Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold V
ElDudoso
Anubis
Gold V
Level 108
God Stats
3W - 2L
1,733 SR
Queue Stats
35W - 35L
1,519 MMR
Solo
Ares
Ares
Gold IV
ElTait
Ares
Gold IV
Level 105
God Stats
2W - 6L
1,524 SR
Queue Stats
133W - 153L
1,547 MMR
Solo
Achilles
Achilles
Diamond III
Sωєєт
Achilles
Diamond III
Level 125
God Stats
4W - 2L
1,724 SR
Queue Stats
407W - 402L
2,264 MMR
Solo
Anhur
Anhur
Gold II
ÉpicoStaRS
Anhur
Gold II
Level 116
God Stats
2W - 7L
1,500 SR
Queue Stats
66W - 71L
1,751 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,596 SR
1,716 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 133
1,471 SR
1,637 MMR
Cu Chulainn
Cu Chulainn
Silver I
M3lod1a
Cu Chulainn
Silver I
Level 149
God Stats
1W - 3L
1,445 SR
Queue Stats
70W - 66L
1,480 MMR
Solo
Medusa
Medusa
Platinum V
Maasales
Medusa
Platinum V
Level 80
God Stats
2W - 3L
1,534 SR
Queue Stats
267W - 246L
1,563 MMR
Party 1
Nu Wa
Nu Wa
Platinum I
OfamosoTrollmate
Nu Wa
Platinum I
Level 154
God Stats
4W - 4L
1,376 SR
Queue Stats
573W - 608L
1,745 MMR
Solo
Cupid
Cupid
Diamond IV
PauloNoLondra
Cupid
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Platinum II
hark3n
Freya
Platinum II
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,899 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 3 / 3
5,908
537
3,998
6,808
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
ElDudoso
Anubis
11
1 / 5 / 3
6,226
566
3,248
6,556
2,885
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
ElTait
Ares
8
2 / 5 / 3
5,795
527
2,386
7,897
4,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Sωєєт
Achilles
8
2 / 2 / 0
5,077
462
4,723
8,430
3,270
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
4 / 6 / 1
5,999
545
5,379
8,869
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
TsukuyomiSetApolloPersephoneDanzaburou

VS

Bans
ScyllaAthenaGebKuzenboKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
M3lod1a
Cu Chulainn
12
1 / 3 / 2
6,797
618
5,623
8,894
6,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
Maasales
Medusa
13
6 / 1 / 6
7,762
706
6,272
6,439
1,936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 4 / 6
5,994
545
3,320
5,197
839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
8 / 3 / 5
7,975
725
7,775
8,885
1,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
hark3n
Freya
11
5 / 1 / 3
6,597
600
4,076
5,580
1,687
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
12
Kills
21
21
Deaths
12
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
3
1.5
L
Anubis
ElDudoso
Anubis
1
5
3
0.5
L
Ares
ElTait
Ares
2
5
3
0.7
W
Cu Chulainn
M3lod1a
Cu Chulainn
1
3
2
0.67
W
Medusa
Maasales
Medusa
6
1
6
9
W
1
4
6
1
W
8
3
5
3.5
L
Achilles
Sωєєт
Achilles
2
2
0
1
W
Freya
hark3n
Freya
5
1
3
6.5
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,734
Damage
27,066
38,560
Taken
34,995
15,389
Mitigated
12,774
9,194
Healing
11,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,998
1,309
0
999
6,808
3,044
0
1,101
5,707
0
28,153
L
Anubis
ElDudoso
Anubis
3,248
0
0
1,925
6,556
2,885
0
2,020
4,536
43,314
0
L
Ares
ElTait
Ares
2,386
0
0
658
7,897
4,022
0
1,966
5,931
10,363
0
W
Cu Chulainn
M3lod1a
Cu Chulainn
5,623
1,635
0
2,467
8,894
6,521
380
793
8,101
0
37,602
W
Medusa
Maasales
Medusa
6,272
3,800
0
910
6,439
1,936
336
1,139
5,300
0
47,200
W
3,320
910
0
1,102
5,197
839
376
1,550
3,647
15,559
0
W
7,775
4,754
134
3,653
8,885
1,791
44
258
8,627
0
48,884
L
Achilles
Sωєєт
Achilles
4,723
2,024
0
3,289
8,430
3,270
0
647
7,783
0
20,900
W
Freya
hark3n
Freya
4,076
1,287
0
2,981
5,580
1,687
0
1,894
3,686
27,330
0
L
5,379
2,721
0
2,323
8,869
2,168
0
1,662
7,207
0
23,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,005
Gold Earned
35,125
257
Minions Killed
335
0
Camps Cleared
0
995,476
Distance Traveled
1,025,017
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,908
537
54
5
0
236,096
2
L
Anubis
6,226
566
97
9
0
188,567
2
L
Ares
5,795
527
14
1
0
219,505
2
W
Cu Chulainn
6,797
618
79
7
0
196,580
5
W
Medusa
7,762
706
96
9
0
229,609
1
W
Nu Wa
5,994
545
20
2
0
194,968
2
W
Cupid
7,975
725
88
8
0
193,765
4
L
Achilles
5,077
462
42
4
0
174,523
4
W
Freya
6,597
600
52
5
0
210,095
4
L
Anhur
5,999
545
50
5
0
176,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role