Player Matchup

Neith
Neith
Batikaan
Neith
Level 25
God Stats
3W - 7L
1,535 SR
Queue Stats
4W - 10L
1,192 Elo+
Solo
Cthulhu
Cthulhu
GroveyCheese
Cthulhu
Level 15
God Stats
12W - 4L
2,076 SR
Queue Stats
73W - 81L
1,557 Elo+
Solo
Set
Set
snorlaxkuki
Set
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,500 Elo+
Solo
Team Averages
Level 16
1,704 SR
1,416 Elo+

VS

Team Averages
Level 46
1,490 SR
1,594 Elo+
Janus
Janus
Anikilator10
Janus
Level 60
God Stats
26W - 30L
1,550 SR
Queue Stats
116W - 133L
1,457 Elo+
Solo
Danzaburou
Danzaburou
IIEchelonII
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,739 Elo+
Solo
Tiamat
Tiamat
arkons
Tiamat
Level 61
God Stats
2W - 5L
1,420 SR
Queue Stats
237W - 271L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Batikaan
Neith
11
5 / 0 / 2
8,066
733
6,189
7,488
2,573
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
GroveyCheese
Cthulhu
10
2 / 2 / 5
7,290
663
5,336
10,937
6,924
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 1 / 6
6,886
626
2,867
5,411
2,100
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,682
607
7,818
5,918
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
IIEchelonII
Danzaburou
9
1 / 2 / 1
6,683
608
3,116
5,852
2,697
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
arkons
Tiamat
10
2 / 2 / 1
6,742
613
7,399
5,895
3,340
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
7
Kills
3
3
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Neith
Batikaan
Neith
5
0
2
6
W
Cthulhu
GroveyCheese
Cthulhu
2
2
5
2.25
L
Danzaburou
IIEchelonII
Danzaburou
1
2
1
0.75
L
Tiamat
arkons
Tiamat
2
2
1
1.25
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,392
Damage
18,333
23,836
Taken
17,665
11,597
Mitigated
7,828
3,350
Healing
1,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,818
248
0
250
5,918
1,791
0
2,280
3,638
28,833
0
W
Neith
Batikaan
Neith
6,189
2,315
0
2,370
7,488
2,573
544
4,987
1,999
0
27,312
W
Cthulhu
GroveyCheese
Cthulhu
5,336
141
0
250
10,937
6,924
0
5,675
4,628
18,283
0
L
Danzaburou
IIEchelonII
Danzaburou
3,116
1,172
0
297
5,852
2,697
466
1,001
4,851
0
14,642
L
Tiamat
arkons
Tiamat
7,399
1,019
0
910
5,895
3,340
0
2,095
3,800
18,602
0
W
2,867
862
0
730
5,411
2,100
0
3,189
1,932
0
22,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,242
Gold Earned
20,107
127
Minions Killed
106
0
Camps Cleared
0
574,742
Distance Traveled
516,069
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,682
607
52
5
0
179,039
3
W
Neith
8,066
733
53
5
0
189,045
0
W
Cthulhu
7,290
663
30
3
0
191,936
3
L
Danzaburou
6,683
608
27
2
0
154,109
0
L
Tiamat
6,742
613
27
2
0
182,921
1
W
Set
6,886
626
44
4
0
193,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role