Player Matchup

Nemesis
Nemesis
Cataclismical21
Nemesis
Level 10
God Stats
6W - 6L
1,500 SR
Queue Stats
72W - 59L
1,352 Elo+
Party 1
Bellona
Bellona
Chupapiiii
Bellona
Level 17
God Stats
6W - 7L
1,535 SR
Queue Stats
53W - 59L
1,156 Elo+
Party 1
Anhur
Anhur
PvPro11
Anhur
Level 7
God Stats
16W - 24L
1,673 SR
Queue Stats
159W - 172L
1,511 Elo+
Party 1
Ymir
Ymir
SaltESupport
Ymir
Level 25
God Stats
8W - 9L
1,567 SR
Queue Stats
143W - 156L
1,275 Elo+
Party 1
Ao Kuang
Ao Kuang
beichrm
Ao Kuang
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,555 SR
1,359 Elo+

VS

Team Averages
Level 14
1,350 SR
1,359 Elo+
Scylla
Scylla
DapperKewlab
Scylla
Level 13
God Stats
19W - 25L
1,170 SR
Queue Stats
149W - 150L
1,202 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ESaucy
Ah Muzen Cab
Level 21
God Stats
25W - 38L
1,416 SR
Queue Stats
55W - 67L
1,253 Elo+
Party 3
Fenrir
Fenrir
EscArtist
Fenrir
Level 10
God Stats
9W - 4L
1,524 SR
Queue Stats
9W - 7L
1,340 Elo+
Party 3
Bacchus
Bacchus
RedSeraph00
Bacchus
Level 7
God Stats
1W - 1L
1,320 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
TheWinterPig
Jing Wei
Level 19
God Stats
2W - 0L
1,320 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
9,181
417
5,171
13,393
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Chupapiiii
Bellona
18
5 / 6 / 1
11,642
529
14,709
16,769
16,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
PvPro11
Anhur
15
7 / 7 / 2
10,254
466
15,491
16,480
5,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
2 / 6 / 7
9,747
443
9,063
19,728
19,583
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
beichrm
Ao Kuang
14
1 / 9 / 3
8,577
390
3,118
14,753
4,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
7 / 4 / 6
11,860
539
14,923
10,982
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
ESaucy
Ah Muzen Cab
19
6 / 2 / 3
11,606
528
11,789
16,059
6,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
EscArtist
Fenrir
17
5 / 5 / 6
10,920
496
5,834
16,933
7,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
RedSeraph00
Bacchus
17
4 / 6 / 14
11,232
511
10,769
16,220
16,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
TheWinterPig
Jing Wei
19
9 / 1 / 7
11,161
507
16,097
12,085
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
67
16
Kills
31
31
Deaths
18
15
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Bellona
Chupapiiii
Bellona
5
6
1
0.92
W
Scylla
7
4
6
2.5
W
Ah Muzen Cab
ESaucy
Ah Muzen Cab
6
2
3
3.75
W
Fenrir
EscArtist
Fenrir
5
5
6
1.6
L
Anhur
PvPro11
Anhur
7
7
2
1.14
W
Bacchus
RedSeraph00
Bacchus
4
6
14
1.83
L
2
6
7
0.92
W
Jing Wei
TheWinterPig
Jing Wei
9
1
7
12.5
L
Ao Kuang
beichrm
Ao Kuang
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,552
Damage
59,412
81,123
Taken
72,279
50,800
Mitigated
39,211
11,174
Healing
22,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,171
663
0
383
13,393
4,568
140
3,717
9,676
0
47,230
L
Bellona
Chupapiiii
Bellona
14,709
4,695
153
4,295
16,769
16,380
2,051
777
15,992
0
71,133
W
Scylla
14,923
1,705
0
2,018
10,982
4,132
432
2,213
8,769
80,088
0
W
Ah Muzen Cab
ESaucy
Ah Muzen Cab
11,789
6,531
0
8,659
16,059
6,587
1,416
732
15,327
0
66,072
W
Fenrir
EscArtist
Fenrir
5,834
1,147
0
430
16,933
7,575
0
1,436
15,497
0
59,792
L
Anhur
PvPro11
Anhur
15,491
6,807
0
4,232
16,480
5,474
2,643
7,062
9,418
0
53,618
W
Bacchus
RedSeraph00
Bacchus
10,769
1,241
0
4,172
16,220
16,727
1,783
4,184
12,036
32,556
0
L
9,063
1,011
397
671
19,728
19,583
668
7,193
12,535
50,273
0
W
Jing Wei
TheWinterPig
Jing Wei
16,097
10,258
0
7,376
12,085
4,190
5,110
3,616
8,469
0
80,577
L
Ao Kuang
beichrm
Ao Kuang
3,118
611
0
1,043
14,753
4,795
849
6,943
7,810
21,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,401
Gold Earned
56,779
469
Minions Killed
481
0
Camps Cleared
0
1,958,412
Distance Traveled
2,012,604
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,181
417
91
4
0
469,576
0
L
Bellona
11,642
529
173
8
0
397,542
3
W
Scylla
11,860
539
120
5
0
412,990
6
W
Ah Muzen Cab
11,606
528
122
6
0
382,239
1
W
Fenrir
10,920
496
81
4
0
413,571
0
L
Anhur
10,254
466
91
4
0
312,824
1
W
Bacchus
11,232
511
45
2
0
410,987
3
L
Ymir
9,747
443
76
3
0
370,553
4
W
Jing Wei
11,161
507
113
5
0
392,817
4
L
Ao Kuang
8,577
390
38
2
0
407,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role