Player Matchup

Ra
Ra
NiteShadeO
Ra
Level 17
God Stats
1W - 2L
1,449 SR
Queue Stats
32W - 17L
1,415 Elo+
Solo
Cerberus
Cerberus
RobertoAnestesia
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,319 Elo+
Solo
Danzaburou
Danzaburou
o0o_Mumbles_o0o
Danzaburou
Level 29
God Stats
18W - 13L
1,586 SR
Queue Stats
59W - 64L
1,485 Elo+
Solo
Ah Puch
Ah Puch
tusuma
Ah Puch
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 38L
1,373 Elo+
Solo
Bastet
Bastet
waxy-gazelle7
Bastet
Level 20
God Stats
3W - 4L
1,494 SR
Queue Stats
83W - 62L
1,564 Elo+
Solo
Team Averages
Level 18
1,506 SR
1,431 Elo+

VS

Team Averages
Level 17
1,410 SR
1,516 Elo+
Baba Yaga
Baba Yaga
EverFaustino
Baba Yaga
Level 22
God Stats
10W - 17L
1,373 SR
Queue Stats
26W - 28L
1,455 Elo+
Solo
Cthulhu
Cthulhu
Josa esp
Cthulhu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,815 Elo+
Solo
Odin
Odin
PhoenixToss
Odin
Level 4
God Stats
2W - 0L
1,384 SR
Queue Stats
27W - 20L
1,500 Elo+
Solo
Anhur
Anhur
Silveroo
Anhur
Level 28
God Stats
2W - 7L
1,418 SR
Queue Stats
131W - 134L
1,466 Elo+
Solo
Bastet
Bastet
humane-bank7
Bastet
Level 24
God Stats
115W - 82L
1,374 SR
Queue Stats
313W - 328L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 12
15,711
924
26,879
19,065
7,507
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 2 / 1
12,781
752
2,393
4,416
2,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
o0o_Mumbles_o0o
Danzaburou
20
7 / 5 / 9
16,788
988
32,723
25,150
9,680
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
tusuma
Ah Puch
20
2 / 7 / 9
14,515
854
17,156
18,089
6,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 10 / 11
15,600
918
22,214
31,145
12,970
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

3

VS

Team 2 Tickets

94

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
EverFaustino
Baba Yaga
20
4 / 2 / 16
15,655
921
26,911
16,455
11,536
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Josa esp
Cthulhu
20
0 / 3 / 13
14,114
830
7,685
27,025
40,018
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 9 / 13
16,179
952
15,096
27,801
16,601
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
Silveroo
Anhur
20
9 / 1 / 8
17,546
1,032
15,621
16,753
7,502
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bastet
20
4 / 3 / 14
15,126
890
29,479
23,255
11,854
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
90
18
Kills
26
26
Deaths
18
42
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
EverFaustino
Baba Yaga
4
2
16
6
W
Cthulhu
Josa esp
Cthulhu
0
3
13
2.17
L
3
2
12
4.5
W
9
9
13
1.72
L
1
2
1
0.75
W
Anhur
Silveroo
Anhur
9
1
8
13
W
Bastet
4
3
14
3.67
L
Danzaburou
o0o_Mumbles_o0o
Danzaburou
7
5
9
2.3
L
Ah Puch
tusuma
Ah Puch
2
7
9
0.93
L
5
10
11
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,365
Damage
94,792
97,865
Taken
111,289
39,318
Mitigated
87,511
10,995
Healing
5,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
EverFaustino
Baba Yaga
26,911
1,342
250
4,094
16,455
11,536
0
6,367
9,936
64,100
0
W
Cthulhu
Josa esp
Cthulhu
7,685
499
0
0
27,025
40,018
0
12,530
14,252
35,041
0
L
26,879
530
2,018
2,977
19,065
7,507
0
7,027
12,038
62,589
0
W
15,096
5,664
0
816
27,801
16,601
0
12,240
15,291
0
24,221
L
2,393
153
0
579
4,416
2,659
0
1,267
3,149
6,561
0
W
Anhur
Silveroo
Anhur
15,621
7,973
0
0
16,753
7,502
0
7,036
9,533
0
71,060
W
Bastet
29,479
7,366
0
0
23,255
11,854
0
7,220
15,384
0
37,567
L
Danzaburou
o0o_Mumbles_o0o
Danzaburou
32,723
18,859
427
3,278
25,150
9,680
0
7,837
17,313
0
72,289
L
Ah Puch
tusuma
Ah Puch
17,156
1,782
0
730
18,089
6,502
0
7,888
10,201
39,627
0
L
22,214
7,119
0
986
31,145
12,970
0
10,577
20,568
0
34,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,395
Gold Earned
78,620
305
Minions Killed
331
4
Camps Cleared
14
1,258,059
Distance Traveled
1,578,063
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
15,655
921
87
5
0
324,905
1
W
Cthulhu
14,114
830
47
3
0
274,904
2
L
Ra
15,711
924
101
6
0
316,098
4
W
Odin
16,179
952
24
1
3
297,240
1
L
Cerberus
12,781
752
15
1
2
89,580
0
W
Anhur
17,546
1,032
152
9
11
288,316
1
W
Bastet
15,126
890
21
1
0
392,698
1
L
Danzaburou
16,788
988
105
6
1
284,532
1
L
Ah Puch
14,515
854
59
3
1
207,250
0
L
Bastet
15,600
918
25
1
0
360,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role