Player Matchup

Anhur
Anhur
Gold V
Calloi
Anhur
Gold V
Level 160
God Stats
17W - 8L
1,599 SR
Queue Stats
125W - 97L
1,495 MMR
Solo
Ymir
Ymir
Bronze III
Dotastudent
Ymir
Bronze III
Level 102
God Stats
2W - 1L
1,475 SR
Queue Stats
3W - 6L
1,495 MMR
Solo
Osiris
Osiris
Gold III
JuaOhen17
Osiris
Gold III
Level 92
God Stats
2W - 1L
1,745 SR
Queue Stats
86W - 87L
1,499 MMR
Solo
Scylla
Scylla
Gold II
UNICODE
Scylla
Gold II
Level 129
God Stats
3W - 3L
1,551 SR
Queue Stats
108W - 106L
1,491 MMR
Solo
Arachne
Arachne
Bronze III
aSASDASDF
Arachne
Bronze III
Level 45
God Stats
1W - 0L
1,843 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,643 SR
1,496 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 106
1,560 SR
1,496 MMR
Cabrakan
Cabrakan
Silver II
BlacKWarri0r
Cabrakan
Silver II
Level 45
God Stats
1W - 1L
1,433 SR
Queue Stats
11W - 17L
1,497 MMR
Solo
Da Ji
Da Ji
Bronze III
CutePhysicist
Da Ji
Bronze III
Level 77
God Stats
0W - 2L
1,583 SR
Queue Stats
0W - 5L
1,500 MMR
Party 1
Janus
Janus
Bronze III
Enail
Janus
Bronze III
Level 102
God Stats
0W - 5L
1,517 SR
Queue Stats
75W - 85L
1,500 MMR
Party 1
Geb
Geb
Bronze III
RemiG
Geb
Bronze III
Level 158
God Stats
0W - 1L
1,769 SR
Queue Stats
25W - 24L
1,495 MMR
Solo
Cupid
Cupid
Gold IV
凉城少年空如梦
Cupid
Gold IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 248L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Calloi
Anhur
19
6 / 0 / 3
11,708
650
7,307
9,315
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 11
9,088
505
4,886
12,995
8,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Osiris
JuaOhen17
Osiris
16
3 / 4 / 4
10,109
562
9,540
19,836
13,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
UNICODE
Scylla
18
6 / 1 / 7
11,193
622
11,847
7,394
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
aSASDASDF
Arachne
14
3 / 6 / 6
9,586
533
7,072
13,701
7,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AnubisDiscordiaIzanamiTsukuyomi

VS

Bans
MulanThe MorriganMercuryCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BlacKWarri0r
Cabrakan
15
7 / 3 / 2
9,843
547
13,653
15,481
15,977
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 6 / 4
8,019
446
5,621
12,898
5,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Enail
Janus
13
1 / 5 / 4
8,287
460
5,812
8,620
2,503
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
RemiG
Geb
12
1 / 3 / 4
8,145
453
6,123
12,684
10,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 2 / 2
10,303
572
4,098
9,134
2,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
19
Kills
12
12
Deaths
19
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
BlacKWarri0r
Cabrakan
7
3
2
2.67
W
Anhur
Calloi
Anhur
6
0
3
7.5
L
2
6
4
0.67
W
1
1
11
6.5
L
Janus
Enail
Janus
1
5
4
0.6
W
Osiris
JuaOhen17
Osiris
3
4
4
1.25
L
Geb
RemiG
Geb
1
3
4
1
W
Scylla
UNICODE
Scylla
6
1
7
9.5
W
Arachne
aSASDASDF
Arachne
3
6
6
1
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,652
Damage
35,307
63,241
Taken
58,817
35,184
Mitigated
37,140
25,394
Healing
16,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
BlacKWarri0r
Cabrakan
13,653
1,829
0
5,947
15,481
15,977
0
4,531
10,842
59,971
0
W
Anhur
Calloi
Anhur
7,307
3,927
0
6,092
9,315
3,338
2,582
1,989
7,237
0
104,764
L
5,621
916
0
3,062
12,898
5,159
207
3,546
9,214
0
35,645
W
4,886
1,034
0
3,731
12,995
8,438
0
4,354
8,494
28,237
0
L
Janus
Enail
Janus
5,812
445
0
1,850
8,620
2,503
0
2,681
5,823
56,656
0
W
Osiris
JuaOhen17
Osiris
9,540
3,277
0
10,306
19,836
13,847
1,339
8,555
11,221
0
55,685
L
Geb
RemiG
Geb
6,123
566
0
1,406
12,684
10,693
99
4,946
7,556
25,566
0
W
Scylla
UNICODE
Scylla
11,847
1,400
0
1,852
7,394
2,555
530
3,641
3,651
71,243
0
W
Arachne
aSASDASDF
Arachne
7,072
4,803
0
3,413
13,701
7,006
0
6,564
7,050
0
54,117
L
4,098
2,262
240
4,401
9,134
2,808
670
485
8,539
0
82,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,684
Gold Earned
44,597
565
Minions Killed
496
0
Camps Cleared
0
1,748,131
Distance Traveled
1,696,605
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,843
547
132
7
0
274,529
5
W
Anhur
11,708
650
186
10
0
317,869
4
L
Da Ji
8,019
446
61
3
0
350,712
10
W
Ymir
9,088
505
30
2
0
359,066
9
L
Janus
8,287
460
114
6
0
343,055
1
W
Osiris
10,109
562
114
6
0
343,834
0
L
Geb
8,145
453
26
1
0
387,905
5
W
Scylla
11,193
622
144
8
0
358,863
7
W
Arachne
9,586
533
91
5
0
368,499
3
L
Cupid
10,303
572
163
9
0
340,404
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role