Player Matchup

Fenrir
Fenrir
ICEMAKEV
Fenrir
Level 16
God Stats
0W - 5L
1,269 SR
Queue Stats
32W - 35L
1,441 Elo+
Party 2
Guan Yu
Guan Yu
JianGual
Guan Yu
Level 4
God Stats
1W - 2L
1,712 SR
Queue Stats
4W - 6L
1,727 Elo+
Party 2
Nu Wa
Nu Wa
Statick160
Nu Wa
Level 28
God Stats
12W - 11L
1,592 SR
Queue Stats
102W - 76L
1,591 Elo+
Solo
Nemesis
Nemesis
mercaph
Nemesis
Level 7
God Stats
1W - 1L
1,664 SR
Queue Stats
12W - 14L
1,474 Elo+
Party 2
Neith
Neith
天字一号技师
Neith
Level 3
God Stats
1W - 1L
1,486 SR
Queue Stats
1W - 3L
1,662 Elo+
Party 2
Team Averages
Level 12
1,545 SR
1,579 Elo+

VS

Team Averages
Level 19
1,527 SR
1,592 Elo+
Fenrir
Fenrir
AragornXXXX
Fenrir
Level 25
God Stats
2W - 4L
1,314 SR
Queue Stats
84W - 71L
1,497 Elo+
Solo
Ares
Ares
MrVegas93
Ares
Level 8
God Stats
2W - 0L
1,820 SR
Queue Stats
7W - 10L
1,478 Elo+
Solo
Neith
Neith
ShadowUrsake
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,507 Elo+
Solo
Chaac
Chaac
joppangopan
Chaac
Level 31
God Stats
3W - 0L
1,500 SR
Queue Stats
174W - 118L
1,692 Elo+
Party 1
Janus
Janus
kapababa
Janus
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
76W - 53L
1,784 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ICEMAKEV
Fenrir
5
1 / 5 / 2
4,166
463
2,911
5,964
1,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
JianGual
Guan Yu
8
0 / 4 / 2
4,443
494
1,857
6,872
2,491
Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
9
2 / 2 / 1
5,879
653
4,177
4,013
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
mercaph
Nemesis
6
1 / 2 / 0
4,191
466
606
4,404
1,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 4 / 1
4,339
482
1,329
4,650
1,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
3 / 2 / 2
5,151
572
2,261
5,691
1,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
6
0 / 1 / 6
4,623
514
1,379
5,538
2,397
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
8 / 1 / 2
6,656
740
5,684
4,317
1,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 3
6,713
746
4,291
5,664
3,301
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
kapababa
Janus
11
3 / 1 / 3
6,306
701
3,916
3,985
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
17
17
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
2
2
2
L
Fenrir
ICEMAKEV
Fenrir
1
5
2
0.4
L
Guan Yu
JianGual
Guan Yu
0
4
2
0.25
W
Ares
0
1
6
3
W
8
1
2
9
L
Nu Wa
2
2
1
1.25
W
3
0
3
4.5
W
Janus
kapababa
Janus
3
1
3
4.5
L
Nemesis
mercaph
Nemesis
1
2
0
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,880
Damage
17,531
25,903
Taken
25,195
7,517
Mitigated
9,543
4,015
Healing
7,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,261
495
0
2,674
5,691
1,449
168
809
4,754
0
11,581
L
Fenrir
ICEMAKEV
Fenrir
2,911
1,611
0
855
5,964
1,530
0
1,379
4,533
0
9,308
L
Guan Yu
JianGual
Guan Yu
1,857
448
0
856
6,872
2,491
0
1,331
5,481
0
12,919
W
Ares
1,379
230
0
0
5,538
2,397
146
575
4,849
6,722
0
W
5,684
2,976
0
1,174
4,317
1,290
445
671
3,536
0
34,427
L
Nu Wa
4,177
756
0
500
4,013
1,146
342
1,372
2,507
23,872
0
W
4,291
767
0
2,664
5,664
3,301
0
360
5,178
3,105
36,484
W
Janus
kapababa
Janus
3,916
448
0
969
3,985
1,106
0
1,138
2,701
37,243
0
L
Nemesis
mercaph
Nemesis
606
110
0
1,239
4,404
1,202
0
1,022
3,306
0
13,270
L
1,329
572
0
565
4,650
1,148
0
102
4,548
0
12,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,018
Gold Earned
29,449
150
Minions Killed
273
0
Camps Cleared
0
857,889
Distance Traveled
889,713
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,151
572
30
3
0
179,081
3
L
Fenrir
4,166
463
13
1
0
172,169
3
L
Guan Yu
4,443
494
31
3
0
181,967
0
W
Ares
4,623
514
12
1
0
188,076
2
W
Neith
6,656
740
51
6
0
144,778
3
L
Nu Wa
5,879
653
61
7
0
150,025
1
W
Chaac
6,713
746
95
11
0
199,115
0
W
Janus
6,306
701
85
9
0
178,663
2
L
Nemesis
4,191
466
24
3
0
193,359
2
L
Neith
4,339
482
21
2
0
160,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role