Player Matchup

Fenrir
Fenrir
Ambulator5000
Fenrir
Level 30
God Stats
11W - 12L
1,608 SR
Queue Stats
80W - 79L
1,433 Elo+
Solo
Hercules
Hercules
Millygzz
Hercules
Level 6
God Stats
3W - 0L
1,681 SR
Queue Stats
11W - 3L
1,386 Elo+
Party 1
Artio
Artio
StayDrizzy
Artio
Level 13
God Stats
4W - 2L
1,888 SR
Queue Stats
19W - 9L
1,663 Elo+
Party 1
Skadi
Skadi
WeebNibba223
Skadi
Level 37
God Stats
4W - 4L
1,707 SR
Queue Stats
174W - 139L
1,584 Elo+
Party 1
Hera
Hera
chipzzzy
Hera
Level 12
God Stats
2W - 0L
1,829 SR
Queue Stats
9W - 4L
1,572 Elo+
Party 1
Team Averages
Level 20
1,743 SR
1,528 Elo+

VS

Team Averages
Level 16
1,535 SR
1,421 Elo+
Amaterasu
Amaterasu
GreedMmm
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,193 Elo+
Party 2
Agni
Agni
Matiitas_js
Agni
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 85L
1,586 Elo+
Solo
Cerberus
Cerberus
RotRAMPAGE
Cerberus
Level 28
God Stats
8W - 10L
1,407 SR
Queue Stats
86W - 102L
1,400 Elo+
Solo
Xbalanque
Xbalanque
SirHef
Xbalanque
Level 18
God Stats
2W - 1L
1,766 SR
Queue Stats
16W - 18L
1,472 Elo+
Solo
Fenrir
Fenrir
偷猫计划
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
4,521
646
1,635
4,816
1,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hercules
Millygzz
Hercules
9
2 / 0 / 0
4,931
704
1,391
1,924
1,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artio
7
1 / 0 / 5
5,079
726
2,428
4,134
1,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
6 / 0 / 1
5,530
790
6,586
3,289
651
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hera
7
0 / 2 / 1
3,924
561
1,287
3,061
740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GreedMmm
Amaterasu
6
0 / 1 / 0
3,684
526
391
2,429
972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
3 / 1 / 0
4,694
671
4,164
4,516
1,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
RotRAMPAGE
Cerberus
5
0 / 4 / 0
3,717
531
1,920
7,496
2,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
SirHef
Xbalanque
5
0 / 3 / 0
3,534
505
1,717
4,132
715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
6
0 / 3 / 1
4,073
582
608
5,661
1,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
10
Kills
3
3
Deaths
12
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Amaterasu
GreedMmm
Amaterasu
0
1
0
0
L
3
1
0
3
W
Hercules
Millygzz
Hercules
2
0
0
2
L
Cerberus
RotRAMPAGE
Cerberus
0
4
0
0
L
Xbalanque
SirHef
Xbalanque
0
3
0
0
W
Artio
1
0
5
3.5
W
6
0
1
6.5
W
Hera
0
2
1
0.25
L
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,327
Damage
8,800
17,224
Taken
24,234
6,040
Mitigated
7,176
6,403
Healing
8,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,635
104
0
1,548
4,816
1,408
0
1,917
2,735
0
17,790
L
Amaterasu
GreedMmm
Amaterasu
391
32
0
145
2,429
972
0
28
2,205
0
8,492
L
4,164
451
0
1,590
4,516
1,272
171
1,616
2,728
18,536
0
W
Hercules
Millygzz
Hercules
1,391
346
0
775
1,924
1,291
233
0
1,824
3,191
13,126
L
Cerberus
RotRAMPAGE
Cerberus
1,920
558
210
3,014
7,496
2,822
0
814
6,682
11,861
0
L
Xbalanque
SirHef
Xbalanque
1,717
670
0
1,234
4,132
715
0
988
3,144
0
10,691
W
Artio
2,428
241
156
2,239
4,134
1,950
459
1,258
2,850
10,090
0
W
6,586
3,481
0
484
3,289
651
528
1,216
2,073
0
29,024
W
Hera
1,287
301
0
1,201
3,061
740
60
1,321
1,558
9,930
0
L
Fenrir
608
292
0
1,982
5,661
1,395
0
99
5,511
0
19,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,985
Gold Earned
19,702
163
Minions Killed
158
0
Camps Cleared
0
600,819
Distance Traveled
649,667
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,521
646
32
5
0
134,783
0
L
Amaterasu
3,684
526
17
2
0
166,568
3
L
Agni
4,694
671
42
6
0
121,554
0
W
Hercules
4,931
704
41
6
0
100,533
0
L
Cerberus
3,717
531
37
5
0
121,651
0
L
Xbalanque
3,534
505
19
3
0
112,272
1
W
Artio
5,079
726
20
3
0
134,334
1
W
Skadi
5,530
790
55
8
0
127,624
2
W
Hera
3,924
561
15
2
0
103,545
0
L
Fenrir
4,073
582
43
6
0
127,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role