Player Matchup

Fenrir
Fenrir
NikoHelpAHH
Fenrir
Level 27
God Stats
44W - 45L
1,500 SR
Queue Stats
401W - 437L
1,543 Elo+
Solo
Artemis
Artemis
SEXPREDATOR666
Artemis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 38L
1,415 Elo+
Party 1
Vamana
Vamana
neversoberjura
Vamana
Level 6
God Stats
3W - 1L
1,251 SR
Queue Stats
20W - 26L
1,372 Elo+
Party 1
Neith
Neith
w0lff3
Neith
Level 16
God Stats
7W - 18L
1,381 SR
Queue Stats
54W - 75L
1,129 Elo+
Solo
Heimdallr
Heimdallr
小名姜承禄
Heimdallr
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 125L
1,530 Elo+
Solo
Team Averages
Level 15
1,426 SR
1,398 Elo+

VS

Team Averages
Level 17
1,487 SR
1,374 Elo+
Cthulhu
Cthulhu
Asphyi
Cthulhu
Level 6
God Stats
0W - 2L
1,327 SR
Queue Stats
2W - 2L
1,624 Elo+
Solo
Bakasura
Bakasura
ECKOHOLIKER
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,082 Elo+
Solo
Thanatos
Thanatos
Elviner
Thanatos
Level 18
God Stats
0W - 5L
1,364 SR
Queue Stats
41W - 70L
1,332 Elo+
Solo
Cernunnos
Cernunnos
HugoMisc
Cernunnos
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 171L
1,281 Elo+
Solo
Aphrodite
Aphrodite
Ksota
Aphrodite
Level 27
God Stats
12W - 5L
1,746 SR
Queue Stats
94W - 72L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
11 / 4 / 6
10,078
593
10,807
14,267
6,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

16
15 / 1 / 5
10,432
614
19,427
14,401
5,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 1 / 13
8,493
500
11,190
11,447
6,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
w0lff3
Neith
13
4 / 2 / 2
8,446
497
5,277
6,732
3,232
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
小名姜承禄
Heimdallr
14
0 / 4 / 6
8,861
521
6,844
11,902
4,913
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asphyi
Cthulhu
10
1 / 5 / 4
7,303
430
5,425
12,100
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
ECKOHOLIKER
Bakasura
10
1 / 11 / 1
7,150
421
4,767
15,147
7,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Elviner
Thanatos
10
3 / 8 / 1
7,761
457
6,470
14,195
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
HugoMisc
Cernunnos
14
2 / 7 / 4
8,751
515
7,014
13,424
3,944
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
Ksota
Aphrodite
17
5 / 3 / 0
9,968
586
11,665
15,625
13,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
34
Kills
12
12
Deaths
34
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Asphyi
Cthulhu
1
5
4
0.6
L
Bakasura
ECKOHOLIKER
Bakasura
1
11
1
0.14
L
Thanatos
Elviner
Thanatos
3
8
1
0.44
L
Cernunnos
HugoMisc
Cernunnos
2
7
4
0.57
L
Aphrodite
Ksota
Aphrodite
5
3
0
1.67
W
Fenrir
11
4
6
3.5
W
15
1
5
17.5
W
4
1
13
10.5
W
Neith
w0lff3
Neith
4
2
2
2.5
W
Heimdallr
小名姜承禄
Heimdallr
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,545
Damage
35,341
58,749
Taken
70,491
26,132
Mitigated
35,856
23,114
Healing
22,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Asphyi
Cthulhu
5,425
485
0
391
12,100
7,219
0
0
11,905
12,922
0
L
Bakasura
ECKOHOLIKER
Bakasura
4,767
3,479
0
1,992
15,147
7,267
833
0
15,047
0
25,243
L
Thanatos
Elviner
Thanatos
6,470
2,022
0
6,932
14,195
4,253
0
0
14,145
0
24,616
L
Cernunnos
HugoMisc
Cernunnos
7,014
3,105
0
3,984
13,424
3,944
46
0
13,248
0
56,414
L
Aphrodite
Ksota
Aphrodite
11,665
1,721
483
9,154
15,625
13,173
153
0
15,525
58,517
0
W
Fenrir
10,807
3,237
0
6,460
14,267
6,031
0
2,728
11,394
0
58,254
W
19,427
13,028
0
8,975
14,401
5,574
984
3,692
10,434
0
59,191
W
11,190
5,297
0
2,805
11,447
6,382
572
2,326
8,839
0
24,597
W
Neith
w0lff3
Neith
5,277
2,911
0
1,459
6,732
3,232
1,334
1,771
4,961
0
39,738
W
Heimdallr
小名姜承禄
Heimdallr
6,844
3,303
0
3,415
11,902
4,913
1,527
6,023
5,504
0
48,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,310
Gold Earned
40,933
366
Minions Killed
343
0
Camps Cleared
0
1,656,474
Distance Traveled
1,479,643
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,303
430
18
1
0
328,727
2
L
Bakasura
7,150
421
52
3
0
258,408
0
L
Thanatos
7,761
457
39
2
0
257,631
0
L
Cernunnos
8,751
515
103
6
0
281,997
0
L
Aphrodite
9,968
586
131
8
0
352,880
6
W
Fenrir
10,078
593
90
5
0
353,175
2
W
Artemis
10,432
614
83
5
0
313,094
3
W
Vamana
8,493
500
18
1
0
373,109
0
W
Neith
8,446
497
69
4
0
329,741
2
W
Heimdallr
8,861
521
106
6
0
287,355
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role