Player Matchup

Sol
Sol
AndBrasil
Sol
Level 105
God Stats
4W - 3L
1,618 SR
Queue Stats
203W - 213L
1,466 Elo+
Solo
Rama
Rama
CäptaínDävyJones
Rama
Level 63
God Stats
13W - 11L
1,106 SR
Queue Stats
572W - 555L
1,561 Elo+
Solo
Fenrir
Fenrir
Gralho
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
NeoColo
Thanatos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
joao_frango2
Ymir
Level 85
God Stats
19W - 22L
1,514 SR
Queue Stats
475W - 458L
1,512 Elo+
Solo
Team Averages
Level 100
1,448 SR
1,508 Elo+

VS

Team Averages
Level 115
1,621 SR
1,503 Elo+
Medusa
Medusa
HELLA566
Medusa
Level 108
God Stats
11W - 7L
1,500 SR
Queue Stats
491W - 511L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
Leoonee
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
SophiaaBunnyx3
Pele
Level 122
God Stats
21W - 12L
1,577 SR
Queue Stats
249W - 256L
1,534 Elo+
Solo
Yemoja
Yemoja
Sr-Sicks
Yemoja
Level 104
God Stats
8W - 0L
1,910 SR
Queue Stats
119W - 99L
1,410 Elo+
Solo
Janus
Janus
ingles_lucas
Janus
Level 85
God Stats
19W - 19L
1,619 SR
Queue Stats
208W - 212L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,798
480
2,221
6,620
1,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
1 / 1 / 0
5,866
587
3,983
6,782
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Gralho
Fenrir
10
0 / 2 / 0
5,408
541
2,791
9,170
3,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
NeoColo
Thanatos
9
1 / 2 / 1
5,280
528
2,318
6,398
1,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 4 / 2
4,569
457
1,870
6,851
2,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HELLA566
Medusa
9
0 / 0 / 3
5,006
501
2,679
3,866
927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
Leoonee
Sun Wukong
12
3 / 0 / 0
6,923
692
6,436
5,418
2,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
5 / 0 / 3
6,303
630
7,545
5,701
1,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
Sr-Sicks
Yemoja
9
1 / 1 / 6
5,052
505
1,763
3,123
1,257
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 1 / 1
5,537
554
4,542
4,781
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
12
12
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
1
0
1
L
Fenrir
Gralho
Fenrir
0
2
0
0
W
Medusa
HELLA566
Medusa
0
0
3
1.5
W
Sun Wukong
Leoonee
Sun Wukong
3
0
0
3
L
Thanatos
NeoColo
Thanatos
1
2
1
0.75
W
5
0
3
6.5
W
Yemoja
Sr-Sicks
Yemoja
1
1
6
4
W
3
1
1
3.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,183
Damage
22,965
35,821
Taken
22,889
11,471
Mitigated
7,668
17,393
Healing
6,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,221
993
0
3,026
6,620
1,842
127
2,537
3,967
18,857
0
L
3,983
3,455
0
3,951
6,782
1,766
0
1,015
5,725
0
41,465
L
Fenrir
Gralho
Fenrir
2,791
344
0
4,381
9,170
3,474
0
38
9,132
0
30,162
W
Medusa
HELLA566
Medusa
2,679
964
0
2,068
3,866
927
150
245
3,621
0
26,156
W
Sun Wukong
Leoonee
Sun Wukong
6,436
1,204
0
1,641
5,418
2,456
305
0
5,418
0
41,693
L
Thanatos
NeoColo
Thanatos
2,318
521
0
4,948
6,398
1,646
0
561
5,785
0
24,609
W
7,545
2,210
0
545
5,701
1,722
0
915
4,786
0
41,162
W
Yemoja
Sr-Sicks
Yemoja
1,763
268
874
421
3,123
1,257
180
911
2,212
12,673
0
W
4,542
593
0
680
4,781
1,306
0
2,020
2,761
27,896
0
L
1,870
169
0
1,087
6,851
2,743
0
1,874
4,907
10,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,921
Gold Earned
28,821
269
Minions Killed
293
0
Camps Cleared
0
950,623
Distance Traveled
1,046,668
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,798
480
42
4
0
147,892
3
L
Rama
5,866
587
86
9
0
179,543
3
L
Fenrir
5,408
541
64
6
0
195,157
2
W
Medusa
5,006
501
44
4
0
185,586
4
W
Sun Wukong
6,923
692
83
8
0
218,191
0
L
Thanatos
5,280
528
58
6
0
217,911
2
W
Pele
6,303
630
80
8
0
234,647
3
W
Yemoja
5,052
505
36
4
0
198,290
2
W
Janus
5,537
554
50
5
0
209,954
2
L
Ymir
4,569
457
19
2
0
210,120
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role