Player Matchup

Thor
Thor
Aw3som3 St33d
Thor
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,204 Elo+
Party 1
Janus
Janus
NICOBELIK98
Janus
Level 29
God Stats
11W - 18L
1,510 SR
Queue Stats
68W - 81L
1,441 Elo+
Solo
Yemoja
Yemoja
SuperSmashbro73
Yemoja
Level 60
God Stats
2W - 6L
1,378 SR
Queue Stats
85W - 129L
1,259 Elo+
Party 1
Nemesis
Nemesis
Tiamat OP
Nemesis
Level 8
God Stats
0W - 3L
1,188 SR
Queue Stats
16W - 17L
1,477 Elo+
Solo
Fenrir
Fenrir
YaboiSkidd
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,121 Elo+
Party 1
Team Averages
Level 26
1,415 SR
1,300 Elo+

VS

Team Averages
Level 15
1,562 SR
1,451 Elo+
Ares
Ares
Blackband
Ares
Level 27
God Stats
5W - 6L
1,472 SR
Queue Stats
157W - 159L
1,592 Elo+
Solo
King Arthur
King Arthur
Memioi
King Arthur
Level 29
God Stats
11W - 9L
1,598 SR
Queue Stats
20W - 19L
1,443 Elo+
Solo
Ao Kuang
Ao Kuang
parasyte7
Ao Kuang
Level 3
God Stats
5W - 1L
1,500 SR
Queue Stats
36W - 37L
1,500 Elo+
Solo
Ra
Ra
phantomswish
Ra
Level 16
God Stats
1W - 0L
1,740 SR
Queue Stats
23W - 25L
1,222 Elo+
Solo
Anhur
Anhur
rightful_cult5
Anhur
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
7,146
298
838
3,028
1,044
Breastplate

Breastplate

+20
Physical Protection

Boots

Boots

+6%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 10 / 5
11,348
473
12,549
23,211
7,842
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 6 / 8
10,312
430
8,288
27,067
13,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Tiamat OP
Nemesis
20
8 / 1 / 3
13,425
559
18,607
17,780
8,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
YaboiSkidd
Fenrir
16
5 / 12 / 6
10,687
445
12,924
25,552
16,180
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
18
10 / 3 / 8
13,395
558
21,516
18,566
17,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
Memioi
King Arthur
3
0 / 0 / 0
7,545
314
0
0
0
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
parasyte7
Ao Kuang
20
10 / 2 / 3
15,516
647
19,518
25,588
16,341
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
8 / 7 / 6
12,464
519
23,353
15,246
5,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 8 / 6
10,665
444
8,985
17,680
5,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
54
20
Kills
31
31
Deaths
20
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Ares
10
3
8
4.67
W
King Arthur
Memioi
King Arthur
0
0
0
0
L
4
10
5
0.65
L
2
6
8
1
L
Nemesis
Tiamat OP
Nemesis
8
1
3
9.5
L
Fenrir
YaboiSkidd
Fenrir
5
12
6
0.67
W
Ao Kuang
parasyte7
Ao Kuang
10
2
3
5.75
W
8
7
6
1.57
W
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,206
Damage
73,372
96,638
Taken
77,080
46,725
Mitigated
46,004
30,164
Healing
25,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
838
409
0
410
3,028
1,044
342
426
2,602
0
6,428
W
Ares
21,516
3,259
0
1,895
18,566
17,694
996
5,448
13,118
47,382
0
W
King Arthur
Memioi
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
12,549
1,022
558
6,051
23,211
7,842
159
17,366
5,845
92,151
0
L
8,288
2,125
4,304
7,438
27,067
13,633
378
21,068
5,999
35,452
0
L
Nemesis
Tiamat OP
Nemesis
18,607
9,613
0
6,881
17,780
8,026
1,145
9,438
8,342
0
96,108
L
Fenrir
YaboiSkidd
Fenrir
12,924
5,570
0
4,522
25,552
16,180
423
16,089
9,463
0
39,901
W
Ao Kuang
parasyte7
Ao Kuang
19,518
7,125
0
13,827
25,588
16,341
11,270
4,084
21,504
118,435
0
W
23,353
890
1,538
3,425
15,246
5,989
601
5,861
9,385
73,442
0
W
8,985
5,271
0
4,873
17,680
5,980
1,612
5,444
12,236
0
39,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,918
Gold Earned
59,585
375
Minions Killed
425
0
Camps Cleared
0
1,739,064
Distance Traveled
1,575,760
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,146
298
8
0
0
121,678
1
W
Ares
13,395
558
52
2
0
401,003
2
W
King Arthur
7,545
314
0
0
0
5,144
0
L
Janus
11,348
473
137
6
0
409,010
5
L
Yemoja
10,312
430
36
2
0
362,772
0
L
Nemesis
13,425
559
151
6
0
468,403
3
L
Fenrir
10,687
445
43
2
0
377,201
0
W
Ao Kuang
15,516
647
207
9
0
455,052
2
W
Ra
12,464
519
85
4
0
440,513
0
W
Anhur
10,665
444
81
3
0
274,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role