofaesse
Olorun
15
1 / 4 / 6
9,254
925
8,849
8,357
3,528
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 2 / 4
9,230
923
5,797
7,844
3,139
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Ørage
Scylla
15
1 / 3 / 4
9,346
935
10,439
10,049
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
上来思考
Nemesis
14
1 / 5 / 4
9,098
910
5,789
14,562
6,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
18
Kills
8
8
Deaths
18
44
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BetaDashX
Kukulkan
4
4
2
1.25
L
Olorun
Chofaesse
Olorun
1
4
6
1
W
Hercules
Ghanimah
Hercules
1
3
12
2.33
L
1
2
4
1.5
W
Tiamat
RexFlam
Tiamat
1
0
5
3.5
W
3
2
11
4.25
W
8
2
7
5.75
W
Kukulkan
skotinaga
Kukulkan
5
1
9
9.5
L
Scylla
Ørage
Scylla
1
3
4
1
L
Nemesis
上来思考
Nemesis
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,721
Damage
46,996
51,531
Taken
53,464
50,728
Mitigated
22,314
13,460
Healing
4,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BetaDashX
Kukulkan
16,122
981
0
0
12,652
5,466
0
7,148
5,504
51,133
0
L
Olorun
Chofaesse
Olorun
8,849
4,924
656
2,240
8,357
3,528
0
4,595
3,762
15,004
0
W
Hercules
Ghanimah
Hercules
11,242
3,346
0
5,006
14,849
21,211
0
11,578
2,954
0
19,586
L
5,797
469
0
0
7,844
3,139
0
2,723
5,121
23,901
0
W
Tiamat
RexFlam
Tiamat
3,982
602
0
1,703
6,052
7,822
0
4,396
1,524
31,229
0
W
11,084
733
0
3,723
15,707
15,315
0
12,411
3,194
16,079
0
W
11,604
6,807
0
983
8,268
3,640
0
6,585
1,553
0
20,550
W
Kukulkan
skotinaga
Kukulkan
10,809
753
0
2,045
6,655
2,740
0
5,406
1,099
42,522
0
L
Scylla
Ørage
Scylla
10,439
407
0
240
10,049
4,018
0
3,904
6,145
23,046
0
L
Nemesis
上来思考
Nemesis
5,789
1,584
0
982
14,562
6,163
0
7,505
7,057
0
11,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,198
Gold Earned
47,380
198
Minions Killed
193
10
Camps Cleared
3
992,477
Distance Traveled
974,961
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,452
1,045
84
8
1
202,610
0
L
Olorun
9,254
925
21
2
0
153,931
0
W
Hercules
10,727
1,073
17
2
0
195,559
0
L
Agni
9,230
923
39
4
2
216,841
0
W
Tiamat
10,267
1,027
60
6
7
194,625
0
W
Ares
10,939
1,094
13
1
0
205,036
2
W
Neith
11,056
1,106
15
2
1
194,851
1
W
Kukulkan
11,209
1,121
93
9
2
202,406
5
L
Scylla
9,346
935
34
3
0
191,628
0
L
Nemesis
9,098
910
15
2
0
209,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role