Player Matchup

Thor
Thor
Bajherooth
Thor
Level 13
God Stats
0W - 2L
1,287 SR
Queue Stats
1W - 4L
1,189 Elo+
Party 2
Anhur
Anhur
ChrustyUchiha
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,365 Elo+
Solo
Nu Wa
Nu Wa
DarkDexter2137
Nu Wa
Level 24
God Stats
10W - 7L
1,562 SR
Queue Stats
66W - 66L
1,469 Elo+
Party 2
King Arthur
King Arthur
Kethup
King Arthur
Level 26
God Stats
18W - 13L
1,554 SR
Queue Stats
134W - 140L
1,502 Elo+
Party 2
Geb
Geb
Vardolf
Geb
Level 21
God Stats
6W - 6L
1,763 SR
Queue Stats
16W - 20L
1,460 Elo+
Party 2
Team Averages
Level 18
1,533 SR
1,397 Elo+

VS

Team Averages
Level 43
1,601 SR
1,455 Elo+
Cerberus
Cerberus
BeTReZeN92
Cerberus
Level 19
God Stats
15W - 11L
1,558 SR
Queue Stats
128W - 129L
1,409 Elo+
Party 1
Kali
Kali
FreedomInHouse
Kali
Level 28
God Stats
6W - 3L
1,476 SR
Queue Stats
136W - 108L
1,573 Elo+
Party 3
Janus
Janus
HospitaIIer
Janus
Level 148
God Stats
26W - 17L
1,574 SR
Queue Stats
447W - 414L
1,552 Elo+
Party 1
Neith
Neith
MIrroxxxxxxxx
Neith
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 55L
1,342 Elo+
Party 1
Sun Wukong
Sun Wukong
napalmjkee
Sun Wukong
Level 7
God Stats
6W - 2L
1,898 SR
Queue Stats
21W - 16L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,928
493
1,176
7,264
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 5 / 0
4,758
476
1,884
7,041
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

8
0 / 5 / 0
4,864
486
3,331
4,904
1,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Kethup
King Arthur
9
1 / 3 / 0
4,883
488
3,446
7,808
2,833
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Geb
8
0 / 2 / 2
5,130
513
1,643
7,060
2,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BeTReZeN92
Cerberus
9
4 / 1 / 4
5,511
551
3,191
6,904
2,442
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
3 / 1 / 1
5,635
564
3,115
6,350
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
6 / 0 / 3
6,624
662
7,725
2,754
758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 1 / 3
4,795
480
2,387
3,714
891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
napalmjkee
Sun Wukong
11
3 / 0 / 1
6,405
641
4,430
7,974
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
17
17
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Cerberus
BeTReZeN92
Cerberus
4
1
4
6
L
1
5
0
0.2
L
0
5
0
0
W
3
1
1
3.5
W
6
0
3
7.5
L
King Arthur
Kethup
King Arthur
1
3
0
0.33
W
1
1
3
2.5
L
Geb
0
2
2
0.5
W
Sun Wukong
napalmjkee
Sun Wukong
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,480
Damage
20,848
34,077
Taken
27,696
10,378
Mitigated
9,407
7,447
Healing
10,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,176
0
0
1,796
7,264
2,162
0
1,164
5,994
0
21,800
W
Cerberus
BeTReZeN92
Cerberus
3,191
327
299
2,403
6,904
2,442
0
1,512
5,362
11,999
0
L
1,884
806
0
1,107
7,041
1,676
0
4,067
2,856
0
15,067
L
3,331
351
0
10
4,904
1,183
184
2,171
2,566
23,104
0
W
3,115
909
0
2,831
6,350
1,895
0
709
5,571
0
23,347
W
7,725
458
0
750
2,754
758
41
1,093
1,561
35,217
0
L
King Arthur
Kethup
King Arthur
3,446
328
0
2,225
7,808
2,833
156
0
7,808
0
24,061
W
2,387
640
0
1,018
3,714
891
231
992
2,652
0
14,613
L
Geb
1,643
174
0
2,309
7,060
2,524
0
2,999
3,937
10,958
0
W
Sun Wukong
napalmjkee
Sun Wukong
4,430
906
0
3,169
7,974
3,421
0
368
7,576
0
33,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,563
Gold Earned
28,970
194
Minions Killed
254
0
Camps Cleared
0
871,958
Distance Traveled
1,022,934
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,928
493
49
5
0
174,983
1
W
Cerberus
5,511
551
29
3
0
197,351
0
L
Anhur
4,758
476
33
3
0
150,717
2
L
Nu Wa
4,864
486
48
5
0
171,217
2
W
Kali
5,635
564
54
5
0
206,497
1
W
Janus
6,624
662
67
7
0
220,562
1
L
King Arthur
4,883
488
45
5
0
203,859
3
W
Neith
4,795
480
26
3
0
187,825
0
L
Geb
5,130
513
19
2
0
171,182
4
W
Sun Wukong
6,405
641
78
8
0
210,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role