Player Matchup

Tiamat
Tiamat
Danof313
Tiamat
Level 89
God Stats
127W - 72L
1,614 SR
Queue Stats
624W - 583L
1,585 Elo+
Solo
Cthulhu
Cthulhu
ElM3r0
Cthulhu
Level 47
God Stats
23W - 20L
1,642 SR
Queue Stats
326W - 379L
1,361 Elo+
Solo
Chronos
Chronos
Pylit
Chronos
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,600 Elo+
Solo
Fenrir
Fenrir
XLordPeñaNietoX
Fenrir
Level 159
God Stats
1W - 0L
1,756 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Apollo
Apollo
heythereheythere
Apollo
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 97
1,603 SR
1,509 Elo+

VS

Team Averages
Level 118
1,470 SR
1,522 Elo+
Kuzenbo
Kuzenbo
Bonġo
Kuzenbo
Level 156
God Stats
2W - 9L
1,500 SR
Queue Stats
353W - 298L
1,566 Elo+
Party 1
Nike
Nike
FreePizzaLife
Nike
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 28L
1,461 Elo+
Solo
Ullr
Ullr
Sîckle
Ullr
Level 160
God Stats
9W - 14L
1,702 SR
Queue Stats
331W - 323L
1,580 Elo+
Party 1
Janus
Janus
XeloTV
Janus
Level 86
God Stats
0W - 4L
1,145 SR
Queue Stats
249W - 222L
1,556 Elo+
Solo
Serqet
Serqet
vampiredmage
Serqet
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 159L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Danof313
Tiamat
13
9 / 0 / 3
7,864
786
7,517
3,928
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
ElM3r0
Cthulhu
8
0 / 2 / 2
4,797
480
457
3,444
1,125
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos
Pylit
Chronos
11
2 / 1 / 1
6,077
608
4,970
4,949
1,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 1 / 3
6,472
647
3,174
7,623
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 1 / 3
7,163
716
3,041
3,095
1,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bonġo
Kuzenbo
9
2 / 1 / 3
5,873
587
1,843
6,126
3,322
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 1 / 0
4,107
411
249
2,485
1,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
Sîckle
Ullr
9
2 / 3 / 1
5,462
546
4,757
6,006
1,777
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
XeloTV
Janus
10
1 / 7 / 1
5,601
560
2,070
7,293
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Serqet
8
0 / 5 / 3
4,865
487
1,271
7,079
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
17
Kills
5
5
Deaths
17
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Bonġo
Kuzenbo
2
1
3
3.5
W
Tiamat
Danof313
Tiamat
9
0
3
10.5
W
Cthulhu
ElM3r0
Cthulhu
0
2
2
0.5
L
0
1
0
0
W
Chronos
Pylit
Chronos
2
1
1
2.5
L
Ullr
Sîckle
Ullr
2
3
1
0.83
W
4
1
3
5.5
L
Janus
XeloTV
Janus
1
7
1
0.21
W
2
1
3
3.5
L
Serqet
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,159
Damage
10,190
23,039
Taken
28,989
10,156
Mitigated
10,142
10,301
Healing
5,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Bonġo
Kuzenbo
1,843
657
0
2,139
6,126
3,322
0
3,550
2,481
9,821
0
W
Tiamat
Danof313
Tiamat
7,517
1,165
0
2,176
3,928
3,097
128
1,054
2,797
38,290
0
W
Cthulhu
ElM3r0
Cthulhu
457
0
0
0
3,444
1,125
0
57
3,387
9,853
0
L
249
28
0
970
2,485
1,024
0
0
2,485
0
10,463
W
Chronos
Pylit
Chronos
4,970
2,602
0
3,014
4,949
1,404
1,208
764
4,045
38,219
0
L
Ullr
Sîckle
Ullr
4,757
865
0
415
6,006
1,777
0
3,949
1,991
0
32,451
W
3,174
705
0
4,617
7,623
2,759
0
1,215
6,350
0
35,932
L
Janus
XeloTV
Janus
2,070
203
0
718
7,293
2,011
0
4,126
2,875
25,899
0
W
3,041
2,268
0
494
3,095
1,771
130
688
2,363
0
47,756
L
Serqet
1,271
609
0
1,547
7,079
2,008
0
794
6,213
0
14,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,373
Gold Earned
25,908
345
Minions Killed
208
0
Camps Cleared
0
970,446
Distance Traveled
854,589
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,873
587
18
2
0
180,425
1
W
Tiamat
7,864
786
74
7
0
201,953
3
W
Cthulhu
4,797
480
24
2
0
191,844
3
L
Nike
4,107
411
21
2
0
110,204
0
W
Chronos
6,077
608
75
8
0
186,722
1
L
Ullr
5,462
546
66
7
0
167,941
2
W
Fenrir
6,472
647
76
8
0
218,000
2
L
Janus
5,601
560
62
6
0
183,537
4
W
Apollo
7,163
716
96
10
0
171,927
1
L
Serqet
4,865
487
41
4
0
212,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role