Player Matchup

Ganesha
Ganesha
Platinum II
ChopinQAQ
Ganesha
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum II
Criticalmal963
Medusa
Platinum II
Level 155
God Stats
1W - 5L
1,503 SR
Queue Stats
271W - 268L
1,901 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
Daniik
Tsukuyomi
Diamond I
Level 160
God Stats
4W - 6L
1,500 SR
Queue Stats
249W - 231L
2,454 MMR
Solo
Mercury
Mercury
Diamond V
Vectigal
Mercury
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum I
dilino1
Chang'e
Platinum I
Level 158
God Stats
9W - 9L
1,434 SR
Queue Stats
316W - 315L
1,903 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,487 SR
1,852 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 143
1,506 SR
1,972 MMR
Rama
Rama
Diamond V
FlorianCAE
Rama
Diamond V
Level 107
God Stats
3W - 3L
1,503 SR
Queue Stats
62W - 43L
2,073 MMR
Solo
Guan Yu
Guan Yu
Platinum V
Jaca99
Guan Yu
Platinum V
Level 148
God Stats
3W - 3L
1,655 SR
Queue Stats
66W - 41L
1,977 MMR
Solo
Serqet
Serqet
Diamond IV
Kh4pz
Serqet
Diamond IV
Level 143
God Stats
2W - 4L
1,325 SR
Queue Stats
256W - 265L
2,069 MMR
Solo
Yemoja
Yemoja
Platinum III
Roboevil
Yemoja
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond IV
Rojuul
Janus
Diamond IV
Level 156
God Stats
6W - 5L
1,545 SR
Queue Stats
112W - 89L
2,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ChopinQAQ
Ganesha
14
0 / 4 / 5
9,438
429
5,633
14,529
13,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 5 / 0
10,729
488
11,327
17,648
7,366
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
Daniik
Tsukuyomi
17
4 / 5 / 2
10,935
497
22,521
21,506
17,967
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
Vectigal
Mercury
17
3 / 7 / 4
10,499
477
7,750
18,613
7,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
dilino1
Chang'e
17
1 / 6 / 5
10,385
472
14,588
19,381
6,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
PersephoneSetScyllaApolloAo Kuang

VS

Bans
The MorriganTyrNemesisCu ChulainnFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 0 / 8
14,377
654
18,176
17,966
7,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Jaca99
Guan Yu
19
2 / 3 / 9
11,965
544
15,498
25,073
31,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
Kh4pz
Serqet
20
9 / 3 / 6
13,669
621
14,102
17,783
7,734
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
Roboevil
Yemoja
15
0 / 3 / 17
11,189
509
6,595
20,967
16,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
Rojuul
Janus
20
7 / 1 / 10
13,462
612
12,704
10,347
4,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
77
10
Kills
27
27
Deaths
10
16
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Ganesha
ChopinQAQ
Ganesha
0
4
5
0.63
L
2
5
0
0.4
L
Tsukuyomi
Daniik
Tsukuyomi
4
5
2
1
W
9
0
8
13
W
Guan Yu
Jaca99
Guan Yu
2
3
9
2.17
W
Serqet
Kh4pz
Serqet
9
3
6
4
W
Yemoja
Roboevil
Yemoja
0
3
17
2.83
W
Janus
Rojuul
Janus
7
1
10
12
L
Mercury
Vectigal
Mercury
3
7
4
0.71
L
Chang'e
dilino1
Chang'e
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,819
Damage
67,075
91,677
Taken
92,136
53,295
Mitigated
68,067
28,002
Healing
45,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
ChopinQAQ
Ganesha
5,633
389
0
2,225
14,529
13,929
0
4,860
9,194
29,305
0
L
11,327
6,090
0
5,350
17,648
7,366
0
1,910
15,361
0
82,091
L
Tsukuyomi
Daniik
Tsukuyomi
22,521
5,625
0
4,963
21,506
17,967
42
3,071
17,746
0
85,018
W
18,176
14,521
0
9,262
17,966
7,213
6,247
2,706
15,260
0
135,010
W
Guan Yu
Jaca99
Guan Yu
15,498
2,391
2,133
12,378
25,073
31,862
2,086
2,543
22,530
0
73,100
W
Serqet
Kh4pz
Serqet
14,102
4,214
0
5,549
17,783
7,734
0
4,478
12,234
0
92,754
W
Yemoja
Roboevil
Yemoja
6,595
789
4,721
8,972
20,967
16,830
879
8,419
12,548
26,123
0
W
Janus
Rojuul
Janus
12,704
1,489
216
2,702
10,347
4,428
1,891
2,745
7,602
118,490
0
L
Mercury
Vectigal
Mercury
7,750
3,062
0
5,034
18,613
7,192
0
4,192
13,433
0
57,988
L
Chang'e
dilino1
Chang'e
14,588
947
2,758
7,672
19,381
6,841
490
4,830
13,164
81,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,986
Gold Earned
64,662
579
Minions Killed
699
0
Camps Cleared
0
2,092,165
Distance Traveled
2,267,449
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,438
429
22
1
0
432,247
9
L
Medusa
10,729
488
153
7
0
390,275
9
L
Tsukuyomi
10,935
497
139
6
0
436,273
4
W
Rama
14,377
654
196
9
0
422,289
2
W
Guan Yu
11,965
544
123
6
0
428,341
6
W
Serqet
13,669
621
148
7
0
478,019
4
W
Yemoja
11,189
509
29
1
0
445,637
3
W
Janus
13,462
612
203
9
0
493,163
10
L
Mercury
10,499
477
95
4
0
450,489
1
L
Chang'e
10,385
472
170
8
0
382,881
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role