Player Matchup

Rama
Rama
Aniquilattor55
Rama
Level 137
God Stats
1W - 0L
1,445 SR
Queue Stats
7W - 12L
1,278 Elo+
Solo
Nike
Nike
Cross10
Nike
Level 63
God Stats
1W - 2L
1,298 SR
Queue Stats
161W - 142L
1,534 Elo+
Party 2
Fenrir
Fenrir
Lordrim
Fenrir
Level 124
God Stats
5W - 3L
1,728 SR
Queue Stats
174W - 171L
1,534 Elo+
Party 2
He Bo
He Bo
MACHT_NiCHTS
He Bo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 135L
1,485 Elo+
Solo
Hun Batz
Hun Batz
SkyHunter232
Hun Batz
Level 84
God Stats
1W - 2L
1,151 SR
Queue Stats
88W - 66L
1,572 Elo+
Party 2
Team Averages
Level 87
1,425 SR
1,481 Elo+

VS

Team Averages
Level 29
1,459 SR
1,611 Elo+
Raijin
Raijin
HeyWitnikk
Raijin
Level 23
God Stats
0W - 4L
1,294 SR
Queue Stats
115W - 136L
1,583 Elo+
Solo
Vulcan
Vulcan
JaggerJensen
Vulcan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,780 Elo+
Party 1
Ullr
Ullr
Jaw156
Ullr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,410 Elo+
Solo
He Bo
He Bo
Paeonila
He Bo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,780 Elo+
Party 1
Geb
Geb
iGotHi
Geb
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 15
12,941
761
11,415
19,945
9,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nike
Cross10
Nike
19
2 / 5 / 21
11,455
674
8,348
21,213
21,169
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Lordrim
Fenrir
20
10 / 8 / 15
12,957
762
11,060
26,241
25,142
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 6 / 19
14,231
837
22,694
17,285
6,865
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
SkyHunter232
Hun Batz
20
4 / 8 / 22
13,045
767
13,028
18,784
14,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HeyWitnikk
Raijin
18
5 / 8 / 13
12,135
714
14,762
16,555
6,833
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
20
15 / 3 / 13
15,912
936
44,261
14,923
7,401
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
Jaw156
Ullr
20
6 / 7 / 12
12,662
745
11,011
16,297
8,039
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

He Bo
Paeonila
He Bo
16
2 / 10 / 11
10,837
637
6,084
14,692
11,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
iGotHi
Geb
18
2 / 7 / 21
12,608
742
8,385
17,828
18,839
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
100
35
Kills
30
31
Deaths
35
92
Assists
70
Player
Kills
Deaths
Assists
KDA
W
9
4
15
4.13
W
Nike
Cross10
Nike
2
5
21
2.5
L
Raijin
HeyWitnikk
Raijin
5
8
13
1.44
L
Vulcan
15
3
13
7.17
L
Ullr
Jaw156
Ullr
6
7
12
1.71
W
Fenrir
Lordrim
Fenrir
10
8
15
2.19
W
10
6
19
3.25
L
He Bo
Paeonila
He Bo
2
10
11
0.75
W
Hun Batz
SkyHunter232
Hun Batz
4
8
22
1.88
L
Geb
iGotHi
Geb
2
7
21
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,545
Damage
84,503
103,468
Taken
80,295
76,459
Mitigated
52,880
33,010
Healing
18,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,415
9,674
1,875
7,042
19,945
9,184
4,419
14,189
5,596
0
32,199
W
Nike
Cross10
Nike
8,348
464
3,172
3,093
21,213
21,169
589
14,095
6,910
0
21,733
L
Raijin
HeyWitnikk
Raijin
14,762
1,955
1,324
2,535
16,555
6,833
1,031
3,524
13,031
21,825
0
L
Vulcan
44,261
15,687
4,101
2,350
14,923
7,401
1,982
4,351
10,572
101,671
0
L
Ullr
Jaw156
Ullr
11,011
6,491
1,928
1,614
16,297
8,039
2,361
5,238
11,059
0
22,098
W
Fenrir
Lordrim
Fenrir
11,060
1,502
3,943
3,345
26,241
25,142
659
17,437
8,578
0
17,725
W
22,694
223
1,359
3,925
17,285
6,865
1,383
14,246
2,949
54,385
0
L
He Bo
Paeonila
He Bo
6,084
496
0
267
14,692
11,768
298
3,921
10,771
7,863
0
W
Hun Batz
SkyHunter232
Hun Batz
13,028
2,315
3,430
1,826
18,784
14,099
1,064
12,749
5,943
0
42,054
L
Geb
iGotHi
Geb
8,385
716
1,996
2,242
17,828
18,839
272
5,660
12,168
12,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,629
Gold Earned
64,154
176
Minions Killed
162
0
Camps Cleared
0
1,457,387
Distance Traveled
1,430,282
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,941
761
39
2
0
272,515
1
W
Nike
11,455
674
24
1
0
305,331
0
L
Raijin
12,135
714
17
1
0
272,930
2
L
Vulcan
15,912
936
96
6
0
365,053
0
L
Ullr
12,662
745
34
2
0
265,300
0
W
Fenrir
12,957
762
12
1
0
246,984
0
W
He Bo
14,231
837
71
4
0
308,285
1
L
He Bo
10,837
637
3
0
0
273,659
0
W
Hun Batz
13,045
767
30
2
0
324,272
1
L
Geb
12,608
742
12
1
0
253,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role