Player Matchup

Fafnir
Fafnir
Grunnt
Fafnir
Level 48
God Stats
2W - 3L
1,714 SR
Queue Stats
47W - 48L
1,534 Elo+
Solo
Hun Batz
Hun Batz
SoNoESP
Hun Batz
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
TinMar1350
Anubis
Level 88
God Stats
9W - 7L
1,649 SR
Queue Stats
164W - 159L
1,483 Elo+
Solo
Apollo
Apollo
踢毽子打你屁股
Apollo
Level 123
God Stats
7W - 3L
1,871 SR
Queue Stats
172W - 158L
1,526 Elo+
Solo
Skadi
Skadi
银奚的灰条
Skadi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 86
1,647 SR
1,509 Elo+

VS

Team Averages
Level 102
1,497 SR
1,496 Elo+
Bakasura
Bakasura
DIeApfeltasche
Bakasura
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,509 Elo+
Solo
Tyr
Tyr
ElleMeenT
Tyr
Level 139
God Stats
14W - 10L
1,272 SR
Queue Stats
53W - 52L
1,497 Elo+
Solo
Zhong Kui
Zhong Kui
RamAballa
Zhong Kui
Level 50
God Stats
106W - 128L
1,562 SR
Queue Stats
290W - 310L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
kzyayt
Baron Samedi
Level 155
God Stats
18W - 17L
1,649 SR
Queue Stats
320W - 293L
1,457 Elo+
Solo
Aphrodite
Aphrodite
lullig
Aphrodite
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 168L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Grunnt
Fafnir
13
2 / 1 / 9
9,164
509
6,295
9,134
8,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
SoNoESP
Hun Batz
17
3 / 2 / 7
9,858
548
10,159
13,939
5,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
TinMar1350
Anubis
16
7 / 4 / 3
9,903
550
13,553
13,239
5,968
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 2 / 3
9,420
523
10,077
17,071
6,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
9 / 1 / 6
9,674
537
14,752
12,385
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
3 / 4 / 1
8,867
493
7,622
15,738
5,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 2
9,335
519
13,226
17,527
13,510
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
RamAballa
Zhong Kui
12
2 / 6 / 1
8,220
457
7,180
14,648
8,046
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
kzyayt
Baron Samedi
15
3 / 6 / 2
9,150
508
12,544
13,725
6,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Aphrodite
lullig
Aphrodite
12
0 / 5 / 4
8,289
461
3,506
11,818
8,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
23
Kills
10
10
Deaths
23
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bakasura
3
4
1
0.88
L
2
2
2
1.5
W
Fafnir
Grunnt
Fafnir
2
1
9
6.5
L
Zhong Kui
RamAballa
Zhong Kui
2
6
1
0.42
W
Hun Batz
SoNoESP
Hun Batz
3
2
7
3.25
W
Anubis
TinMar1350
Anubis
7
4
3
2.13
L
Baron Samedi
kzyayt
Baron Samedi
3
6
2
0.67
L
Aphrodite
lullig
Aphrodite
0
5
4
0.4
W
2
2
3
1.75
W
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,836
Damage
44,078
65,768
Taken
73,456
30,707
Mitigated
42,027
31,143
Healing
25,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
7,622
4,635
0
5,298
15,738
5,678
104
3,365
12,373
0
44,232
L
13,226
1,148
0
5,194
17,527
13,510
518
3,024
14,503
0
50,107
W
Fafnir
Grunnt
Fafnir
6,295
1,197
0
2,311
9,134
8,134
336
4,544
4,482
14,196
0
L
Zhong Kui
RamAballa
Zhong Kui
7,180
1,842
0
3,572
14,648
8,046
344
4,057
10,591
35,966
0
W
Hun Batz
SoNoESP
Hun Batz
10,159
3,313
0
4,862
13,939
5,444
0
3,460
10,043
0
89,793
W
Anubis
TinMar1350
Anubis
13,553
457
0
7,002
13,239
5,968
0
6,314
6,208
61,519
0
L
Baron Samedi
kzyayt
Baron Samedi
12,544
317
813
2,530
13,725
6,713
270
5,186
8,539
44,915
0
L
Aphrodite
lullig
Aphrodite
3,506
448
2,928
4,909
11,818
8,080
189
4,216
7,602
31,869
0
W
10,077
5,686
0
9,353
17,071
6,910
14
2,357
14,616
0
63,570
W
14,752
8,131
0
7,615
12,385
4,251
2,048
5,802
6,481
0
71,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,019
Gold Earned
43,861
543
Minions Killed
391
0
Camps Cleared
0
1,746,502
Distance Traveled
1,639,712
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,867
493
93
5
0
360,787
1
L
Tyr
9,335
519
94
5
0
375,815
0
W
Fafnir
9,164
509
12
1
0
359,356
8
L
Zhong Kui
8,220
457
67
4
0
303,084
1
W
Hun Batz
9,858
548
148
8
0
406,534
2
W
Anubis
9,903
550
114
6
0
303,052
5
L
Baron Samedi
9,150
508
84
5
0
285,143
2
L
Aphrodite
8,289
461
53
3
0
314,883
4
W
Apollo
9,420
523
134
7
0
344,804
4
W
Skadi
9,674
537
135
8
0
332,756
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role